
A FPS. Run through rooms and hallways and shoot robots. The more you run, the FASTER you run. Use wall run and slide to pass obstacles, bullet-time to dodge attacks, and shoot enemies. SPEED is all that matters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $4K | 13 | 92% | $11.99 | |
| approximately $405 | 5 | 40% | $3.99 | |
| approximately $1.1K | 16 | 100% | $2.99 | |
| approximately $840 | 10 | 80% | $4.99 | |
| approximately $1K | 6 | 67% | $8.99 | |
| approximately $112 | 3 | 100% | $1.99 |