
Kingdoms Of Rhea is a action game Die and Retry.Locked in a dungeon, will you find a way out of the dungeon by fighting the 3 bosses?
Modeled estimate, not a reported figure. How we estimate →
Media
About
/!DISCLAIMER/![/b]
Kingdom of Rhea was born in 2016 and had the promise of becoming a souls like AA ARPG.
After working for several years, here is the most complete version of the project to date.
Kingdoms of Rhea will have been exhibited at Paris Games Week 2019, Japan Expo and many other events. However, we are putting the project on hold for the moment, hoping to resume it later, with more human and financial resources.
GAMEPLAY
Souls like 3rd person action game.
You will unlock skills with each defeated boss allowing you to venture deeper into the dungeon.
DUBBING
The entire game is dubbed in French by:
Pierre Alain de Guarrigues (Bragaan)
Zarkiel (Gogo)
Barbara Damide (Dura)
BOSS
Each boss will have unique and different skills, it's up to you to adapt to try to defeat them
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game has been abandoned
Absolute a waste of time!
Here’s my review of Kingdom of Rhea after 10.1h playtime. First of gorgeous game, for being Free2play the graphics are beyond expectations. I like the idea of the game being an medieval open world adventure rpg. It’s a quite large and open map with lots of different elements. The idea of building up strength and finding gear to be able to defeat the boss was fun. The boss had different attack styles and even a phase 2 where he upgrades, really felt like a boss. He was hard and I felt I needed to find better weapons to be able to beat him. The map had a nice mix of rumble and broken houses. The weapons and armour both on player and enemies looked great. I loved the heartbeat sound increasing as you use up your energy. Also the sound of the puddles when you walked or ran over them. The big trolls looked great, reminded me of Lord of the rings trolls. There’s a few things I would like that they added, first of all JUMP. It’s very frustrating not to be able to jump, it would also add more to the dodge element of the combat. Missed not having a map, I had to orient by the compass. I would also like to see fall damage. Here’s my suggestion for the game. Make it possible to move while blocking. Boss is very glitchy also the sound from the cutscene is off balanced. I would focus more on getting the boss flawless since this game feels more like a demo with 1 boss. Have a save game, it’s a die and reset game. You have to start from the beginning if you quit the game. A sensitivity option would be nice, especially since you get motion sickness from all the shakiness of the camera. Fix the camera, everytime you enter a door frame the camera freaks out. The cutscene for the boss was super blurry. Sound of the water was extremely high. Also there was no swimming effect or drowning effect of the water, I feel like that's pretty important in a rpg. The bigger trolls were hard to find and were the easiest to fight, I would make them hit faster or maybe even move since they stood still. Even found a troll that was unkillable. Make sure that there’s no places you get stuck on. For example there was a building I entered, fell down to the basement and then couldn't get up again. For being a f2p game I enjoyed my time. Even though I found 37 bugs and broke the game. I’d give it 3/10 I enjoyed it, but it was also very buggy and frustrating at times. I would call it a demo more than a game.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.No recomendado.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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