
King of Jade: Stone Tycoon is a casual management simulation game. Inspect raw stones, polish the surface to reveal unique hidden jadeite, craft products of all sizes, and sell them to build your ultimate business empire!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
One cut can make your fortune. One cut can wipe you out. Either way, tomorrow's rent is still due.
King of Jade: Stone Tycoon is a management sim blending jade stone gambling, jewelry crafting, market-stall trading, and strategic build-making. Start from a humble stall on Old Street: pick your raw stones, judge the jade within, craft jewelry, and haggle with all kinds of customers — building your reputation under ever-rising pressure.
Source raw stones from the market, then shine a light, scrape the skin, and open windows to reveal the quality inside. Cash out while you're ahead — or take the gamble and keep cutting. Craft the jade into all kinds of jewelry and wait for the right buyer to come along.
Move beyond Old Street to ever more challenging jade markets. Each one brings its own business cycle, rent pressure, and story to clear — testing your budgeting and your eye for stones.
Build around appraisal, restoration, crafting, pricing, or shop management by pairing tools with talents. Shape your own playstyle run by run, and turn an ordinary business into an overwhelming edge.
Deal with customers, collectors, and industry insiders, each with their own personality and tastes. As deals and relationships deepen, unlock exclusive content, character stories, story art, and multiple endings.
Clear the main markets, then take on Endless Mode: rents keep climbing, the market keeps shifting — armed with everything you've built, how many days can your little jade stall survive?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最爽的时刻就是一刀开出大货,然后加工成精美的玉货出售,简直爽歪歪,只需要亿点点运气。
收料、加工、卖货一条龙,通关之后还有得刷,内容量在这个价位里算实在的
梭哈梭哈,一刀穷一刀富搞起嘛
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩法挺好的,就是这个画风看着是真和游戏题材不是太符合,要是有那种再精致一点的就好了
肉鸽加赌石,每局天赋不一样,运气好直接起飞,运气差当场破产。
你们可能不知道只用 20 万赢到 578 万是什么概念,我们一般只会用两个字来形容这种人:赌怪! 我经常说一句话,当年陈刀仔他能用 20 块赢到 3700 万,我卢本伟用 20 万赢到 500 万不是问题。
有天赋的加成,所以一个原石能做好多小件,天赋可以多买点加小件价值的天赋,游戏还是蛮有意思的
[h1]戒戒你好,我接触了赌石,我现在怎么样才能回头[/h1] 玩家从老街一间小摊起家,从市场淘回原石,打灯观察、刮石开窗,一刀一刀看清玉料的底色,见好就收还是继续下刀,全在一念之间,十赌九输的行话,在这里变成了最真实的劝告,第二天玩家要交租金的压力,始终压在玩家身上。刮石环节是游戏最吸引人的部分,下刀前先掂量好打磨的范围,手腕稳住慢慢推进,头一刀见了绿,估价立刻飞升,再深一寸碰到裂纹,价格直接跳水,心脏跟着价格如“跳楼机”般飞升又飞落。 赌石之外还缝入了肉鸽要素,增益道具与天赋树铺开在鉴料、修料、卖货几条经营环节上,构筑思路不一样,整局的玩法思路就跟着变,流派成型之后,小摊的进账会逐渐开始滚雪球。加工首饰、和形形色色的顾客讨价还价、顶着一天天上涨的租金辗转各个场合,经营循环是游戏的核心内容,通关后还有无限模式可以供玩家接着游玩。 内容体量也不少,顾客、藏家和业内人士各有各的特点,关系推进能解锁专属故事、剧情画面和不同结局,多结局图鉴也够玩家刷挺长时间。游戏的问题在于,“赌”的游戏设计体现的还不够明显,打灯只给文字提示,估价系统又过早的揭示了价格下限,收购报价常常高于预期,稳健操作几乎稳赚不赔,运气成分被弱化太多。经营内容设计的深度也不够,加工就是调角度套模板,议价只是对着数字点确认,角色剧情存在感稀薄,立绘的 AI 痕迹和一些擦边内容的设计有些刻意,没有什么必要,游戏卡顿的小问题也时有发生。 综合来看,这是一款题材稀缺、长板短板都很直白的运气肉鸽小品,赌石的紧张感与构筑的随机乐趣是实打实的,赌的真实感与经营深度还需打磨。二十来块的定价,适合想找摸鱼解压小游戏的休闲爱好者,值得入手,冲着硬核赌石的纯粹刺激快感来的可能还不太够。 [quote] 高玩研究所,为高玩而生。 [url=https://store.steampowered.com/curator/45487028/]点击这里关注高玩研究所~[/url] 一起努力成为高玩吧! [/quote]
赌石有点跟开盲盒一样,原石能出什么就看切出来那一刻,其他都是按经验来评估是否出大货,也很容易看走眼花大价钱买了一个废石。
一款不太常见的模拟经营游戏,赌石然后经营,挺有趣的
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $86.3K | 201 | 68% | $12.99 | |
| $40.1K | 111 | 81% | $11.99 | |
| $24.6K | 67 | 91% | $8.99 | |
| $207 | 2 | 0% | $2.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63K | 177 | 78% | $19.99 | |
| $63K | 177 | 71% | $14.99 | |
| $63K | 555 | 67% | $6.99 | |
| $63K | 239 | 48% | $9.99 | |
| $63K | 444 | 93% | $5.99 | |
| $63K | 344 | 81% | $7.49 |