
Surrounded by darkness, and undead creatures coming in from all angles. As the resistant soldier, you have been assigned to do one thing – kill them all. Killing Zombies is a 4 player online co-op horror survival shooter for the HTC Vive, with wave-driven VR gameplay from Front Range Software.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Killing Zombies is an extremely simple arcade style zombie shooter. It reminds me of one of those arcade games where you have the gun you point at the screen, but its VR. I had a lot of fun playing this game in co-op. Some awesome "back to back" moments of blasting a zombie in the face right before it bites your friend. The content is limited, but the price is fair. There are about 2 dozen guns to choose from and ten or so melee weapons that can all be bought with points that are earned from wave to wave. Despite the simplicity of the game, it has a truly creepy ambiance to it. The combat is wave based, and the player is stationary, but I didn't feel that took away from the game in any way. At first I felt as though the aiming was off, but the more I played, the more if felt appropriate given that no gun is perfectly accurate. Anyone that has ever shot a gun will know that. Also, the rifles felt more accurate than the pistols or SMGs which makes sense. The only thing that I didn't like all that much, was that most of the SMGs I tried all felt the same. To sum things up, if you are looking for a fun time blasting zombies in the face in a wave based, co-op VR shooter, this is the game, and the price tag is more than fair.
A zombie wave shooter that is as simple as it gets. The price is right. It has a few redeeming features - weapon unlocks and multiplayer. For the price, that's enough to make this a solid game if that's what you're after. For epileptics - muzzle flashes aren't bright and are unlikely to be an issue here.
Possibly one of the most surprisingly good- and most easily overlooked VR games on steam. This game is nearly 100% identical to The Brookhaven Experiment, to the point where I'd almost accuse it of being an outright rip-off. The gameplay is the same. Stand in the middle of a field and use one of many purchased guns (of which there is plenty of variety) to fight off zombies surrounding you. The reloading is automatic, and your left hand always carries a melee weapon. The weird thing is? Despite being waaaaaay lower production value, this game is MUCH better than the Brookhaven Experiment, and for an astoundingly reasonable price. This game is pretty much the epitome of a solid, generic, zombie survival game for room scale VR play. For the price, I'd say you're an idiot not to buy it if it's not even slightly interesting. It's a TON of fun!! There are only two things you should know: 1. Yes, the production quality is bad, but there was absolute no excuse to put this narrator in the game. It's a notably low-quality mic used, probably a standard gaming headset and not an actual studio microphone. Every time this weirdo says "NEXT WAVE" or "GAME OVER," it actually sounds like someone is yelling at you through voice chat. It's crackly and really low quality. Worse yet, it sounds like this guy is trying to be silly by deepening his voice past the natural octave to give the impression of typical "announcer" voice. The first few times I heard it I laughed- but this narrator is actually bad enough to detract from the game. To the dev: PLEASE take the announcer out. The concept of an announcer literally isn't even necessary in this kind of game, let alone one that detracts from the game's quality. Also- as long as we're talking about sound design, the guns sound like they are shooting Lego. Killing the zombies is satisfying enough, but the garbage sounds the guns make really are not great. 2. The game will start out way too slow and way too easy. Luckily, the Dev made a panel, next to the gun store (in between waves) that lets you modify the speed and frequency of the zombies' spawn rates. This is great because it lets you tweak the game's difficulty and pacing exactly the way you want it. However, I'm not a fan of the way that you are always allowed to change it mid-round; note to the dev: this system would be 10x better if you selected your spawning statistics in the main menu BEFORE the game starts, and then play the whole game with this consistently (consistently increasing by wave) increasing difficulty. For 5 bucks, this game is a STEAL. I honestly believe I could get at least a few hours of fun out of this. If you like (or are interested in) the Brookhaven Experiment, you absolutely need to get this. Killing Zombies honestly deserves way more attention than it's been getting.
Basic, but lots of fun for the price
Great cardio exercise when you get upwards of 8 waves! 9/10
This is probably the best VR Zombie shooter at the moment. The gameplay is fairly simple, you have a gun and a melee weapon, the gun has a 1-button animated reload. You get money from killing zombies and get to use that to shop for new weapons at the end of each round. It has unlimited mags, just limited ammo in each magazine. There are only a few things about the game that I didn't really like. I absolutely love the low-poly artstyle of the weapons, but I wish the map and zombies had the same artstyle. I also wish the rifles had more realistic sizes, the AK was probably twice the size of a real one and it felt very unsettling. Other than that, this game is extremely fun.
Here's my first time gameplay video: https://youtu.be/NmkIkX-CqUE I also review other VR games on my channel: www.youtube.com/user/rpatenaude I've played quite a number of VR Zombie wave shooter games both good and bad... this one has potential. The game ran smooth which is always a plus in my book and I like the large selection of weapons, although the only ones I got to use were the glock and the sawed off shotty. I like the fact that it supports 4 player co op. It's very simple (no complicated or goofy reload system or inventory management). I found myself fairly quickly becoming annoyed at the amount of time it takes to earn points to get stuffs, even after maxing out the settings to add more zombies and increase spawn rate (at least for someone with my attention span). I only did singleplayer so I don't know if this is increased somehow different by playing multiplayer? I do recommend it; and may give it another go in co op.
Luv it! I wish tough there were more maps and the possibility to place support UNITS. BUT the lack of Players online MUST BE FIXED!!! (Really early Review)
This game has its flaws, but it also has its merits. Given the cost of the game, it offers a stable and fun title to play around in. The sound effects and visuals are not top-notch, but I find them visually pleasing in a toy-ish sort of sense and I have no qualms with it whatsoever. It's important to note that the weapon unlocks (as of now) are not persistent - so you have to unlock the weapons again after you die or start the game up. The multiplayer is fun, if not lacking a player base - join in! This title is worth the cost of entry. There is also no ability to adjust the gun angle currently, which I am hoping the developer will add sometime soon.
This is one of my favorite VR titles! Exciting gameplay mixed with fun and easy-to-learn controls, and few glitches make this one of my favorite games to play with friends. I would highly recommend this game to anyone who is into VR. My only complaint is the graphics but its really not so bad. Even still I have a blast playing this game and am excited to see what else you guys work on!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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