
Kit’s Quest is a challenging, fun-filled 3D platformer featuring a brave fox on a journey to rescue his sister from a menacing dragon! Explore a huge, interconnected world, collect magical dragon teeth, and learn cool abilities as Kit treks towards Skyreach Summit to save the day!
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[h1] Kit's Quest is a great Indie game [/h1] I have played through 100% of the game and enjoyed nearly every minute of it. There were a few times where a really struggled but 9/10 times I was over complicating things or missing something that I am pretty impressed that I missed. The game is super fun and provides a good but fair challenge constantly. The power mushrooms made me think in ways that I haven't before and lead to some very unique, challenging, and fun puzzles. For every significant collectible in the game there are plenty of hints in the game itself to help you find them, and if you're still struggling the Dev has made guides for many of the harder collectibles and puzzles, and is currently working on making ones for all of them. [h2] Pros [/h2] Kit is a fun and easy to control character, the power mushrooms add fun abilities that he can use, and combined you're able to accomplish some impressive movement and tech The boss fights were all fun, with great background music, easy to read attacks, and all felt unique and fun to fight. Even though it doesn't have the best visual quality, the environments look beautiful with wide open areas to explore and several little nooks and crannies for you to look around in. There are several fun interactions that you may run into eg: Burning yourself on the candle in the beginning of the game in front of kit's mom leads to her telling you to be careful around fire. Overall very smooth running game with little to no frame drops at any time and very short loads. After playing for 6 hours I only started to get a bit of lag when moving the camera, and restarting the game fixed it perfectly. Respawn points were almost always in great places with little to no back tracking needed. [h2] Cons [/h2] No arachnophobia mode: I personally struggle with it myself but I was able to push past it in this game with not too much difficulty. Some kind of mode just to distort the body shape of the several spiders in this game may make it more accessible for many people. All of these are spoilers and very specific and small issues I had, I am leaving these more as suggestions to the developer than a reason not to buy the game, I would still buy this game in a heartbeat again despite these things [spoiler] The boss fight that happens on a narrow bridge above a death plane could use some work. It's a fun boss fight but it's really easy to just accidentally move the stick too far up or down, fall off without being able to recover, and having to restart the fight. I would recommend either keeping kit centered on the platform to help with this, or to respawn kit after losing one lift instead of forcing the player to restart. I recommend adding some more respawn points in Great Oak Aerie, particularly on the house side of the totem platforms and the 4th floor of the tree elevator. I found myself dying in those locations often and needing to do a decent amount of back tracking to return to where I was. In some of the longer boss fights I recommend putting in some healing mushrooms that can show up if the player is low on health, it can often get annoying dying on phase 3 or 4 of the mech spider or the final boss just to have to go through all the other phases again. Maybe the mech spider could raise a platform with a mushroom on it or the queen could cast a spell that would summon one for you. [/spoiler] [h3] Summary [/h3] Kit's Quest is a very fun game that has given me many hours of fun, I would recommend this game to many people, especially those who enjoy 3D platforms and foxes.
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Languages: English, French, Spanish - Spain, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 40 reviews with recorded playtime.
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Cute and decent platformer that an indie developer clearly puts their heart into.
tl;dr version: If you enjoy 3D platformers, 100% recommended This game is a very fun platformer in the vein of something like Banjo-Kazooie. There are distinct worlds with lots of items to pick up, abilities to learn, magic to unlock, secrets to find and so on. The premise of the game is a bit goofy (you're a fox-sized and -shaped fox, who lives in a hole in the ground, but have human sized furniture. wat), but it does its job of setting the tone for the game which is to not take itself too seriously. As you progress through the game, you will unlock new worlds, each of which has a new set of stuff to find, which lets you unlock more worlds, and so on. Each world has a distinct feel and theme, between the graphics, the music, and the types of platforming challenges, and keeps it fresh through. I want to explicitly call out the stellar soundtrack for this game. Deep Grant Kirkhope vibes in this music. Each world has a unique melody, which is mixed in different ways for different areas in that world (eg, a cave variant, an underwater variant, a boss variant, and so on). This helped tie the areas together and make each world cohesive. In spite of all this, the game is not perfect. The further into the game I got, the longer and more tedious bosses became, and while death is largely inconsequential, it does mean starting them over from the beginning. The boss of the second-last world was the worst about this, requiring you to dodge projectiles while fighting waves of enemies that themselves threw projectiles. Ironically, although the final boss took the most hits of any boss, and still had no checkpoints, it actually felt more fair. Still annoying through. Edit 1 week later: One of the last challenges is a boss rush against upgraded bosses with no healing in between battles, and it seems to be mandatory for 100% completion. I'm unsure if I'm willing to do this. I might have to stay at 98%, which irks me but doesn't materially change the rest of this review. I beat the game after about 7 hours, not 100%. I might go back and try for 100%, but the later levels are very brutal in terms of hiding collectables, so we'll see. [spoiler]And, there are collectables the game doesn't tell you about until you find one...[/spoiler] In any case, this game was made by, as near as I can tell, one person. And, they absolutely knocked it out of the park! I look forward to whatever they do in the future!
