
King of Jade: Stone Tycoon is a casual management simulation game. Inspect raw stones, polish the surface to reveal unique hidden jadeite, craft products of all sizes, and sell them to build your ultimate business empire!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
One cut can make your fortune. One cut can wipe you out. Either way, tomorrow's rent is still due.
King of Jade: Stone Tycoon is a management sim blending jade stone gambling, jewelry crafting, market-stall trading, and strategic build-making. Start from a humble stall on Old Street: pick your raw stones, judge the jade within, craft jewelry, and haggle with all kinds of customers — building your reputation under ever-rising pressure.
Source raw stones from the market, then shine a light, scrape the skin, and open windows to reveal the quality inside. Cash out while you're ahead — or take the gamble and keep cutting. Craft the jade into all kinds of jewelry and wait for the right buyer to come along.
Move beyond Old Street to ever more challenging jade markets. Each one brings its own business cycle, rent pressure, and story to clear — testing your budgeting and your eye for stones.
Build around appraisal, restoration, crafting, pricing, or shop management by pairing tools with talents. Shape your own playstyle run by run, and turn an ordinary business into an overwhelming edge.
Deal with customers, collectors, and industry insiders, each with their own personality and tastes. As deals and relationships deepen, unlock exclusive content, character stories, story art, and multiple endings.
Clear the main markets, then take on Endless Mode: rents keep climbing, the market keeps shifting — armed with everything you've built, how many days can your little jade stall survive?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
搏一搏单车变摩托!这款游戏的玩法内容倒是很纯粹,就是带有一定肉鸽玩法的赌石游戏。玩家花钱购买觉得不错的原石,然后在家中开石、制作然后贩卖,这一买、一卖到底是赚是亏就看玩家的眼力了。那么这个眼力其实并非纯靠感觉,以天数为单位,每天玩家能够抽取一项技能以及购买各种道具,尤其是道具类似于高科技手段,等级越高给出的原石数据越详细越不容易亏,科技挣钱不含糊,这便是“赌石之王。” 赌石嘛,无非就是原石购买、原石磨皮以及原石加工这三个环节。赌这一过程,就在于原石购买。玩家通过观察原石石料,来判断这块原石是否能够开出好的玉料,而开出来的玉料价值又是否能够回本购买的价格。因此,选石这一步,至关重要,直接关系到我那家能否发家致富甚至是一夜暴富。 如何选石,说是靠运气、靠手气的去“赌”一把,实际上根本不是一回事,玩家需通过打灯观察原石的情况,再来进行综合判断。如果是以往科技不发达的旧时代,凭借最基础的光源、依赖多年的经验去选石,条件艰苦的情况下如此判断倒也无可厚非,但是在当下科技发达的现代,那就不一样了,玩家可以通过提升“打灯”的等级,获得每一块原石的详细数据,甚至到了高级,不仅查看有多少裂痕,玉质、颜色等详细情况,更是可以根据估价判断这款原石是否值得赌一把。