
Chroma is a solo third-person narrative platformer game where you play as an artist exploring her creativity by restoring color and bringing life back to the environment.
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About
Through Anxiety and Creativity, follow the story of Noa. Chroma is a third-person 3D solo adventure game in which you play as Noa, an art student who evolves within her creativity. You will evolve through fantastic and dreamlike environments devoid of colors. With the help of her companion, bring back colors and life to the world in order to progress and understand what Noa is going through.
To progress in this universe, you will be accompanied by Chroma, your blue slime companion. Thanks to him, you will be able to recolor and bring life back to the environment around you.
Move agilely and precisely through the environment to reach your goal. Revitalize your surroundings to help them grow and progress.
During your journey, the story will be narrated by Noa herself through fragments of memories, phrases scattered throughout the environment, and the scenery around you. You will also have access to Noa's journal, which will be filled as your adventure progresses.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
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I'm enjoying the game so far, but it has some rough edges. I’ve experienced a few random deaths without any apparent cause, and I’ve gotten stuck multiple times. Thankfully, these issues can usually be resolved by using the self-respawn mechanic. One of the biggest frustrations is having to constantly open the journal every few seconds as new story elements are added. It disrupts the flow and feels tedious. Another issue is with the red butterflies—sometimes they don’t trigger properly. I spent several minutes thinking I’d missed something, only to have them activate randomly when standing in just the right spot. The lack of achievements is also a letdown since they add replayability to games like this. On top of that, the checkpoint camera is disorienting—it often spawns me facing the wrong direction, forcing me to adjust every time to get my bearings. That said, I absolutely love the color mechanic; it’s a creative and engaging concept that reminds me of The Last Tinker: City of Colors. I can't give my opinion on the story yet as the game seemed to bug out near the end for me—I approached the trailer, but nothing happened, so I couldn’t progress further. For now, it’s a thumbs down until these issues are addressed. However, I still recommend giving it a try—it’s FREE, after all, and has a lot of potential.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
Anksiyete ve Yaratıcılık aracılığıyla Noa'nın hikayesini takip edin. Chroma, yaratıcılığı içinde gelişen bir sanat öğrencisi olan Noa olarak oynadığınız üçüncü şahıs 3D solo macera oyunudur. Renklerin olmadığı fantastik ve rüya gibi ortamlarda gelişeceksiniz. Arkadaşının yardımıyla, ilerlemek ve Noa'nın neler yaşadığını anlamak için dünyaya renkleri ve hayatı geri getirin.
This is a beautiful retro platformer with an immersive story. Recommended.
"Chroma" is one of literally thousands of student projects infesting Steam. It's from ESMA - Ecoles Creatives. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. The students made an art-heavy narrative platformer about an artist bringing colour to a colourless world... and while the students nailed the visuals fairly well, like all student projects this is short, lacks polish, and is filled with game breaking bugs that will never be fixed. The students got their grades and walked away. See why student projects are such a problem? The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
Loved the game. Music was amazing. Especially the when in the pocket watch puzzle. As fair as I am aware you can't save so you might have to play in one sitting. If that's the case, it makes sense given its short. Some achievements for collecting the postcards would be cool. The story makes the game, so if you don't care about listening or reading the journal, maybe not for you.
Jeu très sympa qui détend. La musique est superbe. J'ai adoré l'ambiance et le jeu avec les couleurs. Les personnages sont très bien dessinés. C'est dommage que le jeu ne soit qu'en Anglais car je ne suis pas bilingue. Le jeu est à jouer en une fois, il n 'y a pas de système de sauvegarde il y a des checkpoints dans le jeu heureusement quand même qu'on reprend pas depuis le début à chaque fois qu'on perd car ça m'est arrivé plein de fois ! Jeu à tester je recommande surtout qu'il est en free to play alors pourquoi se priver :) J'ai pris 1h50 moi qui ne suis pas une grande gameuse, donc c'est tout à fait faisable de le faire en une fois sans avoir à quitter le jeu. Profitez bien :D
such a sweet game, i'll come back to finish it soon, definitely made with love
Not bad at all. As far as gameplay goes, it's all good here, it's smooth, and the jumping is good. You have a short-ranged "paint" projectile, and it works well enough. My issue with the ranged "attack" is that the devs seemed to have put in more things to interact with than was necessary, but that is probably due to the fact there are no enemies, to pad the gameplay a little bit. It got a tad tedious after a while. As for the story... I feel very neutral about it. I know that somone was trying to tell an emotional story here, and at times I could *almost* feel the game tugging on the old heartstrings... but it never quite got there. This is a pretty good, free, 3D platformer with relatively low difficulty, and a playthrough will only take you 40-60 minutes, so if that's what you're looking for, check this game out.
I've played through it in one go, great little game. works well on a steamdeck too! Would definitely recommend
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.