
Kingdoms and Castles is a city-building simulation game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle. Make trade agreements, alliance, and war with neighboring AI controlled kingdoms. Each villager and resource is individually simulated.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Simplified Chinese, Traditional Chinese, Dutch, Portuguese - Brazil, Italian, Japanese, Korean, Norwegian, Polish +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
super fun 10/10
The [strike]factory[/strike] kingdom must grow.
ye
good game
Wholesome way to procrastinate for many hours. Even better when drunk. 10/10
yes
fun game
Simple. So facking simple. Yet so addicting.
I MADE NEW BYZANTIUM RAAHHHHH
Extemely fun city builder. Something about this game is very calm. I do not use that term lightly. I prefer to play this game without any combat, just city management. It is more satisfying in some ways than Cities: Skylines. For me it is a pleasant experience that l love returning to once in a while. Do not come in expecting a detailed colony sim, this isn't paradox. Its a relaxing, high replay value city builder that rewards you if you design cities well.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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