
It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monsters called zeds. Now, join the rebel group Nightfall in this co-op action/horror FPS that puts you and your teammates in a battle for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
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About
It’s 2091. Join up with Nightfall, the last line of defense against megacorp Horzine’s inhuman army of monstrous zeds. The future is in your hands… if you can survive long enough to reach it.
Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of Zeds, earn dosh, unlock skills, and build the ultimate arsenal.


Assemble the ultimate zed extermination squad for frenzied 6-player co-op. You can also brave the battlefield alone in tense single-player mode.


Brace yourself for the most lethal zeds yet. Every enemy has been redesigned and retuned with smarter AI; making them faster, deadlier, and more strategic than ever.


From flamethrowers to shotguns to katanas, you’ll have an expansive arsenal at your disposal. Customize your own unique brand of bloodletting with hundreds of mods, gadgets, and skills to choose from.


Drop into a variety of treacherous hot zones where you’ll have to contain the further spread of the Outbreak. Thankfully, you can use the environment to your advantage by activating turrets, fans, and other devastating traps.


Our M.E.A.T. System returns to deliver even more realistic carnage. Featuring additional points of dismemberment and persistent blood, the game responds to your attacks with gruesome authenticity.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 664 reviews with recorded playtime.
Reviews
Themes across 664 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Games is a lot better than it was during its beta and release. If it had launched like this, the game would probably be way more popular. The drip feed of content and features leaves a lot to be desired, but the core gameplay loop is fun!
Pue sa mère
쓰레기같은 서버상태, 2처럼 사용자 모드는 업뎃할 생각도 없는듯
ยังมีใครเล่นเปล่าเกมล้างเเห่งปีสุดๆ
Dá pra se divertir bastante como no KF2 só parece que o jogo tá meio cru, a movimentação tá estranha, os bosses são meio sem graça e tem poucas armas, a otimização é ruim mas coloque no low e com fsr parece que nem muda tanto assim graficamente e fica de boa para jogar. Esse jogo é hateado demais mas tem muito futuro ainda.
I usually don't write reviews but as a longtime supporter of Tripwire and their games, I have this to say, since I still support the team and I really enjoy their work, it breaks my heart to see the negative reviews and low player count on Steam at the moment, fortunately cross-play, PlayStation and Xbox players help with keeping the game thriving. I'm going to update my review for this game. This almost feels like a No Man's Sky/Cyberpunk 2077 situation. At release it was an unpolished mess, and right now it still needs a good amount of more polishing but let me say this Killing Floor 3 is GOOD, I bought this game last week and put in over 50 hours already. Tripwire, here's my $40, you earned it, and thank you for not giving up. And yes I have played Killing Floor 1 and 2, I played Killing Floor 1 back in 2009 when you could buy it in-stores in it's CD-Case. It IS A KILLING FLOOR GAME. For the reviews that say it is not a Killing Floor game, that's how I felt about Killing Floor 2 at first when Tripwire added sprinting, the colorful UI, and started leaning toward a more cartoony aesthetic. I didn't like it a first, but nostalgia can be painful at times. I learned to grow. That being said, Killing Floor 3 returns back to it's gritty nature of Killing Floor 1, although not as dark but definitely darker than Killing Floor 2. Killing Floor 1's gameplay is the slowest, Killing Floor 2 is faster, and Killing Floor 3 is the fastest as of right now (meaning a lot more ZEDs will SPRINT at you, it can be overwhelming). That being said, this is a review for 3 and not 1 and 2; so I'll do the best as I can not to compare, don't expect Killing Floor 1 or 2, because that's what I did with Killing Floor 2 - expecting Killing Floor 1 so I was disappointed with KF2's release but I still enjoy that game to this day. I bought KF3 the ultimate edition with all the extra stuff (on sale) but I can easily say if Tripwire will optimize this game more and get more good quality content created it can easily be worth the $40 (but no rush Tripwire). This game struggles a lot with a lot of things and has plenty of good but we're only going to address a few which we will dive into: 1) Optimization I think I spent the first day - about 5-7 hours optimizing the game. There's an EXTREME fps boost configuration on the mod site Nexusmods for Killing Floor 3 by wowowiwa that will help with FPS although it will severely affect game quality (you'll see pop-ins but if you're running a really low-end PC, this will help a lot). I opted out of this after using it since I am able to play the game with significantly less issues since recent updates. I ran Windows 11 Debloating powershell scripts (thanks to @AstroDuck in the comments), ran everything on low, frame generation, DLSS on Quality and Ultra Performance, and for those who are compiling shaders every time you're launching the game and it takes 15 minutes, this is what worked for me: increasing the shader cache size in NVIDIA Control Panel to 100 GB, this way the game won't have to compile shaders every game, every startup (check YouTube and other guides for tutorials and optimization). Currently running it at low settings with DLSS on Quality, and frame