
This is a game inspired by survival and souls-like games. You need to gather clues of your missing daughter, using your own way to defeat fearsome bosses, fighting to survive, crafting to weaponize, building for your future, to reveal the secrets, and get out of this cursed kingdom.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Spanish - Latin America, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Die Idee ist gut. Die Umsetzung gedankenlos fatal schlecht. Die Entwickler sind für diese Art von Spielen "unfähig". Es hätte ein wunderbares kleines Game werden können. ... Die Deutsche Sprache ist Kindergarten! Ich habe fast 20 Stunden gespielt. SCHADE und LEIDER !!! P.J.
This is clearly an abandoned tech demo. But for under $1, sure can have a few hours of fun in it. Laughable to charge $7 for this at full price. This is a shell of a game, not even close to a full game haha
[h1] Thoughts [/h1] The idea here is that someone decided it would be a good idea to mash a survival, crafting game with the combat, exploration and mechanics of a Dark Souls game and yes, you can clearly see the souls-like ideas if you play the game. The thing is, none of these ideas function very well and seem half-assed, unfinished all while being sold as a full game. I'm unsure if it is still being worked on, the last small update was in May 2024 and seems to be on a permanent sale, so keep that in mind if you are interested. [table] [tr] [td]Story📖[/td] [td]Gives you no reason to care, barely one with little direction. [/td] [/tr] [tr] [td]Gameplay🎮[/td] [td]Common Survival, crafting gameplay while attempting to be a Souls game.[/td] [/tr] [tr] [td]Difficulty💪[/td] [td]It's not hard, unless you die in a rough spot.[/td] [/tr] [tr] [td]Length⏱️[/td] [td]Intended for longer hours, but I completed it in 90 minutes.[/td] [/tr] [tr] [td]Visuals🎨[/td] [td]Can look pretty in certain areas/lighting, mostly just "yeah".[/td] [/tr] [tr] [td]Audio🎵[/td] [td]Not voiced, stock music and afx.[/td] [/tr] [tr] [td]Performance⚡️[/td] [td]Runs well, a few reported bugs.[/td] [/tr] [tr] [td]Price💰[/td] [td]The sale price is more appropriate.[/td] [/tr] [tr] [td]Worth Getting? 🤔[/td] [td]No.[/td] [/tr] [/table] [h1]Story[/h1] [list] [*]I have no idea what the story is in all honesty, all I got from the poorly written dialogue is that my daughter is missing. That was right before I walked off, found the bosses and smacked a bubble with a girl in it only to have the credits roll. So I guess I found her. [/list] [h1]Gameplay[/h1] [list] [*]With the survival crafting side of things it does nothing new. There is nothing here we haven't seen a 100 odd times before. You walk out, pick up a rock and then start smacking ♥♥♥♥ to get resources until you have enough to craft a tool or item that for some reason has a queue time, only to repeat the process until you can build a base and craft better gear. The main problem is, you literally don't need to do any of it, you have no need too outside of a To-Do-List quest and you can walk over to nearby ruins and easily fistfight an enemy and get a weapon. [*]From what I can tell, your hydration metre will only fill up by drinking from a well, by swimming in fresh water or when it rains. I very could of easily missed something in the crafting menu but while off exploring it would be a lot better if you some kind of waterskin or canteen. [*]Combat is bad, to put it simply. And about as in-depth as a blank piece of paper. Every enemy you can deal with by walking up to and just walking to the side while locked on and getting in hits when they are stuck in an attack animation or by having a polearm and weaving in and out, which is also an easy way to deal with the bosses. If you take enemies directly on and try to block attacks they will just go right through it unless you have a shield and while attacking you will most likely be in an animation while they just smack you one. Bows are also an option and are pretty powerful and if an enemy has one you just sprint at them and attack to stun-lock them. [*]After I wandered off and found the first boss pretty quickly the game just gave me decent weapons, a full set of armour and a Pegasus to fly around the map and from there I managed to find the second boss pretty close by but apparently I went in the back way and avoided the "dungeon". [*]You have these respawn points which act like bonfires. When you die you drop everything and have to run back to collect it all. Sucks to be you if you died to an enemy because they are most likely sitting on and maybe others because everything respawns when you leave the area and you have to run over, click on your bag and hopefully get the chance to click take all or equip a weapon. [*]The map is a decent size but quickly