
Kingdoms and Castles is a city-building simulation game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle. Make trade agreements, alliance, and war with neighboring AI controlled kingdoms. Each villager and resource is individually simulated.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Simplified Chinese, Traditional Chinese, Dutch, Portuguese - Brazil, Italian, Japanese, Korean, Norwegian, Polish +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Aura, needs more updates though
this game is absolute cinema because i could make a prosperous kingdom and destroy dragons
it entertaining
Bought this thinking I'd play for 20 mins, suddenly it's 3 AM.
bu oyunu almayın. Milletin hamamını inşa etmeye çalışırken Vikingler köyü yıkıyor. Ya halk ta Vikinglere saldırsın yada Vikingler i kaldırın yada halk zor durumdayken birşey istemesin
fajna gra super jest mechanika innych królestw
güzel
Petit jeu sympa très cool et chill <3 Dommage qu'on ne puisse pas aller hyper loin niveau tech
fun but after a while it get kinda meh
Acredito que falta algumas informações para deixar o jogo mais fluído para tomar decisões na aldeia, mas é um jogo incrível, recomendo.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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