
Freeze time, outsmart your enemies and reverse the annihilation of your home in The Ambassador: Fractured timelines, a twin-stick fantasy shooter.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 246reviews | 67% | — | $64.9K |
| $14.99 | 15ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Painfully Bad ★☆☆☆☆[/h1] [h1]First Impressions[/h1] With a title like The Ambassador: Fractured Timelines (AFT), I'd expect gameplay that'd be less combat-oriented, what with diplomacy being the tools of an ambassador. In this case though, to Hell with that, because you can momentarily pause time. It's true manipulating time is useful for fighting, but many stages don't revolve that much around the central gimmick. [h1]Gameplay[/h1] Interestingly enough, AFT is a twin-stick shooter, and a nice feature is that you always have two weapons handy. Ironically, your classic melee weapons, such as swords or axes, are thrown at enemies, and return like a boomerang. Magic attacks also act as projectiles, but you have limited mana. There's another type of magic you wield, which allows you to temporarily pause time, yet this meter is much smaller than your mana reserves. Although AFT looks like a title that'd include leveling up or RPG elements, that's not the case. As you beat levels, you'll occasionally get a new piece of equipment, but instead of something with outright better stats, they'll have new properties. For instance, being able to charge up the wand so it can hit up to three enemies at once. Sadly, I wasn't having a bad time playing through the stages. More often than not, my methodical approach was letting me clear every situation on my first attempt. Sometimes, an enemy just beyond the edge of the screen fired at me, but usually if they could fire at me, I could also kill them. Unfortunately, the factor that ruins the experience are the boss fights, because the combat gets thrown out of whack. My guess is that the developers realized things weren't balanced well in a few situations, so they offered assisted difficulty as an option. However, you can't switch back and forth during a playthrough, and when starting a new file, they recommend standard instead, “Don't you believe it!” https://steamcommunity.com/sharedfiles/filedetails/?id=3449190896 [h1]Controls[/h1] Due to the scaling, even aiming for enemies at a distance isn't too precise or difficult. I certainly missed plenty of shots, but it'd only take minor tweaks to fix my aim, and kill the enemy my next attempt. There are a decent number of inputs to keep in mind with all your abilities, but it's mapped out intelligently, so it isn't too hard to keep track of. [h1]Story[/h1] Despite reading everything during the tutorial, I didn't catch that much information about the time lord, the council, my mentor, or all the key factions at play. Reading the optional lore books led to a similar issue, as I just wasn't invested enough to pay attention. Instead of focusing on interesting events, it spends too much time talking about things like one group's deity over another, “They worship nature. I'm sure that'll matter so much when I have to kill their boss.” https://steamcommunity.com/sharedfiles/filedetails/?id=3449190295 [h1]Visuals[/h1] I feel like I've seen a few games with this visual style, between the medieval setting, and a pixelated basis. Even the flat or bland looking faces from not having enough details to work with seems familiar. That seems to be the trade-off from this style, as the backgrounds look perfectly fine, but it's hard to design NPCs that have any character or distinct features. At least elements like trees are given enough differences from one another it's not merely a repetitive mosaic of identical tiles. Designing enemies so that you can easily distinguish one type against another is also helpful, “Those weaklings can be taken out with a quick swipe. I better retreat against that behemoth though.” [h1]Sound Design[/h1] From what I've heard in other action games like this, I'd expect fast-paced tunes, and perhaps aggressive instrumentation backing it up. However, I find the soundtrack for AFT somewhat shy of that mark. If anything, it starts off quite mellow, so much so I might even call it thought-provoking music, as a decent number of the songs have a slower pace, able to calmly fade into the background. Over time, it becomes faster and more dramatic, but they don't necessarily scream combat to me. In my own imagination, it might be part of someone's developing scheme, or an intense argument. Having found the songs on YouTube, I'd actually recommend checking them out if you enjoy instrumental music. Regarding the sound effects, perhaps it's because you throw your weapons, but they don't have the usual strength to their attacks landing as I'm used to. https://steamcommunity.com/sharedfiles/filedetails/?id=3449190505 [h1]Pros[/h1] 🌟 With the enemy factions utilizing different environments for their base, it prevents the game from being too one-note. The icy biome makes use of other colors compared to the palette in the forest. 🌟 At any time, you can pause the game to switch out your equipment. Within the same stage, swapping equipment might allow you to handle different situations better. 🌟 Having a food system that lets you hoard it for desperate moments is handy. [h1]Cons[/h1] ❌ It's hard to tell, but I don't think you have many i-frames. If a few enemies gang up on you, you're as good as dead. ❌ Boss battles aren't well balanced, and are the low point of the game. ❌ The story doesn't hook players well. [h1]Tips[/h1] 🔍 When you get to later levels in a region, it's not a terrible idea to run around getting an idea of what's around you, and then restarting. There's no penalty for dying, so knowing what's coming up is a worthwhile trade. 