
Fight to regain control of secret weapons base Arch City and rescue the scientists trapped inside. Overcome rogue defense systems and discover the corruption's source. Equip your Human Operated Remote Droid - H.O.R.D. - with technology reclaimed from battle and build the ultimate soldier.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
[h1]«Kite»[/h1] Twin-stick shooter с элементами RPG в стиле ретро. Чтобы восстановить контроль над базой и спасти ученых нам предстоит проходить миссии в роли удаленно управляемого человекоподобного робота «H.O.R.D.» Геймплей: https://www.youtube.com/watch?v=Neu3pxatqZg Этот робот напоминает бодибилдершу, имеет кучу разнообразного оружия и огромное дерево навыков (76 точек развития). Основные задачи в миссиях сводятся к разрушению генераторов энергии, уничтожению пушек и спасению ученых. После завершения каждой миссии мы прокачиваем навыки и оружие. Сюжет, яркие локации, разнообразные роботы и оружие напоминают фантастику 80-90-х годов. Порадовали красочные, детальные уровни с огромным количеством разрушаемых объектов и врагов. От обилия красок и различных предметов можно растеряться, не сразу понимаешь куда бежать и что делать. Маркеры с восклицательными знаками помогают сориентироваться. Поскольку это twin-stick shooter, то управлять удобнее с помощью мышки и клавиатуры, но можно играть и на геймпаде, игра полностью поддерживает контроллер. [code]Динамичная и увлекательная аркада с атмосферой научной фантастики 80-90-х годов. Проходите уровни, чтобы заработать опыт; спасайте ученых, чтобы разблокировать новые проекты; между миссиями прокачивайте навыки, переделывайте оружие и обзаводитесь дружественными мини-ботами, чтобы создать идеального солдата и сокрушить врагов![/code] [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
I bought this game today and what a blast, very good game despite of is early acess. In termos of gameplay is fast, tought and sometimes a little frenetic. You can upgrade your skills with a skill tree and can craft gear for your character. The pixel art is fine, the sound its fine too and for this price tag its a blast. Lets see what the developer can bring in future updates.
Very nice game! I had the feeling i was playing a game on an old console, You can use different weapons, upgrade skills, some enemies they respawn but you and your guns are going to love every enemy on your path just for the chance to shoot gg https://www.youtube.com/watch?v=haKbOiLVYm0
[b] Kite [/b] manages to capture that nostalgic gameplay of top-down shooters that I use to play on NES and Genesis. Not only it looks like a retro game, but it actually feels like you are playing one, something that not many developers can accomplish. I expected a simple arcade game, and I got one of the most stat heavy Run&Guns ever made. I am pretty sure the upgrade system is a little nod to the Syndicate, even the colors of the game remind me of that aesthetic. You basically play as a robot and you can buy different implants that will improve your stats. Kite is actually both cyberpunk and synthwave, that is about as dope as the art-style can get. Overall a pretty faithful retro game, just a bit lite on content. If you get a S-rank on any stage, you will get a unique item and one extra skill point, which is a very good way of encouraging speedruns. There are 4 different skill trees so you can play around with different builds. It has a good variety of weapons, most of them have unique attack and a secondary attack. Active abilities include time-slow, shield placement, turbo and few other skills that you can purchase. I would say that gameplay feels very dynamic as far as this genre goes. The only big problem here is a lack of variety when it comes to stages and objectives. I also found the only boss in the game to be very anticlimactic, it just did not have a worthwhile villain. [h1] Pros: [/h1] + nostalgic aesthetic and gameplay + 4 skill trees and lots of stats + good variety of weapons and items + several active abilities + game rewards you for playing well with unique items [h1] Cons: [/h1] - repetitive objectives, low on content - needed more boss fights - the navigation help could have been better [b] Overall Thoughts: 7/10 [/b] It is a very nostalgic and fun Run&Gun, but I wanted more variety in content. One boss fight does not cut it for me these days. Otherwise, a good tribute to some of the classics and I enjoyed it for about 4 hours (you can get more time out of it if you want to grind S-Ranks and hardcore mode). [code]Review By: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
What a refreshing piece of beautiful pixel art and entertaining gameplay combined. It takes several classic mechanics and puts them on overdrive, then somehow finds a way to give many modern elements a dose of retro-bodacious dignity. From the art direction, to the RPG elements, all the way down to the fast-paced running & gunning, Kite is a game that I'll be talking about for a long time. Excited to see more of this talent!
