
For Sommerlund and the Kai! Lone Wolf is back with an exclusive storyline, stunning graphics and a deep combat system. Make meaningful choices and carve your own path.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ive read most of his lone wolf game book series, but this game doesnt remind me a bit of Joe Dever's lone wolf version. The game user interface does look amazing and impressive, but the core of the game battle as with some of the players have already posted before me stated, this game battle system is very clunky. As I try to give the game a few chance and went through the game battle, but I still fail in the boss fights which is I find myself laughable at best. The sommerswerd is not a weapon you can use, in this game the sommerswerd becomes a skill? and sadly speaking the sommerswerd here is a useless skill despite the awesomeness in the game book series. The use of the Kai skill in the battle also feels weird; all kai skills use in the battle need a cool down, that means u cant spam Kai skills in the battle. Using an item during the battle also need cool down? The battle system order is also funny? most of the battle system is mostly QTE quick time execution, if u want to achieve maximum damage u need to QTE fast. The game tries to do something new about the lone wolf, but I dont feel anything that is related to the old lone wolf series besides some of the familiar item names that is all it is. That being sad, this version of lonewolf focus on battle, which I also find it odd. Myself been read through the lone wolf series, we know that lone wolf doesnt rely on might but actually more on stealth, situational responses and doesnt take on multiple enemies at once. I understand combat is also part of the game book but this game battle system really is thumbs down to me. If not for the battle system, otherwise the other features of lone wolf in the game is pretty good. If you are a lone wolf fan like I did, Dont try this game, instead stay on the AEON project read online version of lone wolf series or download the apps for lonewolf saga in hand phone is more enjoyable.
💀 Офіційна підтримка української мови відсутня; 👿 Фанатський українізатор, на жаль, знайти не вдалося 📁 "Самотній Вовк" - це гра-книга за мотивами книг британського письменника в стилі фентезі Джо Девера, який також зарекомендував себе, як геймдизайнер (правда, нічого вартісного в його доробку я так і не знайшов). 🤷🏼♂️ Як книга вона, напевно, хороша. Враховуючи відсутність української локалізації, більша частина сюжету (принаймні його початку), очікувано, пройшла повз. Як гра... вона ще гірше, бо є специфічним проєктом, в якому перемішалися і коні, і люди, і навіть слони. ❕ Я навіть не знаю, що ще сказати, окрім того, що це була б наймарніша трата 20 гривень в історії, якби в моїй бібліотеці не було ігор, які є ще більш марнішими. ❔ З іншого, вона може зацікавити тих, хто любить візуальні новели (якщо ви вільно володієте англійською мовою), може зацікавити тих, кому подобаються фентезійні історії та особливо може зацікавити і навіть сподобатися тим, хто цінує та слідкує за творчістю Джо Девера. В цілому, усі три пункти можна охарактеризувати, як не зовсім типовими для середньостатистичного українського геймера. 🎯 Загалом, нетипова гра, нетиповий ігролад, дуже вузькопрофільна аудиторія робить цю гру просто... коротше, це абсолютно не Absolute Cinema, просто 1/10. Хоча, була б тут хоча б присутня українська локалізація, можна було б додати бал за неї, а так - на смітник.
Beaten the game. Act I on normal. Had to switch on easy for act II onward. Giving it a thumbs down, because I don’t think it is as good as most people write. A solid 6/10 game. It is originally a mobile game, so the QTE combat makes sense. After a couple of fights you can adapt and it stops being so bothersome. Still missing an event can be incredibly punishing. There is only one instance where one might decide to fail on purpose and that is when overexerting causes you to use HP instead of stamina. Also, whats with the Level Up system? Feels like I was locked into Dex/Crit build even If I choose only aggressive or physical options during a chapter. The combat is where things get sour. Act 1, that I beat on normal, was manageable. But the very first ambush on Act 2 killed me without me having the ability to do anything. MC stood there, took all the hits and died like a champ. Horrible! Even on easy ambushes can murder you especially if you delay your upgrades. As others have written, upgrade as soon as you can.