becomes meagre when you get the flying mount and makes the portals that teleport you around the map that you can find redundant. I still don';t know if the mount was meant to be found so early after the boss, but it's pretty close to spawn and easy to get to. [*]Aside from the quests the game gives you no direction. What I mean by that is, it gives a goal like "go kill wraiths at the nearby ruins" Yeah okay, but where is that? An entire map to walk around to find em and hope you come across the right ones. With no marker or compass it's just annoying and is fabricating play time. [/list] [b]Difficulty[/b] [list] [*]It's pretty straight forward and doesn't take much to deal with enemies or beat the game. [/list] [b]Length[/b] [list] [*]The fact that this is a survival type game and I finished it within 2 hours Is pretty telling. If for whatever reason, you could spend 20 odd hours in this game base building and just casually exploring if you really wanted to. [/list] [h1]Visuals, Audio, and Performance.[/h1] [b]Visuals[/b] [list] [*]The trailers and screenshots definitely make it look a lot prettier than what it actually is but visually the game doesn't look awful but not impressive either. [*]Lot's of animation jank and stiffnes. [*]No customisation options for your character. You are stuck as bowlcut man, preset #1. [*]You'll find a lot of broken assets. Things merging into walls, objects just completely missing and a lot of what just feels like random placement. [*]The UI looks very poor and outdated. It feels like something out of a cheap MMORPG from the early late 2000's. [*]The Wraith enemy is identical to that of the one in the game Dark and Darker and people are reporting other assets being stolen, which I can't confirm but I would not be suprised. [/list] [b]Audio[/b] [list] [*]No voice acting. [*]Music is stock, uninteresting, fantasy, filler playing constantly. Well from what I remember, you drown it out pretty quick. [*]Audio effects are just there, don't have much to say about hitting an enemy, tree or whatever else. Nor the noises the enemies make. [/list] [b]Performance and Bugs.[/b] [list] [*]Performance wise it ran fine for me. No stuttering, frame issues or anything of the like. [*]I had two achievements fail to pop, which based on the discussion seems like a common issue. I ended up forcing them. (Which I won't explain how, if you know, you know). [*]Based on other reviews there is a fair few common bugs but I barely experienced anything that was an issue, aside from overall game jank. [/list] [b]My system at the time[/b] Operating System: Windows 11. Processor: 12th Gen Intel Core i9-12900K 3.20 GHz. RAM: 64.0 GB. GPU: 4080 Super. [i]Installed on an M.2 SSD[/i]
ICH schreibe mal wirklich das Grosse PROBLEM !!!! 1 - wen man stierbt , das man alles verliert ! und die sachen immer neben den feinden liegen bleiben die dich direckt mit 1 schlag töten ! 2-aufsammeln geht so schnell nicht ! da es hecktisch ist und man seine maus erstmal auf das ICON ( SAMMEL ALLES ) bewegen muss , in der zeit wirt man wieder getötet - da es kein schnell sammel knopf giebt ! Drücke F für alles sammeln 3- wen man tot ist kommt das man wen man pech hat auf spiel beenden drückt und sofort das spiel komplett verlassen wirt ! das UI sollte man nach dem TOT dringend Ändern !!!!! und dringend eine schnell sammel funktion machen seiner verlorenen dinge ! - im grunde ist das der gröste negative Punkt im spiel : und wieso verliert man alles ???? wieso ????
bom se o jogo estiver 3 conto e vc conhecer jogos de sobrevivência/craft e quiser dar umas risadas ate vale a pena ;p eu mesmo peguei e não me arrependi esse jogo deveria estar no acesso antecipado, pq nem um beta ele é, isso é um jogo alpha, a unica cidade do jogo tem 3 cabanas, 2 delas não tem nada dentro LOL, e tem exatamente 1 NPC LOL, inimigos praticamente so tem nas poucas ruinas e proximo delas, atualmente o jogo não tem munti-player mas da para craftar itens com toten que reevindica terra para vc e evita invasão de outros players LOL, porta e cadeados reforçados para se proteger wtf, tem um sistema de chuva tb engraçado, o cara configuro em 10x LOL do nada fecha o tempo e do nada as nuvens abrem numa velocidade surreal LOL mas vamos la, quando lançarem updates e melhorarem e concertarem eu mudo minha analise, da para ver que o objetivo seria um jogo multi-player mas esta bem longe disso, mas é estranho que so teve um update em maio e mais nada, pode ser um caso de jogo bait
Неиграбельный ужас даже за 380 рублей
Au secours ! Le meilleur truc du jeu c'est le trailer , je pense qu'ils sont tout mis dedans. On dirait un jeu en phase Alpha , interface horrible , combat ridicule avec des ennemis figés. Il faut encore 1 and voir plus de boulot Remboursé .