Dat game waz SO Beutiful!! exactly my kind of graphic wath 'bout make a level editor??
Fun old school shooter with huge RPG elements. It feels like somthing I would have played on the Amiga but with modern amenities
DON'T BUY THIS GAME UNDER ANY CIRCUMSTANCES, IT'S BROKEN AND ABANDONED This game does have two critical bugs, both of them seriously affect the game and can make you unable to complete the game. Dev doesn't responds to threads on forums. Don't support such practices and don't purchase this game. [h1]See [url=https://store.steampowered.com/curator/34168470-Trutek-Gaming/]curator page[/url] for more reviews. [/h1]
KITE is a guns-blazing, option-laden, statistic-building top-down shooter that would've been right at home alongside Soldiers of Fortune/The Chaos Engine and TechnoClash on the Sega Genesis. At first glance, I was hoping for a return to the strategic battles and visceral carnage provided by the classic Crusader: No Remorse and No Regret games, but what I (happily) got was an 80's cyberpunk Zombies Ate My Neighbors--you'll rescue scientists, scour pre-designed, enemy-strewn levels, and work to upgrade your destructive arsenal. There's a lot to like about Lab Cat Games' Kite, and the love and heart that went into it shows. Between the awesome retro artwork, the cyberpunk setting and soundtrack, and the overwhelming number of weapons, skills, and stat tweaks available to players, everyone can build a shapely war machine that fits their play style to a "T". While the game currently has a solid couple of hours worth of gameplay (assuming you're good at it, which I'm not), the promise of additional levels and the polish present in this early-access title already makes it worth supporting and enjoying. Read my full article on KITE at KeenGamer.com: http://www.keengamer.com/article/14981_kite-preview
I was going to start with saying if this game had been released in the mega drive/snes era, that it would be considered thoroughly legendary, but there is just too much going on within the game as a whole for it to have existed back then. You dual wield a combination of guns that are energy based and/or ballistic. You fire them independently with the left/right mouse buttons/controller triggers. You can combine two of these smaller guns into a larger, more power/ammo hungry gun, which then has two fire modes. You can flip between at will. You start with two lightsabers for melee weapons, which combine into a bazooka. You can craft guns and mix and match them, getting different effects and shot patterns. You have two "auras", one that increases movement speed and dexterity(ranged damage) and another that boosts strength. You have a shield bar and a health bar, The shield bar is quickish to regenerate and if you can keep it full while avoiding damage, your health will slowly comeback You have "Supers". A static shield you can pop and stay within for x amount of time, and the other one heals and boosts ammo regen. You have a "Tempo" gauge that depletes as you use your Turbo Legs(sprint) and Slo-Mo. You have cooldown meters for stuff like a dash that you activate with a double press. You have stats and skills to put points into. Destructible props with lots of stuff to pick up. The way it looks either appeals to you or not. I love it. The UI and the general theme of the game are well matched and the music has an excellent sombre synthy vibe that fits like a glove. It very much feels like a mouse and keyboard game to me, or a M/Kb set up on a steam controller, which is how I have been rolling. Fast and punchy is the short story. I've not been finding it incredibly difficult but there is a ranking system for each level, C, B, A, S and I've been getting a B most of the time. The higher the rank the better the reward. The rewards go from the usual points and xp up to special items for getting the top S rank, and after that, there is a Hardcore mode. I'm struggling to find something I don't love about this. The blurb on the store page comparing it to Zombies Ate My Neighbours and an isometric Contra really hit the nail on the head. I'm delighted with it. I'll play more and hopefully come back to tidy/tighten this ramble up. I prioritised speed, getting something positive out there as close to the launch as I could,
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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