
Kim is a boisterous urchin from 1880s Lahore, his wanderlust will take him all over India. Branching conversations, survival, stealth and combat let you play Kim's coming of age however you choose. The enormous open world of Kipling's India awaits you!
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b][u]정글북[/u][/b]으로 알려진 [b][u]러디어드 키플링[/u][/b]의 소설 [b][u]KIM(킴)[/u][/b]을 원작으로 19세기 인도를 배경의 창의적이고 골때리며 깊은 철학을 담은 인생 생존 및 탐험 방랑 RPG게임이다. 인생 1회차 플레이가 대충 4시간인것 같다. KIM이라는 이름의 소년의 일대기를 진행하면서 성인이 되기 전까지 최대한 높은 인생 점수를 쌓는것. 당연히 시간을 들여서 뭔가를 하고, 먹고살아야 한다. 방랑하면서 일을 하고, 사람들 만나 대화를 하며 다양한 인생 이벤트를 겪는데 외교적, 정치적, 종교적, 제도적, 신분적 복합성이 여타 게임들에서 볼 수 없는 내용이기에 게임 내용을 쉽게 예상하기 어려워 흥미로웠다. 암살을 수행하는 인간 사냥꾼의 삶이나 시주 받아먹으면서 고행을 하는 수도승의 삶이나 원작 기준으로 '화살의 강'을 찾아 라마승과의 방랑하는 내용도 포함한다. 당연히 게임을 하기 위해 텍스트와 선택지에 대한 의존도가 높지만, 문제는 고전 영어 + 인도식 방언 + 철학과 은유 등으로 구성되어 교재에서 흔히 만나는 현대식 영어는 아니므로, 이해하는데 조금 난해하긴 하다. 일단 게임이 일부 대화나 현상에 흰트를 얻어 하는 방랑이기 때문에, 따로 공략집을 찾아보지 않는한, 느낌적인느낌 플레이는 힘들어보인다. 물론 목적 없이 단순하게 먹고살기만 한다면 상관 없겠다. (그래도 되는 게임이다) 고전 영문법 그리고 각종 영어계열 방언에 대한 미묘한 차이를 집어낼 수 있는 사람정도라면 플레이하는데 지장 없겠다 [i][strike] "소인을, 죽여주시옵소서" [/strike][/i] 게임 자체는 액션 혹은 전략의 비중이 크지는 않지만, 무관하지도 않다. 참고로 총기류를 얻기 전에 필드에서 호랑이를 만나지 않기를 기도해라. 역시 호환이 제일 무섭다.
Very interesting game, mix of Choose your own adventure, roguelike, exploration and survival, and travel novel.
Kim is an odd beast, and didn’t work for me at all. It’s a shame, as the prospect of exploring 19th Century British India in a top-down game of narrative-driven exploration is wonderful premise. The developer obviously has an enthusiasm for this fascinating part of history, and the visuals and music are charming. Unfortunately, Kim is torpedoed by both of its main features – the narrative and resource-juggling exploration – not really functioning. Pottering around the cities and highways of the subcontinent will drain your orphan boy’s health, hunger and fatigue, and therefore your finances. Kim, however, offers no reliable way to make income. Questgivers will unpredictably cough up rupees, but it’s easy to run out of resources and die in the desert without recourse. Begging and stealing seem to be the main non-narrative incomes obtainable, but are frowned upon by the game, which docks merit points for every act of larceny. The prose, meanwhile, is meant to be in the style of Kipling, and sometimes achieves as certain verbose Victorian flair. The plot is almost non-existent, however, dialogue can be difficult to follow, and characters’ motivations are barely comprehensible. Random excerpts from the man himself are sprinkled onto frequent interstitial screens, adding flavour but no coherence. Arrival in a new city seemingly awards you an archive photo and a chunk of Wikipedia-style info-tainment, but little sense of place or purpose. In short, Kim gives you very little direction from the get-go, waving vaguely at a picaresque hodge-podge of micro-narratives for you to unpick until you starve. I went in with modest expectations, keen to explore the game’s premise, but soon found my enthusiasm wane. Other reviewers seem to have had a better time; perhaps the game will reward your patience, dear reader. If you’re in the market for 19th Century non-linear narrative, however, I’d urge you first to try Inkle’s classic 80 Days, whose game design and prose blow this out of the water. If you can stomach crunchier resource-management and setting that’s closer to Perdido Street Station than The Jungle Book, don’t miss the magnificent weird-fiction riot of Sunless Sea, which shares Kim’s basic structure but is one of my all-time favourite narrative games.