I just don't want Lone Wolf to be what this is. It's constant combat scene, laden with quick time events, an awful lock picking minigame. I want to read the story and make interesting choices. But you just get a little smidgen of story before you have to fight another giak. I haven't played the game very far, but the choices don't seem very game changing either.
I had Joe Dever's Lone Wolf HD Remastered sitting in my library collecting dust for years. One of those games you grab on sale and forget about while everyone else is busy playing the latest flashy AAA release. I felt like trying something different for once. Something that wasn’t chasing trends. The game is based on the universe created by Joe Dever, who started as a fantasy writer back in the 80s with interactive gamebooks and later saw his work evolve into video games. From flipping pages and making choices in a book to clicking your decisions on a screen — same spirit, modern format. At first, I honestly thought it would be something simple. Maybe souls-like, maybe more action-focused. I was completely wrong. It turned out to be a turn-based RPG. Something I’ve basically never played before. The closest thing I ever touched was XCOM: The Bureau: Declassified, and that’s not even the same style. Here, everything is slower, more tactical, more deliberate. What hooked me wasn’t the combat at first — it was the atmosphere. The soundtrack has that dark heroic tone that pulls you in. The character design feels classic but detailed. You can tell there’s respect for the original material. Now the story… I’ll be honest. I didn’t understand much of it. Reading isn’t really my strong point, and this game is basically reading and choosing. The developers didn’t rely heavily on cinematic cutscenes explaining every dialogue, so I skipped a lot of pages just to get to the decision points. And that’s where the real strength of the game shows. The choices actually matter. And I don’t mean in a superficial way. Depending on your skills, you can approach situations with stealth, use your wolf companion, tap into psychic Kai powers, or just go in with your sword. Outcomes vary. You can succeed, fail, get partially injured, leave enemies bleeding, or even trigger different scenarios depending on your path. That part felt solid and real. At first I just wanted action. But then I realized that if you don’t manage your inventory properly during the story menus, the next fight can hit you hard. Damaged weapons, low vigor, reduced health, little Kai energy — and suddenly you’re paying for your impatience. It’s not a game you can rush blindly. One technical detail that genuinely surprised me: full ultrawide monitor support out of the box. No external programs, no weird fixes. It just works. In today’s PC world, that’s something I appreciate. In the end, it reminded me of other underrated titles with strong identity, like Castlevania: Lords of Shadow, The Last Oricru, Bound by Flame, and Lords of the Fallen. Games that may not dominate headlines, but have personality. I picked it up with low expectations and ended up genuinely surprised. It’s not for everyone. If you don’t like reading, you’ll struggle. But if you accept that every decision carries weight, it offers a different kind of experience — one that feels more old-school, more intentional. And sometimes, stepping away from the noise of mainstream gaming is exactly what you need.
Maybe it's good storytelling, maybe not. I didn't have the patience to find out. I got too annoyed by the overly verbose handling mechanisms. UI animations where too much and taking too much time, as if the makers wanted you to see the animation of menu items as a replacement of actual graphical gaming animations. I got annoyed within 30 minutes and I uninstalled the game. Not for me.