🔍 Using the armor that provides four hearts helps significantly, because surviving is all that really matters. Plus, you can save your food by not healing, and making use of the free heal at the portal. 🔍 I rarely ran out of mana, as I wasn't relying that much on my magic attacks. Unless you go ham, you'll likely have plenty to spare, so don't be stingy when you need it. [h1]Final Thoughts[/h1] Unbeknownst to me, choosing standard ruined my attempted playthrough of AFT, and it's all due to the priestess boss. Theoretically, all you have to do is activate eight lights at once, and it'll spawn one of three crystals needed to break her armor. No matter how many times I tried to do this, completely ignoring the damage I was taking, I couldn't hit all the targets at once. Even when I'd use the time stop and tried everything imaginable, it wouldn't work properly. This made me feel like I was spinning my wheels, because I swear that all of them had been hit, and should currently be active. If the game disagrees though, it doesn't matter, because I can't even begin fighting this boss. Unfortunately, I didn't get this game directly through Steam, or else I'd be under the two hour limit, and I'd refund it. [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - AFT is healthy [/td] [/tr] [/table]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Genre [/h1] Ein Twin Stick/Top Down Shooter [h1] Story [/h1] Wir spielen einen Mann namens Gregor und werden gerade zu einem Botschafter ausgebildet. Ein Botschafter ist hier im Prinzip ein Magier der die Fähigkeit hat die Zeit kurzzeitig anzuhalten. Als wir gerade unser Training beendet haben, gibt es plötzlich eine Explosion und nur wir und unsere Ausbilderin (schwer verletzt) überleben. Sie gibt uns nun die Aufgabe durch 3 Portale zu reisen und herauszufinden wer für diese Explosion verantwortlich ist und diesen zu richten [h1] Gameplay [/h1] Ich habe das Spiel mit einem Controller gespielt. Wie es sich mit Maus & Tastatur spielt kann ich also nicht sagen. Es ist ein typischer Twin Stick/Top Down Shooter. Mit dem Linken Stick bewegen wir unseren Charakter und mit dem Rechten Stick bewegen wir das Fadenkreuz. Als Waffen haben wir einmal eine Reguläre Waffe wie z.B. eine Armbrust, eine Axt oder ein Schwert usw. und einmal eine Magische Waffe wie z.B. einen Stab oder ein Magisches Schwert. Die Reguläre Waffe funktioniert wie ein Boomerang, heisst wir müssen immer warten bis sie zu uns zurückkommt um erneut feuern zu können. Die magische Waffe lässt sich solange abfeuern bis unser Mana Leer ist. Mana regeneriert sich über zeit aber wieder. Die Waffen & auch die Rüstungen lassen sich nach und nach freischalten nach Abschließen der einzelnen Level und man kann diese jederzeit im Spiel wechseln. Zusätzlich können wir auch jederzeit die Zeit um uns herum anhalten um Geschossen oder Fallen kurzzeitig anzuhalten und/oder auszuweichen. Dieses Feature fand ich sehr gut gemacht. Die Level selbst sind immer sehr kurz gehalten und die meisten Gegner sind One Shot oder Höchstens mit 2 Schüssen platt. Es gibt aber auch Elite Gegner die solange Unverwundbar sind (wird angezeigt durch ein Weißes Schild Symbol) bis sie eine gewisse Attacke oder Aktion machen was sie Verwundbar macht. Dies wird dann durch ein Rotes Schwert Symbol angezeigt. Jede Welt hat am Ende auch einen Boss welcher immer eine bestimmte Mechanik benötigt um ihn zu besiegen. Diese sind aber recht simpel und schnell herauszufinden. Es gibt in einigen Leveln auch Collectibles in Form von Büchern zu finden welche die Geschichte der Lore erzählen. Dies Collectibles sind recht gut versteckt und man muss teilweise versteckte Pfade oder Portale finden um an sie heranzukommen Die Musik ist ebenfalls gut gelungen [h1] Achievement Schwierigkeit 7/10 [/h1] Es gibt insgesamt 24 Erfolge. Einige bekommt man beim regulären durchspielen automatisch. Für andere muss man z.B. alle 20 Collectibles (Bücher) finden, einen Goldenen Dinosaurier finden, alle Level beenden ohne etwas zu essen (heilen), alle Fässer & Kisten im Spiel zerstören. Einige gibts dann noch fürs töten von Gegnern mit speziellen Waffen wie z.B. mit dem Feuerschwert einen Gegner töten und dann 3 weitere durch die Brennende Leiche laufen lassen usw. Die 3 Schwierigsten Erfolge sind wohl alle Level beenden ohne Schaden zu nehmen, alle Level in einer bestimmten Zeit schaffen (Speedrun) & im Arena Modus 10 Wellen überstehen. Da braucht man schon eine Hohe Frustresistenz und viel Geduld für [h1] Pro/Contra [/h1] + Story ist OK + Musik ist ordentlich + Nette Gameplay Idee mit dem kurzzeitigen Anhalten der Zeit (nicht unbedingt Neu aber immer gerne gesehen) + Achievements + XBox 360 Controller Support +/- Einige der Erfolge sind einfach nur Frustrierend (ich mag Speedrun Achievements überhaupt nicht aber das ist ja auch wieder Geschmackssache) [h1] Fazit [/h1] Ein guter Twin Stick/Top Down Shooter mit einer coolen Zeitmanipulations Mechanik im Gameplay. Das durchspielen hat mir sehr viel Spaß gemacht und ich kann das Spiel auf jeden Fall jedem sehr Empfehlen der/die das Genre mag. Eine Eindeutige Kauf Empfehlung 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
I really want to like this game, but the 30 FPS cap kills me. It doesn't have to be 120, 144, 240 or whatever, just 60 is fine.
