
The cult heavy metal fantasy action-strategy gem comes to PC in HD. Lead your armies from the front lines, giving strategic orders to your forces while wading into hack n’ slash action battle. Crush your foes across four campaigns, and spend the spoils of war on upgrading your forces.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Japanese*, Korean*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Takes me back to a time before i had worries and i really appreciate that.
They really censored "Patriarch" for this port.. What an absolute stain on an otherwise master of a game.
the nostalgia from childhood hits hard. amazing one of a kind game
A jank, but fun jank, hybrid of a hack-n-slash and RTS. If you haven't seen/heard of the gameplay, how it works is that you control/position your units like in a normal RTS, but when your main unit engages in combat it switches gameplay and allows you to manually control your hero to attack troops. You have a resource meter at the bottom of your screen that allows you to either perform special attacks with your hero (or two other officers assigned to you) in the hack-n-slash mode or allow your units in RTS mode to perform special abilities/techniques. The game isn't without a few flaws and shortcomings. For starters, difficulty is character specific, and each character has their own campaign. To play as the hard mode characters, you need to beat normal mode, but the game's introduction and tutorial is on the easy mode character. For the first two campaigns (easy and normal), the game can get boring at times due to it not being very challenging; You get away with a lot of mistakes and difficult areas feel more monotonous than an actual challenge. From these two campaigns, the only time I had to strategize is at the end of each campaign, but it didn't feel like a substantial leap. And then hard mode starts If you weren't paying attention and didn't practice how to efficiently use and move around your troops in the first two campaigns, then hard mode is a rude awakening. It makes sense why the game spends time teaching you the mechanics on an easier difficulty, but the pacing makes it to where you don't care to learn and get punished going into hard mode. While this sounds bad, I don't consider this to be a dealbreaker for the game. It's still a fun-jank game, you get to play an action RTS while metal music is constantly blaring, and the hero of the villain hard campaign, the leader of the dark forces, is named [i]Rick Blood[/i]. I haven't played much of the other game, Heroes, but it's essentially an expansion to Crusaders in terms of more characters/levels to play that help to explain more about the plot.
I enjoy the game but every time I try to overwrite a save slot or delete a save the game just crashes and gets stuck saying saving. i cant even alt tab to get out, I have restart my PC to exit out of the game launcher. I fear this may eventually make this unplayable since it looks as though you only get 99 save slots.
Lots of love with this game, especially now that I am older and can actually play it adequately
I want to like this game, but the mechanics of the game such as maneuvering the troops on screen or mini map prove to be extremely clumsy and disheartening. The camera controls can be awful if field objects such as trees interfere with line of sight or another troop intercepts the movement trajectory, which is also poorly designed. I give the game a 5/10 for effort, but not worth the headache.
Just like I remember playing on the original XBOX. Was not used to the mouse and keyboard setup so ultimately opted for the controller setup. Game was ahead of its time and is still a joy to play if you're into the medieval dark fantasy style.
Recomendo
Kingdom Under Fire: The Crusaders is a rare example of a game that successfully combines two genres that are often difficult to merge. Developed by Blueside and published by Blueside and Incredi Soft, this fantasy epic blends real-time strategy with fast-paced action combat, creating an experience that still feels distinctive years after its original release. Rather than placing players exclusively in the role of a commander or a warrior, the game allows them to be both simultaneously, resulting in battles that are as much about tactical planning as they are about personal heroics. Set within a war-torn fantasy world, the game tells its story through multiple interconnected campaigns that follow different heroes and factions. Each campaign reveals another perspective on the ongoing conflict, gradually expanding the lore and political tensions that drive the narrative. While the storytelling reflects the style of classic console-era games, the scale of the plot remains impressive. Kingdoms clash, alliances crumble, and powerful supernatural forces emerge throughout the journey, giving the campaign a sense of grandeur that matches the size of its battles. The most memorable aspect of Kingdom Under Fire: The Crusaders is its battlefield design. Players command squads of infantry, cavalry, archers, and specialized units while simultaneously controlling a powerful hero character on the front lines. Battles are not won simply by charging into enemy ranks. Success requires careful positioning, timely orders, and effective use of unit abilities. Ignoring the strategic layer often leads to defeat, regardless of how powerful the hero may be. This balance between direct action and army management creates a gameplay loop that remains engaging from beginning to end. Combat delivers a satisfying sense of scale and spectacle. Large groups of soldiers collide across sprawling battlefields while heroes unleash devastating attacks capable of cutting through entire formations. The action-oriented combat is accessible but entertaining, emphasizing crowd control and powerful special abilities rather than complex combo systems. At the same time, players must monitor troop morale, battlefield objectives, and enemy movements, ensuring that battles never become mindless hack-and-slash encounters. Every victory feels earned because tactical decisions are constantly influencing the outcome. Progression systems add significant depth to the overall experience. Units gain experience through combat and can be upgraded into stronger classes with improved abilities and equipment. This creates a rewarding sense of investment in the player's army. Watching ordinary troops evolve into elite warriors encourages experimentation and long-term planning. Different unit types serve unique roles, allowing players to customize their forces according to their preferred strategies. Whether focusing on overwhelming melee power, ranged superiority, or balanced combined-arms tactics, there are numerous ways to approach the game's challenges. The remastered PC version successfully modernizes the presentation without losing the identity of the original release. Enhanced resolutions and widescreen support make the game more comfortable to play on modern hardware, while updated controls improve accessibility. Although the visuals clearly originate from an earlier generation, the art direction continues to hold up surprisingly well. Detailed armor designs, massive battlefields, and impressive fantasy creatures contribute to an atmosphere that remains appealing even today. One of the game's strongest atmospheric elements is its soundtrack. The combination of orchestral fantasy themes and energetic rock influences gives battles a unique personality. Major encounters feel larger than life thanks to the music's ability to amplify both the excitement and drama of warfare. Few strategy games embrace such a bold musical identity, and the result is a soundtrack that remains memorable long after the campaign is finished. Despite its strengths, Kingdom Under Fire: The Crusaders does show its age in several areas. Camera controls can occasionally become awkward during intense engagements, and some interface elements lack the refinement found in modern strategy titles. Certain missions feature noticeable difficulty spikes that may frustrate newcomers, while the learning curve can be intimidating due to the need to master both strategic and action-based systems. Players accustomed to contemporary quality-of-life features may also find some aspects of army management less intuitive than expected. Even with these shortcomings, the game's ambition remains impressive. Few titles have attempted to combine large-scale warfare, character-driven action, and role-playing progression with the same level of confidence. More importantly, the fusion works. The strategic layer feels meaningful, the combat remains entertaining, and the campaign offers enough variety to keep players invested through multiple playthroughs. The game's unique design ensures that it stands apart from traditional real-time strategy games as well as conventional action titles. Kingdom Under Fire: The Crusaders remains one of the most distinctive fantasy war games available on Steam. Its successful blend of tactical decision-making and action-heavy combat creates an experience that few games have managed to replicate. While some aging mechanics prevent it from feeling completely modern, the core gameplay remains compelling, rewarding, and surprisingly fresh. For players interested in commanding armies while personally leading the charge into battle, this cult classic continues to offer an experience that is both memorable and highly enjoyable. Rating: 8/10
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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