Ok. This is one of those games that's hard to describe. Which honestly to me is a good thing. I need to sink alot more time into this because I can tell there's alot to it. Do you wan't to play an rpg that's probably different from most of the one's you've played? Try this. I'll just tell you this. You start as a boy in India. And you can pretty much do what you want from there. Trust me just buy it and give it a shot. You'll either love it or have seen something new and different. Either way you win.
This is a very nicely made game, in which locations in India are described in veeeeeeeeeeeeeeeeeery long sentences, as quotes from different sources. If you have problems with reading long sentences, it will be a challenge to follow the descriptions of the locations and historical events. Otherwise Kim is a nice story of a kid, who explores India and is exposed to the life of a child grown up among locals to a young man, who discovers the life as a "sahib". His father was an irishborn soldier and his mother local, so it seems, that he is able to experience both aspects of life in India in the 1880s. The scoring time of the game ends with Kim being 18 years old (starting when he was 14), but it seems possible to continue the same game even after that. Playing time for one "round" is rather short, and it seems, that in order to experience all different aspects of the game, it needs a few playthroughs. A nice game idea, not even one crash on WIn11, interesting characters and so many different paths to choose from for young Kim (choices seem to matter, yes) - this game is recommendable.
10/10 will get enlightened again.
8 out of 10. Kim is good story-based exploration game with RPG elements. It has a lot in common with Sunless Sea, but the atmosphere and setting are very different. Kim is much more relaxed and forgiving.
"Kim is a top-down perspective open world RPG set in Rudyard Kipling’s colonial India. A peculiar choice of setting to be sure and if that name seems kinda familiar, Kipling is the guy who wrote The Jungle Book. The actual Book-book, not the Disney stuff. The game is inspired by the eponymous Nobel-award winning novel, which tells the story of a street urchin named Kimball whose dusty and worn shoes you’ll be walking in during game-time. The game also isn’t some sort of linear adaptation or interactive graphic novelization either, it basically takes the setting, characters and events and allows you to play throughout as you see fit." Check out my video for the rest of the review and a bunch of gameplay footage and commentary: https://www.youtube.com/watch?v=cGJe6gG1ToE
Jednym zdaniem: Indie to fascynująco bogata lokacja, która stanowi doskonały materiał. Dziwnym trafem rzadko staje się tłem w grach. Kim podejmuje wyzwanie i umiejcawia akcję w Indiach Kiplinga, ale gdy zaczyna się grać... to po krótkiej chwili widać, że wszystko tutaj zawodzi. Kim obiecuje wielką przygodę w Indiach, której nie realizuje i spala się w przedbiegach przez złe decyzje. Szkoda. Plusy: + mapy w Indiach (wykorzystanie Indii jako lokacji idealne dla przygodówki) + ładna, komiksowa stylistyka graficzna + niezła muzyka w indyjskich rytmach Minusy: - brak dobrej introdukcji do gry, budującej klimat - zła perspektywa w grze (widok z satelity daje poczucie gry szpiegowskiej, a nie przygody) - widok z góry to porażka dla przejrzystości (lepszy byłby widok z boku, lub pod kątem) - słaby fabularny punkt wyjścia (fabuła od początku nie wciąga) - właściwie, przeciętne, niespecjalnie ciekawe postaci - muzyka chociaż niezła, to szybko staje się monotonna - interfejs mógłby być lepszy - gra szybko się nudzi i nie wciąga w swój świat - zachwiane proporcje pomiędzy przygodówką a RPG - słaby tytuł (mający chyba promować grę podobieństwem do celebrytki Kim Kardashian ;)) Komu polecam? / Komu odradzam? + polecam graczom szukającym klimatów rodem z Indii a la Kipling - odradzam graczom szukającym gry na wiele godzin z dopracowaną rozgrywką - odradzam graczom szukającym mocnej fabuły, która szybko wciąga Rada 1: Chcecie zagrać kapitalną przygodówkę RPG? Zostawcie więc Kim i przenieście się na Dziki Zachód w świat wykreowany przez Westerado Double Barreled, która zapewnia zaskakującą wręcz porcję grywalności. Rada 2: W kontekście wykonania trochę za dużo tu inspiracji Escapists/ Hotline Miami, a za mało klasycznym Sid Meier's Pirates. Rada 3: Kim przypomina mi inną przygodówkę RPG z tego samego roku - Caravan - która również wprowadzała oruginalny klimat podróży po pustyniach północnej Afryki i... poległa na grywalności. Aczkolwiek... Jeżeli wybieracie pomiędzy tymi dwiema grami, to zdecydowanie bierzcie Caravan, a nie Kim, bo Caravan, pomimo swoich wad, naprawdę niewiele brakuje do dobrej gry. Kim jest znacznie mniej grywalna. ============================================== ➥ Obserwuj mnie jako kuratora ⤵ https://store.steampowered.com/curator/10437106/
we need chinese
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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