
A SNES styled JRPG set in a fantasy world of garbage, created by two janitors. Join Trash Can Knight, Dustin Binsley, as he fights his way through the Five and a Half Kingdoms of the Dump!
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About
Welcome to the Lands of Fill!
Kingdoms of the Dump is an SNES styled RPG set in a fantasy world of garbage, dreamed up by two full-time janitors.
Join Dustin Binsley, the Trash Can Knight, as he travels across the five and half Kingdoms of the Dump. Fight fearsome, filthy foes, brave dangerous, dank dungeons, and take on the totally disgusting toxic grimelin army to save the Dump from all out war!
- Turn based, grid combat
- Timed Hits and no random encounters
- Jumping/Platforming/Elevation (No small bush that blocks a path off that you could easily jump over)
- Character Swapping on the field with unique abilities (Rust, Climb, Gun, Bubble, etc.)
- Explore a Large Mode 7 World Map
- A unique setting with creative environments and bosses
Made with love, by those who sweep your floors.
Special thanks to the whole team of artists and creatives involved as well as our amazing backers who helped make this game possible.
-Roach Games
lead pixel art: dm404
boss art: francis coulombe
Composer: bobbyghostly
Guest Composer: William Kage
Special Guest: Hiroki Kikuta
Concept Art: D. Jeffrey
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oh my god I've been loving this game but the sheer amount of glitches. bugs, and crashes makes it near impossible to play. People please stay away from this until the devs fix up the issues plaguing this trash game. Dropping this until it gets patched but TL;DR: Pros: - Great music - Enemy variety and bosses are interesting - Plot is fantastic - Characters are a lot of fun and I'm invested for the most part - Pixel art is amazing Cons: - Near unplayable state with all the bugs and crashes - Battle system is very basic and not very rewarding to master - Stats on level up are spent on usually one thing rendering level ups pointless - Platforming is a shot in the dark when collision with objects and walls are all over the place Praying this game gets the polish it deserves and I can actually finish it in peace. UPDATE: Since I'm stubborn as heck I decided to finish my playthrough after troubleshooting crashes in the steam discussions. This game is genuinely so charming and full of content that I hate leaving a bad review. It's such a great game when it's actually working properly. If I cut out the obvious issues with programming aside, this game is easily an 8/10. With a little polish (and a lot of bug fixes), I could easlity see this being one of the great little RPG titles people talk about with love. If you're a stubborn and old and are looking for a title full of love, get this on sale. You'll pull your hair out at times but I guarantee it'll win your heart over.
Very enjoyable game reminiscent of Super Mario RPG and Chrono Trigger. Has a few flaws here and there, but fun writing, likeable characters, and funny and not too serious plot. If you are a big SNES/PS1 JRPG fan, I highly recommend. 8/10.
If you like classic JRPGs like Super Mario RPG, Chrono Trigger, or Final Fantasy 4-6, you owe it to yourself to play this game, it's fantastic.
This game doesn't allow backtracking. If you've exited an area and want to go back to see if you've missed something, too bad.
Before anything else: I enjoyed this game quite a lot This game is essentially if one of the Final Fantasy games from the SNES era but with a few extra mechanics and modern conveniences The story is clearly inspired by the FF series, although where I've had trouble getting into the way those stories are told this game actually really captivated me The small moments of character interaction might have been small but each one felt like they gave me insight into the world as a whole That insight gives me an idea of what these characters live with outside of the plot which makes the plot stronger to me Gameplay wise it's a turn based RPG that has your party on a 3x3 grid with attacks that hit an enemy on their own 3x3 It adds a surprising amount of strategy for the game because bad positioning can mean the difference between victory and defeat And like SNES FF games, you have an overworld you travel on, areas that to explore, and gear to find (shout out to that Berserk reference) Most music in the game is pretty good, although there are some tracks that stand out in terms of memorability than others I recommend checking this out, the love the developers poured into this is palpable
Yes, there are a couple small issues that I ran into, such as collision detection, a couple grammatical errors, and a scene in Act 3 where the dialogue didn't show up at all. With that said, I'm having a great time with the game, and I'd love to see more people play it. It's become one of the easiest recommendations I can give for those looking for a simple 30 hour RPG. ADDING MORE JULY 12 Now that I have finished the story, I want to provide an updated review. Some Spoilers Incoming I still recommend the game. I still had a lot of fun. With that said, I think the following changes would make this go from "a lot of fun" to "absolute cinema" 1. Clean up the Bugs - I encountered multiple cases of collision detection, save points labeled "undefined location," and an entire cutscenes worth of dialogue went missing when [spoiler] Lute was taken back to his hometown for the concert in Act 3[/spoiler]. If this takes a while to clean up, that's okay. I just want the devs to communicate that these issues are being addressed. 2. Clean up the Grammatical Errors - I know things slip through the cracks, but there were enough in the game for me to notice. 3. Provide an Overworld Map - this isn't super important while going THROUGH the game, but when you hit endgame (a common theme you'll notice) with an assortment of side quests that become available, it is absolutely necessary. 4. Provide NPC Locations - You meet a lot of NPCs throughout the game, and they travel to multiple locations. Although their traveling settles down once you *AGAIN* reach endgame, an in-game compendium full of character bios would be a great way to incorporate where they are currently. 5. Clean Up the Side Quests - If a story event prevents me from completing a side quest, such as when [spoiler] the Grime contaminates the world [/spoiler], the quest should be removed. SPOILERS: [spoiler] *AGAIN* the endgame bounties should also specify that you must complete the current one before receiving the rewards for the next one.[/spoiler] The vision for this game is there, and it is absolutely gorgeous. However, it becomes very clear that the cracks become holes and gaps the moment you reach endgame. I hope these things are fixed to I can better convince my friends to check this game out.
Good homage to the old school JRPGs of the SNES and PS1 era. A little rough around the edges and the last 1/4 of the game looked pretty rushed but overall an excellent game and fun ~30 hour journey. Honestly props to them for making an entire game about a dump, sticking with the theme the entire time, and giving us pretty good lore considering it's about trash. Worth the full price to support the team.
An overall enjoyable JRPG with a surprising amount of depth that isn't hung up on on the "lol trash" idea. This game is oozing with love and passion, apparent from very early on. The characters were well crafted without dumping huge expositions. Environment textures can have some weirdness with collision and things and sometimes the platforming sections can be irritating, but not game ruining. It's worth a playthrough if you want a JRPG with a different tone and setting. You're bound to bond with at least one or two of the cast along your journey.
Has a lot of character for a game i've never heard about but the plot, the design, and the gameplay are all just great. I wouldnt say its the greatest but definitely should be atleast tried once by everybody.
This is a classic of the genre, if it was made for the 2020s. No, it's not perfect. The action commands can be a little unintuitive for some attacks, but if this game does not capture the spirit of 16-bit Square/Enix RPGs, I don't know what does. Is it a darn good entry with real vision. Props to the creatoors.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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