generation and the game still runs wonderfully compared to my initial experience and the game really does look good. It's a genuine improvement of graphics and I believe it's a faithful successor to the series in terms of art design. Recent updates have improved performance for most users although YMML. 2) Content Weapons The roster of weapons are okay (more coming soon right?) and the gun designs are okay, I even dare say good. I definitely want more but for what we have it's actually really good. All the animations are solid (and if you're really a fan of KF, you'll notice this, Tripwire really took the time with animations in this game and that was one of the main things Tripwire focused heavily on in previous games I think they're the pioneers of weapon inspect animations especially when KF2 released, I bought it just for that lol, making the guns feel good and satisfying to use [although if you bought the KF2 Year 2 Armory Pass, the weapons in that pack actually suffered a lot in animation ex: G36C, I think Tripwire was going through a transition phase being bought into Saber Interactive so there must've been a big change in team like the animators, and probably their very first times animating too, so give them grace], guns are solid, and love the ability to mod the weapons (although the RNG to craft is not it, Tripwire is currently reworking this). Just needs more guns but even KF1 had a limited amount of guns at first so we were running to community servers just to have custom mutators that were running IJC and other weapons before they were official. All that to say this - THE GUNS AND ANIMATIONS ARE GOOD! Thank you Tripwire, please keep doing what you do. Characters I read the complaints about annoying voice lines and terrible character design and I really believe this is not truthful at all. I actually really appreciate the characters, the story, all of it. It really adds depth to the game. And if you're reading this Tripwire, I really enjoyed reading the comic y'all created in-game as well. When I first played Killing Floor 1 I wanted a campaign mode for the longest, years later KF1 came out with an objective mode it wasn't a campaign mode but it was enough for young me in that short time. Although KF3 doesn't have an official campaign mode, it has a story and I actually like it. Call me and/or the story shallow but the intimacy of the characters in the game warms my heart lol, the stronghold hub, and mission control, and my favorite part is a photo taped on the console with the team together. It helps you be grounded and hopeful when the world outside is literally Hell on Earth. (also the ambient music with the hums and sounds of computers while you're in the hub is superrr relaxing. I was sitting in-game and just listening to it while journaling IRL). The Stronghold feels and is exactly as it should be - strong and safe. I really want more voice lines, I miss the portraits of characters popping up when you'd taunt or use voice lines in KF1, and hear "new mag in" during reloads. It makes the game feel lively, and KF3 is getting close to that liveliness but maybe I'm just a sucker for nostalgia, KF3's characters are good and looking forward to more added to the team roster. And the cosmetics really aren't bad. I kept reading about how bad they were or were not worth the money but my opinion here - they are definitely worth. Also thank you God and Tripwire for the separation of perks being hard-baked into the character themselves. Gameplay This right here is huge and is easily why I put over 50 hours within my first week of buying KF3. Doom, Unreal Tournament, Quake - the movement is there. I wasn't much of a PvP guy growing up, nor am I really now. I bought Rainbow Six Siege exclusively for Terrorist Hunt in it's alpha stages (but you didn't come here to hear about that). Movement is very much Doom like, sprint is there, and dashes. When I saw the trailers at first I was a bit appalled by the dashing but after playing I love it. Sliding and vaulting definitely needs a lot more polishing as those feel awkward, the animations for it are actually pretty bad but everything else feels soo smooth. The gunplay, the movement, the ZEDs all sprinting at you while you do FEAR Bullet Time Doom Dash Deus Ex Half-Life type beat containing the outbreak one ZED at a time, it's a Killing Floor game. Don't knock it until you try it and if you're afraid just wait for a sale, it's well worth the sale price. I'm running out of room to type this review but there's soo much more to say so I'll wrap it up here. I may be an old head or even slop enjoyer (as many have called this game slop >insert sad face here) for saying this but 8/10. This is KILLING FLOOR 3 and it's GOOD.
Es un gran juego en construcción
juegazo
Awesome and fun game, Especially with friends. Has some problems but devs work hard on It and listen to player feetback, regularily add new content. If You're looking for a simple stress reliefer, and like killing monsters with satisfying guns, go for It. You can get It cheap pretty often too.
Game is amazing, everyone who is hating on it is not good at these kinds of games, that is my genuine take away from these reviews that are negative in recent times. I have 3 hours, watch it go up indefinitely. EDIT: I got a pc like 2 years ago and played Killing Floor 2 on console as a child for thousands of hours. Learn from the comments, don't be an idiot.
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Audience
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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