Petit, j'adorais les "[b]Livres dont VOUS êtes le Héros[/b]". Ces livres-jeux m'ont donné le goût de la lecture grâce à leur approche ludique et ultra immersive. Ahh, les [i]"Quêtes du Graal", "Défis Fantastiques", "Astre d'Or", "Loup Ardent", "Sorcellerie"[/i]... Parmi toutes ces séries emblématiques, celles des "Loup Solitaire" de l'illustre Joe Dever a sa place sur le podium. J'ai d'ailleurs récemment relu, ou plutôt rejoué, les 10 premiers tomes. https://steamcommunity.com/sharedfiles/filedetails/?id=3697267998 Cette adaptation en jeu-vidéo ne plaira pas à tout le monde, mais elle a son charme. Elle conserve la partie "livre" car toute la narration est écrite. En revanche, les choix sont très limités. Ils consistent généralement à choisir quelle approche sera utilisée avant un combat, et quelques réactions mineures. Quant aux combats, les dés ont été troqués par un système plutôt bien fait à base de compétences et styles d'attaque. Le joueur devra simplement cliquer sur les compétences désirées en faisant attention à ses jauges d'endurance et de pouvoir Kai. Rien de compliqué mais les puristes pourront être déçus .Quant à moi, j'apprécie ce système car je n'ai jamais été fan de celui des livres originaux, consistant simplement à lancer un dé et à ajouter ce score à une caractéristique. Le jeu rajoute aussi des "mini jeux" comme le crochetage ou l'utilisation d'un cube Majdar, apportant un côté rafraichisssant. https://steamcommunity.com/sharedfiles/filedetails/?id=3694870086 En revanche, je regrette que le bestiaire soit si réduit. A 90% du temps, on combat toujours les mêmes créatures. Dans les actes 3 et 4, des monstres plus redoutables font leur apparition mais pas suffisamment pour donner de la variété. L'histoire est classique pour du Loup Solitaire : il faut combattre les vilains Seigneurs des Ténèbres et leur armée. Mais cela fonctionne. Une bonne pioche !
The combat is really unfun, and the choose your own adventure stuff is actually pretty cool, but having a voiced narrator would have really made this more enjoyable. Not a bad idea, just not so great execution overall.
[h1]For you are now the last of the Kai—you are now the Lone Wolf.[/h1] Do you know Lone Wolf? Do you like the gamebooks written by Joe Dever? You will probably love this game. Do you enjoy simple, choice-based narrative game with an extra mini-game of fighting disguised as resource management? You will probably enjoy this game. [b]As a disclaimer, this is NOT a gamebook[/b], it is written by Joe Dever, creator of the Lone Wolf series of gamebook, it is based in that world with the main character but that's it. If you like the world/story of Lone Wolf, you will see that the game contains a lot of it. This game has actually two part: First (and main) part will be the narrative choice-based game. You start by building your character with focus on Kai Disciplines, you get to pick one out of two multiple times. Then the story starts and you will have a lot to read. Depending on choices such as punching things, jumping away, using a Mindblast or seducing the closest animal, the story will unfold in various manners. Second part is the fighting, and there's lot of it. You have basically 3 bars, one to measure the damage you can receive, one to use Kai attacks, another to use weapon attacks. There are multiple weapons, upgrade of weapons, combination of weapons to keep it varied but in the end, it goes down to using the correct amount of resource, attack and defend well. On hardest difficulties, it is very reliant on luck depending on how the fight starts (enemies just pound on you). Many attacks/defending actions are dependent on QTE with the mouse or the keyboard. They aren't too complicated but you need to get used to it. There's also a bonus mini-game of lock-picking and cube puzzle but they appear much less often. The main story part is obviously the most interesting and Joe Dever doesn't disappoint. [b]This is pure Lone Wolf[/b], classic village gets attacked but the plot thicken! You get through various different places and interestingly you aren't quite Lone Wolf but more like Accompanied Wolf in some of those parts. Without spoiling, the story is fun and good but also a bit linear except in some parts. All the branches leads back to the main road though. This is Lone Wolf and not Fighting Fantasy, there is no one true path. On the other hand, the fights can be quite repetitive, even though you have all the classic enemies from the Lone Wolf world and there are some variants. You can change your weapons, master them to have some bonus, but there are a LOT of fights. Regarding the graphics and music, this is obviously not a huge studio with tons of money but it's quite good for what it is (a tablet/phone game originally). Music is good (but can also be repetitive if you keep playing a long time and multiple playthrough), graphics are nice and deliver what you want for a 2015ish game. It's also bug free which provides a nice experience. In conclusion, if you are a Lone Wolf fan and looking for more Lone Wolf stuff, this is perfect for you although this is NOT a gamebook and it can be VERY hard on the hard difficulty. If you want a simple, narrative fantasy game with some action part, this is also recommended to you, maybe if you don't know anything about Lone Wolf, it's still a good entry to its incredible world created by a writer with an excellent imagination!
You need a pen and tablet for precise control what else do you expect from a game that was for mobile?
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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