Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
◆ King's Blood: The Defense is a strategic defense game with totally different method of gameplay compared to conventional defense games. [Note] * Game data may become automatically deleted after saving the game in the Options screen and not accessing the game for a long time. Please note that you must save the game and use identical account to access the game after changing your device. ■ King's Blood is a story-based strategic defense game with an ending. The game offers Normal, Defense and Conquest battles, without limits to level. ■ The 4 unique heroes of King's Blood are powerful aides to the player, each with its own story. ■ You can create your own character by choosing its appearance, gender and name. ■ The player can hire various troops and soldiers from many nations, including the Knights of Bordeaux. ■ There are dominance dynamics among soldiers and troops, and the unique abilities and skills of the soldiers affect the gameplay greatly as they level up. ■ Extract Enchanted Bloodstones to power-up soldiers, items and abilities as you see fit. ■ Players can obtain items by defeating the Vampire Lords in Conquest battles to change gear that will increase the abilities of the soldiers and themselves. ◆ Dawinstone E-Mail: dawinstone@gmail.com ◆ Dawinstone Facebook: https://www.facebook.com/dawinstone ◆ Dawinstone Naver Cafe: https://cafe.naver.com/dawinstone
King's Blood: The Defense has grossed an estimated approximately $3.8M on Google Play.
About approximately $3.8M gross, estimated range approximately $949.9K to approximately $15.2M — roughly approximately $2.4M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $949.9K – $15.2M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $3.8M | 14.7K | 94% | Free | |
| approximately $3.8M | 36K | 92% | Free | |
| approximately $3.8M | 18.9K | 94% | Free | |
| approximately $3.8M | 16.1K | 90% | Free | |
| approximately $3.8M | 6.6K | 89% | Free | |
| approximately $3.8M | 85.4K | 95% | Free |