
Kingdom of EXPLORERS is an adventure RPG game for up to 2 players. Each player needs to explore, collect, manage shared resources to unlock new terrains, upgrade weapons to defeat the enemies, Bosses and save the Dwarves Hidden Island!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was looking for a new couch coop game to play. And this game really fills in that role. A nice progression through upgrade of your gear, respawn are quick enough, that you're not waiting for stuff to respawn to be able to farm more.
Acabei de pedir reembolso do jogo e espero ter sucesso. O jogo possui vários bugs que impedem de você progredir na história. Várias vezes tentei reiniciar o save mas todas as vezes o mesmo bug acontece. Não há resposta dos desenvolvedores para a comunidade.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tem uma pequena porcentagem tipo eu e minha filha que conseguiu jogar o jogo completo e platinar, porem tem que ter muita vontade e espirito de lenhador !
Kingdom Of Explorers, developed by S.E.R.A. GAMES STUDIO and published by GoGo Games Interactive, is a modest adventure RPG that leans into cooperative exploration, light survival elements, and steady progression rather than complexity or spectacle. It presents a straightforward premise—venture across a mysterious island, gather resources, upgrade your capabilities, and gradually unlock new areas—but builds its experience around how these systems interconnect, particularly when played with another person. While it doesn’t aim to redefine the genre, it offers a relaxed, accessible loop that can be engaging in the right context. The core gameplay revolves around exploration and resource gathering. Players traverse a series of interconnected regions, collecting materials that are used to craft tools, upgrade equipment, and unlock access to new parts of the island. This creates a clear sense of progression, as each outing contributes directly to expanding what you can do next. There’s a satisfying rhythm to this loop: explore, gather, return, upgrade, and push further. It’s a structure that is easy to understand and keeps players moving forward without overwhelming them with too many systems at once. One of the game’s defining features is its shared progression system. Resources are pooled rather than individually owned, meaning that all players contribute to a single progression path. In cooperative play, this encourages coordination and efficiency, as players can divide tasks and work toward common goals. One player might focus on gathering materials while the other prepares upgrades or explores ahead. This dynamic gives the game a stronger identity when played with a partner, as the experience becomes less about individual advancement and more about collaboration. In solo play, however, this same system can feel slower, as the player must handle every aspect of progression alone. Combat exists as a supporting mechanic rather than a central focus. Encounters are straightforward, with enemies following relatively simple patterns that are more about endurance than intricate skill. Equipment upgrades play a larger role in success than mastery of combat systems, which keeps the game accessible but also limits its depth. Boss encounters introduce some variation, offering more structured challenges, but they can feel inconsistent in terms of difficulty. At times, combat lacks responsiveness, which can make certain encounters feel less refined than they could be. Exploration is where the game finds its strongest footing. The island is designed to encourage gradual discovery, with new areas becoming accessible as players meet certain requirements or gather specific resources. This creates a steady sense of curiosity, as there is always another region just out of reach. While the environments are functional and easy to navigate, they lack the visual variety or detail that might make them particularly memorable over long sessions. Still, the act of uncovering new spaces and progressing deeper into the map remains consistently engaging. Progression is closely tied to crafting and upgrading, which gives resource gathering a clear purpose. Improving your gear directly impacts your ability to survive and explore further, reinforcing the loop that drives the game forward. However, this also leads to a more repetitive rhythm in later stages, where advancement requires increasingly larger amounts of materials. For players who enjoy incremental growth and steady accumulation, this can be satisfying, but others may find it begins to feel like a grind over time. Visually, the game adopts a simple and clean style that prioritizes readability. The presentation is functional, ensuring that players can easily understand their surroundings and interact with the world without confusion. While it lacks the polish and detail of more prominent titles in the genre, it remains consistent and accessible. Performance is generally stable, and the modest visual approach helps keep the experience smooth across a range of systems. Where Kingdom Of Explorers struggles is in its overall refinement. Certain mechanics feel underdeveloped, and small issues—particularly in combat and pacing—can accumulate over time. The balance between progression and repetition is not always well maintained, and the lack of deeper systems or variety may limit long-term engagement. These shortcomings don’t necessarily undermine the experience, but they do highlight the gap between the game’s solid foundation and its execution. Ultimately, Kingdom Of Explorers is a straightforward and approachable adventure that works best as a cooperative experience. It offers a steady, easy-to-follow gameplay loop built around exploration and shared progression, making it well-suited for players looking for something casual and collaborative. While it lacks the depth, variety, and polish of more ambitious RPGs, it still provides a satisfying journey for those willing to engage with its systems on their own terms. Rating: 7/10
Apaixonei com o jogo;
I have really enjoyed playing this game, the hardest part is waiting for new updates to come out. Enemy progression is very stable, and the skill curve is not too steep, although it is a little bit grindy in some parts, and the bosses can sometimes be a pain. The Dark Knights were especially challenging, but they can be beaten! My main suggestion would be to allow multiple loot piles so that if you die and can't get back to your items, they don't disappear. I am also not sure if the Verdant Beast was supposed to be in the game yet, but he was almost trivial to kill compared to the Lightning skeleton guy and the magma boss. Altogether good game, waiting for more, would love to see it in co-op with 2 people on keyboard, or just online/lan co-op,
it has more bugs than bugs life
Ele é um dos jogos ja feitos na humanidade
Semplice, ma fantastico!!! Mi sto affossando! Spero di trovare MOD o DLC!
Game is a lot repetitive and not as chilly as I expected. But, overall, you can have some fun for a while, or while waiting for other tasks to be done, like a download. I would give it a 5/10.
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Players by region
Where this game's players are, estimated from review languages.
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