真是科技改变生活啊! 选择原石之后,接下来就是赚钱了,由于玩家初始很穷,很多时候都是能多卖一分钱就是一分钱,蚊子再小也是肉,前期不能放弃一点哪怕是个蚊子腿。玩家开石磨皮的时候,会有买家看到已经开出来的部分,出高价购买,如果玩家觉得后续再怎么开也达不到这个价格甚至可能会亏损,那就这个时候卖了最好。如果开石阶段没有卖出去,那么就需要玩家将这块石料制作出一件件玉器拿到夜市上去贩卖,想要玉器价位高,那么玉器所使用的玉料品质就很重要,如何分割制作各种玉器最大程度利用整块玉料也是有讲究的。 最后,每一局游戏玩家顺利通关之后,会根据本局游戏的角色好感度,达成某个剧情结局的,攻略不同美女好感、达成各种不同结局,也算是为本作比较重复的玩法增加了重复游戏的乐趣了。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
很一般,玩一会就腻了,核心玩法是模拟经营,但是变数几乎没有
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Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在市面上五花八门的模拟经营游戏里,你可能开过酒馆、种过灵芝,甚至造过太空站,但把现实中那种最具悬念与市井气的“一刀穷、一刀富、一刀穿麻布”搬上Steam,《赌石之王》在题材切入上确实准准地切中了大家的猎奇心理。这不仅是一场关于玉石成色的视觉鉴宝,更是一套在小说中才能看见的被租金压力与随机策略紧紧咬合的市井求生记。 [h1]一刀穷一刀富,但明天还得交房租[/h1] 游戏的开局非常接地气,你不再是什么天降横财的矿业大亨,而只是老街拐角处一个为了生计发愁的小摊主。摆在你面前的只有几块灰头土脸的原石和每天定时来催收的摊位租金。本作的核心内容自然是“赌石与加工”,在昏暗的灯光下,你得拿着强光手电一点点照皮壳、看雾层、刮石皮、开天窗。当那一抹幽绿或温润的白光从石皮裂隙中透出来时,游戏的爽感也由此而来。 不过,《赌石之王》并没有止步于单调的开石模拟器,它在底层搭建了一套相当扎实的Roguelike策略构筑框架。随着你从老街走向更高门槛的大市场场口,租金和目标利润如同滚雪球般飞涨。单靠运气开石迟早会暴毙,这时候就需要通过天赋与道具来搭建自己的“经商流派”,通过卡牌来建立build,玩出不同的流派。 并且老街上形形色色的顾客不只是行走的钱包,每个人都有着鲜明的脾性与偏好,随着交易往来,还能解锁专属的支线故事与结局,给冰冷的数字交易增添了几分人情冷暖。 当然游戏也有着一些问题,首先游戏的难度并不高,所以游戏中的一刀穷一刀富的代入感并没有那么强,同时也因为难度设计的没那么合理游戏中的build构筑其实作用也没有那么明显,游戏的题材想的很好,但是却因为难度设计问题并不能带给玩家那种刺激感。 [h1]结语[/h1] 总结来说,《赌石之王》巧妙地抓住了人性中对未知的贪婪与博弈心理,用极具独特的题材包装出了极具张力的经营体验。当然游戏不合理的难度设计,也让游戏的代入感没有那么强,一刀穷一刀富的感觉稍显逊色。 [quote] 硬核游戏,为硬核而生。(๑•̀ㅂ•́)و✧※ [url=https://store.steampowered.com/curator/45145676/]点击这里关注硬核游戏~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
[h2]题材够味,但 "赌" 得不够狠 [/h2] 把 “一刀富、一刀穷”做成模拟经营,这个选题本身就值得一句肯定。刮石探底、开窗赌涨,几刀下去价格 "跳楼机" 式地窜升或跳水,还是有点小爽的,再叠上天赋树和经营道具,从小摊滚成大摊子的肉鸽爽感也立得住。顾客、藏家各有脾气,图鉴和多结局对小品体量来说不算敷衍。 但短板也跟着体量一起来了。首先是流程太短:几个场口打完没多久就见底,进入无尽模式后数值已经滚成型,重复几轮新鲜感迅速磨光,玩的会很枯燥乏味。其次是美术 AI 痕迹明显,立绘风格不统一,部分角色图一眼能看出来路,有些违和。最要命的还是 "赌"—— 原石价格波动太小,加工风险又被技能道具稀释,估值系统过早掀开价格底牌,稳健操作几乎稳赚不赔,少了十赌九输的揪心。经营层也浅,加工等于调角度套模板,议价就是对着数字点确认。剧情和经营像两张皮,角色情感薄,再加上节奏偏慢、偶发卡顿。 [quote] 晚八不睡,早八不醒,梦里准点测评,迎接美好游戏人生! 欢迎关注:[url=https://store.steampowered.com/curator/46039267/] 睡不醒的早八人 [/url] [/quote]
玩法简单容易上手,教程也比较详细,披着赛博赌石玩法的肉鸽经营游戏
玩了玩呢,要是刮完原石可以做两三个大的件,之后可以多填小件,小件可以自动找位置这个功能不错的
何だ?このゲーム?
有點上頭,莫名其妙 時間就過了
一刀下去钱财归零,现实里没实力进行赌石,只能在游戏里体验一把。运气好的时候会越赚越多,心态也会从毫不在意变得紧张起来,怕一下回到解放前。
本作是根据小说里常有的赌石环节做的游戏!一刀富有!一刀破产!谁会不想试试呢?
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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