
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.14/day in the week to Aug 18 → 45.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 185.9Kreviews | 84% | — | $88.3M |
| $29.99 | 43.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The parry system completely ruins this game for me. It makes every fight drag on for too long. I win most fights, even when I'm outnumbered, so having battles last this long when I already know I'll win gets boring and frustrating. The problem is that enemies who know how to fight can parry attacks from angles they're not even defending, which makes attacking from different directions and using the combo system feel inconsistent. If you try to wait for them to attack first, they take so long to do anything that it could put me to sleep during the fight. And ♥♥♥♥ the camera system too—it's NOT designed for fighting multiple enemies. The story isn't very good either. Most of it is just talking to NPCs, then going from point A to point B, then back to point A again, so there's a LOT of fast traveling. The side quests don't help much either, since many of them are just fetch quests. There are also a lot of systems that exist but feel like a waste of time, such as hunting and potion making. To give the game some credit, the music, the atmosphere, and the recurring characters are all excellent. Those aspects might be enough to make me try the second game. I just hope they made some major improvements to the awful camera and the random-feeling combat system.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Czech*, Polish, Russian, Italian, Simplified Chinese, Turkish, Korean, Ukrainian +2 more
| $29.99 |
| 18.2Kratings |
| 72% |
| — |
| not modelled |
| $4.49−85% | 2.7Kratings | 84% | #186 | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不必要的內容太多,小BUG有點多,任務太冗長,難度高的地方又不能存檔
The game is beautiful, the towns feel lived in and authentic, there is so much thought and care put into every aspect of this game. From the design of the houses, the wardrobe the incredible armor layering system. All of the work to make the world feel so authentic. All of this incredible work almost ruined by the most god awful ♥♥♥♥♥♥♥ combat "system' devised by man. All men in Czechoslovakia from the most gormless shirtless illiterate ♥♥♥♥ covered bandit to the fattest lord in Rattay is a marathon running super soldier who can from any angle at any time master stike perfect parry any attack you could ever even think of making. You will be told by the game and also the flouride smiling, blankly staring glazers of this game that you can feint and mislead an opponent, thereby allowing you to smoothly land combos. This is a lie, you will be master struck. You will stand there in the Rattay arena happily using the provided feint mechanics against the fat unemployed master of arms in rattay castle, you will execute the feint exactly the same way one dozen times, it will work twice. You will stay there with the pasta loving, exercise shunning czech until your warfare, strength, and sword levels reach 10. Then you will encounter your first group of bandits. The bandit, upon seeing henry, will promptly sprint pell mell behind him with no concern of self-preservation for the 5 ft long sword in Henry's hand. You, the clever player, will calmly switch targets and load up an attack to stop him, only for him to bug out, teleport back 2 ft, and queue up a nice unblockable master strike parry. That's alright, you're in full plate you stole from the rattay armorsmith, using the super overpowered Luck of the Drunk perk. So you manage to kill the 2 or 3 bandits that actually managed to successfully pathfind the short distance you've had to backpeddle away, and you return to the site of the ambush only for the rest of the bandits to have promptly forgotten what they were doing and wandered off to despawn, denying you, yet again, any hope of revenge. And, if you managed to save before the ambush and want to face them again, eager to satisfy your bloodlust, tough luck, because it was totally random and you will never see them again. But don't worry because soon you'll be right back to where you belong, standing in front of a knight, waiting to press q whenever he lifts his arms, certain that any moment now you'll be landing those combos you keep hearing about. And when you finally start clinch spamming and perfectly timing your attack you'll be relieved to know that the first strike that lands after a successful clinch will be masterstruck parried by a pennyless bandit with a wooden spoon that is actively in a recovery animation that is canceled with his weapon teleporting in front of your eyes to the opposite side of his body. And people will tell you to your face, look you in your eyes and tell you its a skill issue and the combat is actually great. And they will smile their smug little smile as the drool runs down their chins, and the wax builds up in their ears, and the dandruff falls from their scalp. But it isn't its an abhorrent stain on what should be one of the greatest games ever made. an utter betrayal of the amazing hard work put in by every other member of the team, hopefully Bocan's lard filled arteries close up soon, inshallah.
Super gra. Bardzo realistyczna i nie słodzi życia
Best RPG!!! I finished KCD2 first then came to this one and do not disappointed. Some systems were improved in KCD2 but the story and quests quality are still topnotch!
It's a decently fun game that provides a reasonable amount of entertainment. It is in no way worth full price. The game mechanics are poorly explained and frustratingly designed and the control scheme is a nightmare to navigate. The quest designs are bad, though some of them are decently written at least. I estimate half of the time I spent on this game was wasted just having to do unnecessary wandering around and back-tracking to complete quests. By the time I finished, I was *finished* with this game. It wore out its welcome. That's all very down on the game, but if you just focus exclusively on the main story and barrel through that, it's a solid game. I'd recommend it on sale. IMPORTANT NOTE: This game is bugged to hell and back. Not in a way that will lock you from finishing, but in many ways that will frustrate you to no end and break quests constantly.
省流:实体草丛,拉弓全凭感觉,1V多会被抽成陀螺,很难想象,一个开局抢你剑的小BOSS还没一个全副武装的小兵难打
有沒有人可以告訴我 怎麼讓修道院的內弗拉斯當院長
jAKO DELATE SI SRANDU ŽE ZA TO CHCETE JEŠTE PENÍZE?nEJHORŠÍ HRA CO SE TYKA OVLADANI CO JSEM HRAL.ALE NASMAL JSEM SE
peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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