I give this game a thumbs up. I'm having a blast playing it. A lot of fun. However, some places, I'm stumbling through. There are a handful of problems. I got super lucky and found water jars to fill with water by running pass a bunch on enemies. And food at the moment is only from Boars killed? and cooking the meat at a campfire? Water and food feels very limited and restricted. Need more sources to attain these food and water supplies. Food and water, stocks need to be close by when the player first starts the game. I liked the combat fighting attacking swings. Although, they felt un-timed, and just lucky hits to survive the enemy fight. The scenery is nice looking, with rolling mountains, and grassy landscape is fun to look at while roaming around. Some small areas feel hard to navigate, and I don't know what to do or what to look for. Fantastic Key binding with 'M' key for the map! The map and player location was done good. And a smart choice to add the map ... and the save anywhere, was a HUGE factor in me continuing to play after I died a few times, I didn't feel like I had to start over, and I didn't loose everything. Well done, a lot of devs. overlook the 'save anywhere' concept. I have no idea how crafting system works, but the mouse curser hovering over objects giving highlighted explanations was another good idea. I'm crafting tables and things, to make other things, but I'm going with the flow, and so far its been a fun game. I see some good chests around and looting and making a stronger character are my next plans. And the additional storage inventory, was very nice surprise. I VERY much liked getting the extra 6 boxes for making a backpack, and 6 boxes of inventory for one of the cloth shirts or something you wear. So, Yes, I recommend this game. I'm tripping over game mechanics, but I'm making my way through, with game progress.. and that's another part of the game, I like. You feel like your doing something, and the goals are not too far away, to get to the next "whatever" is obtainable.
Bir adada üretim yaptığımız, ev inşa edebildiğimiz, silah imal edip zindanları temizlediğimiz bir hayatta kalma aksiyon oyunu. EKSİLER - Yaratıklar, kaynaklar çok çabuk spawn oluyor, etrafta herşey bol. - Ölünce silahlar, el aletleri ve giysiler yok oluyor. - Bizi kovalayan düşmanlar aramızdaki mesafe artınca bir anda yok oluyor ve ilk çıktığı yerde oluşuyor - Öldürdüğümüz moblar tekrar çıkmış oluyor ama görünmüyor, yanından geçerken vuruyorlar bize ARTILAR - Geniş bir dünya - Düşman çeşitliliği - Silah çeşitliliği
Very interesting game, with beautiful graphics as well. I liked the ideas and concepts that were thought of while playing. If the game is expanded (more types of weapons – I like using a shield and didn't find any to create –, explorable area, construction, etc.), the bugs are fixed, and a cooperative mode is adopted (I saw that there is a totem that prevents other players from building in the same area, so I think the idea is to adopt a cooperative mode in the near future), I think the game can be more appealing to those who enjoy the mix of older concepts in a more recent game. There is potential to explore in various areas, as many have already commented. What bothered me the most, actually, is that everything you use (axe for cutting wood, pickaxe for mining, weapons for killing and defending, hammer for building) wears out with use, and you only have two options: either create a repair kit that is expensive, cumbersome, and very limited (2 uses, each of which repairs 50% durability) or create a new tool/new weapon to use, storing the broken one in a chest or throwing it away. If it's for repairing, adopt any other system (Outward, Conan, Enshrouded, Valheim, etc.), but do not adopt this super restrictive repair system, or at most have it exist if you want to repair while traveling/adventuring, but not necessary if you are at your base. I recommend this game on its current state if you can get it on discount (also, the game HAS a map, I don't know why people are saying it doesn't).
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Wet steps | $10.9K | 288 | 92% | $2.99 |
| Zup! Y | $10.9K | 375 | 91% | $1.99 |
| FREAKHUNTER | $10.9K | 140 | 96% | $3.99 |
| Self-Checkout Unlimited | $10.9K | 97 | 81% | $7.99 |
| Theyest Thou | $10.9K | 97 | 93% | $5.99 |
| Angry Dik | $10.9K | 82 | 78% | $6.99 |