A wonderful fox platformer that is both fun and challenging. You often have to revisit areas to use new abilities required to reach previously inaccessible locations. I have been having a blast (even though my horrible jumping accuracy has caused a lot of frustration). There are many areas to explore and the scenery is very well done too.
I have just completed everything in the early access version of the game, and had a wonderful time! Things I enjoyed about the game: ---The game very much does not hold back with its difficulty. It maintains the air of being a cute game where you jump around as a fox, but there are moments where I needed to take the challenges the game was presenting seriously. With few exceptions, it doesn't feel unfair in the slightest. You could say that different areas of the different levels build in difficulty as you go, but the levels are very non-linear, so you just explore and encounter these difficult segments naturally. It's a rollarcoaster ride of challenge, not a ramp. ---What sold me on the game when I played the demo (which you should play if you're on the fence, it's free!) is that initial boss fight with the big spider. It showed that the dev had a lot of ideas of how to use your character in interesting ways. And that continued throughout the whole game. Up to the very last part of the game, it kept surprising me how many interesting concepts there were, and how many unique feeling situations/fights/challenges you could be put into. ---Every part of the map is stuffed with stuffed with things to interact with. You of course don't need to, but it helped spur on a curiosity in me that made me get drawn back to it repeatedly. ---There are a lot of genuinely very charming characters to talk to. They're not too multifaceted or anything, but how they're peppered into the game adds to a somewhat cheesy air that I love. ---If you're trying to 100% the game, it isn't a total hell! The game gives you *just enough* tools to figure out where to go and what to do. Every single solution felt rewarding to come up with. Even when the game was off, I was still spending a decent chunk of time reviewing my memory of the map and coming up with theories of how I could get whatever I needed to collect. The hint system works great, where once you get a certain amount of the collectable in question, you can get pointers on the last few. That system isn't fully in place for the early access, so the dev had to nudge me in vaguely the right direction a few times, but it worked out fine. If you're clever, you absolutely wouldn't need a guide to get everything. ---The game has a difficulty system that's more than just "some more lives here, some more time on these times challenges there". I don't know all the specific changes, but they're a lot more subtle, and a lot more all-encompassing. I haven't played with it too much, but I switched the game to easy halfway through (see: me talking about difficulty earlier... I'm not the best at platformers, I mainly play puzzle games), and it helped a lot. ---There are only a few games where I won't immediately turn off the game noise to play my own music instead, and this is one of them. The music feels quirky, fun, encouraging, and very matching all the different areas. I'm a massive audiophile and music fan. There were times late in the game where I turned off the game music to play my own, thinking that I had heard it enough by this point. But that never lasted for very long, I kept turning the game music back on. It's seriously great to listen to- maybe even just by itself. ---The dev has been very active in the discord server linked on the steam page and always responding the same day, whether it be related to bug reports, offering tips on certain sections, giving out hints if one asks, and generally encouraging players. It's been quite motivating! Issues I had with the game: ---The big issue I have, and I've seen a couple other people mention, is that the camera controls are very difficult to get a hang of. I was very disoriented when first playing the game, and it takes quite a lot of fiddling with the settings to get it where you want. I found it to be a major part of planning my movements in some sections to plan how to position my camera. I don't know exactly why it throws me off so much, but it just feels so incredibly off. ---The game does have a rather lot of bugs and unintended solutions right now, but it is in early access, and I only encountered a single bug that actually made it harder to progress. I doubt this will be too big of a deal as development continues. I honestly don't have any other issues with the game. It's a lovely game for if you like platformers, puzzles, games with metroidvania elements, collecting all the numbers, etc. Very cute, chill, and engaging. I can't wait for the full release.
This game is so much fun to play, It doesn't only rely on your hand eye coordination skills, it also requires using your brain to explore and solve some riddles in order to find your way or go to the next stage. The background music is very calming and relaxing as well. The game works better on controller but I am still having fun playing it on mouse and keyboard. Totally recommend it for adults and children as well!
Great game for children and adults. Very safe for kids and we adults sometimes need some simplicity too :D I have a good time playing this game.
Kudos to this developer for creating an amazingly enjoyable precision 3D platformer. The game controls very similarly to Poi, so If you enjoyed that then you will love this. Also for fans of Super Mario 64 and all the associated rom hacks, Vexx, and maybe also FreezeMe. There are no game overs to be found here along with no fall damage!!!! Kits Quest eases you in like an old man getting into a warm bath, then increases the difficulty gradually as you progress. The moveset is varied enough and you will really have to use your brain in some sections with the special abilities. The puzzles are not difficult but feel incredibly rewarding once you figure them out. The fox controls exceptionally well too, it is very satisfying pulling off sketchy maneuvers. You will spend most of your time collecting a handful of different objects, and it never feels tedious. The enemies are also very manageable and not super cheap and unfair like in Poi. The level design is incredibly on point as well, and the music fits well enough. The limited dialogue is funny and cute at times. Strong nostalgia vibes from Banjo Kazooie and Ocarina Of Time as well. Cannot believe that this game has flown under my radar, highly recommended for fans of this specific genre :)
This game is a big hit with my 6 year old daughter. It's interesting and delightful but has lots of good explanations. Kudos on the art style and game mechanics!
Having a blast, this is an absolute hidden gem of a puzzle Platformer. Everything's well put together and overall just super fun! And you are a fox! What else could one want?
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