I can't really recommend this game unless on a steep discount (currently 80%, guess it's alright for a few dollars). Firstly, the controls are "OK" - some inconsistency with the trigger button behind held down vs having to spam it. Secondly the graphics are really mediocre for a modern game (from a design perspective, the models are missing shadows and so sometimes it's difficult to tell the enemies from the background). I like retro pixel art, but the characters and movement don't "pop". Lastly, the difficulty ramp leans heavily on the unfair side. The game is relative easy if you play carefully (which you need to stop doing and try to constantly use your time ability). What makes this game feel unfair are the levels where it becomes an un-dodgeable bullethell. There are levels enemies will shoot your from off-screen, or stun-lock you, or have untelegraphed projectiles appearing near you. The last boss level is a series of ridiculously mechanically broken fights. The story is cliche and boring, and between messy graphics, the bland upgrade options and overall bad enemy design, can't recommend this game.
highly mid enjoyed the visual style but like 2/3 of the way through, i realized i was incredibly bored and wishing i was playing almost anything else instead
A game about controlling time shouldn’t feel like it’s wasting yours, yet every level drags out like an eternity. The time freeze mechanic sounds cool on paper, but in practice it’s just a glorified pause button slapped onto generic arena fights.
The Ambassador: Fractured Timelines comes across as bland and forgettable, with little that distinguishes it from countless other indie action titles. Its generic design and lack of meaningful ideas leave it feeling like an entirely skippable experience.
I literally couldn't get the game to let me past the startup menu. 0/10
你我本无缘,只因Key两块钱
[h1]A Bland Experience Despite Some Good Ideas[/h1] I appreciate the art style, music, and the work that went into making this game. There are some decent ideas here, with a reasonable variety of weapons and mechanics. Unfortunately, the overall experience felt quite bland to me. I finished the campaign, which took me around 4 hours, and while it was perfectly alright, very little of it actually stuck with me. The gameplay never really felt like it developed into anything particularly interesting or memorable. My biggest complaint, however, is the amount of time spent **frantically searching for the last remaining enemy or trying to find the portal to the next level**. It genuinely felt like a significant portion of the game was spent wandering around trying to figure out where I was supposed to go rather than actually playing. A waypoint system, minimap, or even some kind of directional hint would have helped tremendously. Getting stuck in a level simply because you can't find the last enemy or the exit becomes frustrating very quickly. The in-game dialogue font could also use some improvement, as I found it unnecessarily difficult to read. There are a few other smaller issues here and there, but since this is an indie game, I'm willing to overlook those and focus on what I consider the more important problems. Ultimately, the gameplay just feels **too bland**. There are weapons and mechanics to work with, but the game could have benefited from more memorable encounters, interesting transitions, or moments that break up the routine. The final boss, for example, shows a glimpse of how the game could have been more dynamic. Sadly, I can't recommend *The Ambassador: Fractured Timelines* at its current asking price. If you're desperately looking for a twin-stick shooter and don't mind a relatively short campaign, you might still get some enjoyment out of it. For me, though, it was an ultimately forgettable experience. [list] [*]♉For more reviews like this, check out my[b] [url=https://store.steampowered.com/curator/10745643/]curator page[/url][/b]. [/list]
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Players by region
Where this game's players are, estimated from review languages.
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