
The Monster Queen has invaded town and captured your friends! Pick your stage, explore, fight monsters, save your friends, and play as them in this top-down shooter inspired by classic handheld gaming!
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About
Oh no! The Monster Queen has invaded town and captured your friends! Do you have what it takes to save them? Help Kirari and her friends to defeat the monsters and their nefarious queen, and return peace to the land!
Kira Kira Magical Stars is a cute fantasy magical girl top-down shooter and platformer featuring:
6 Playable Characters with distinct abilities and dialogue!
7 Long Stages you can play and re-play in any order you want!
Health and Magic Upgrades!
A REAL GBC Soundtrack! (Composed with Furnace Tracker)
Inventory and Shop systems, and a Save feature!
Full and Remappable Gamepad and Keyboard support! (Supports Switch, PlayStation, Xinput and D-Input controllers!)
Default Controls:
Keyboard:
Movement = Arrow keys
Jump / Confirm = Z
Shoot / Cancel = X
Magic = Hold Shoot Button to charge, release to cast.
Pause = Enter
Controller:
Movement = D-Pad or Left Stick
Jump / Confirm = Right Face Button (NS = A / PS = Circle / XB = B)
Shoot / Cancel = Bottom Face Button (NS = B / PS = X / XB = A)
Magic = Hold Shoot Button to charge, release to cast.
Pause = Start
(You can toggle the Analogue Stick On or Off by pressing the Select button at any point in the game)
(If at any point in the game you need to restore the default controls for any reason, you can do so by holding the Select button on a controller, or Backspace on the keyboard for 5 seconds. Restoring the defaults on keyboard does not restore the defaults on a controller, and vice-versa.)
For Non-Windows users:
The game works perfectly under Wine, that said, only Xinput controllers seem to work. Tested using Kubuntu 23.10
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
The game is really nice. With a real Gameboy color feel.
10/10 it's ok game is very cute but the gameplay is so boring and repetitive that i fell asleep. i played on the hardest difficulty but it was still comically easy. music isnt even good.
It's cute! Maybe not a 6 dollar price tag game, but on sale at half off, it's really cute and nice! If you're looking for some really action packed game that's just using a GBC look, you aren't going to find it here. But what you will find is a game that honestly, you could've told me this was just some old GBC game ported to steam and I'd believe you. It's simple, it's casual, it's cute, and its fun! Can definitely recommend if you want something nice for just an hour or two.
It's NOT a bad game, but there's some certain problems that ultimately made me feel like this game could have more potential. It's a quite dead simple third person action game featuring cute girls trying to save their town from the demon queen who has summoned her troops, and the game is designed to feel like one of those average Game Boy action games. What gives away from this game is that you can jump to reach and destroy enemies that are uplifting away from the ground, which is what most third person retro games don't have. Defeating each boss of a stage unlocks a playable character that has a different ability and a special 'smart bomb' ability. What's not that actually bad are the graphics and music, but some of it is pretty loopy because of the unusual length of the stages Now, the problems: The stage design is one of the major problems i've come across. They're overly long and give very little variance, with a little exception on two certain stages. Boss design isn't bad but pretty basic and you can't dodge bullets by jumping. When you get damaged, your character happens to get stuck often at the enemy's collision box and you will have to jump away. Lastly, the final stage has locked doors that respawn after you return to them, so if you tried to open the doors while not having all the keys, you will have to restart the level from the beginning. Kinda a shame because this game kind of deserves a little try, if not for some design specific problems present.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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