
In KILLING FLOOR 2, players descend into continental Europe after it has been overrun by horrific, murderous clones called Zeds that were created by rogue elements of the Horzine Corporation. 6-player Co-Op & 12-player VS Zed-slaughtering mayhem.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 26 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 129.5Kreviews | 88% | — | $69.2M |
| $29.99 | 51.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is a very fun and charming game, unfortunately the game no longer allows me to launch it. You should not need to jump through hoops in order to play a game that you paid for and USED to work just fine.
- Hi, welcome to Killing Floor 2 (two) customer service, this is Mark. How can I help you? *battle sounds, rapid shots fired, muffled shouting* - Hi, yes, please tell me how can I assist you? Do you have your zed-ID with you? *distant explotions, quick booming sounds, ripping flesh echoing across hallways* - Errrr, help! No time for ...ID! We are getting murdered here! An elite squad of four is mowing us down, we can't even get a second of spawn peace, you have to do something! Especially this Fishermang guy, he can't miss! Mark, the ever dutiful customer service agent, grabbed his cup of freshly boiled blood and took a sip. - I see, let me tell you, this is actually the fourth time we are getting a call like this today. I think it is time we call in SHARKUS. Mark started dialing in spawn-coordinates for Sharkus, the über zed whose muscles had their own muscles, armed to the teeth of course. The muscles' muscles had teeth. - Wait, hold on.. Something is happening. Oh. The squad is suddenly not a squad anymore. They just a duo. LOL. Haha, get em boys! Half a minute of distorted human screams passes, and the caller returns. - No need for Sharkus friend, they keep disconnecting. They can't even purchase new guns till they drop out! And they respawn empty-handed. Haha man this is a pattern they are stuck in, they can't do anything lol! I don't know what you did man, but this helped a lot. Imma leave a five star rating for ya mate! Bye!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian*, Portuguese - Brazil, Japanese*, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
| $29.99 |
| 4Kratings |
| 84% |
| — |
| not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
she killed both of my floors... i will get my revenge...
este juego me hizo replantear la vida y dejar de ver a boca solo para jugar
Today's review has been sponsored by Playnite, an amazing app that is very (lightly) ruined by horrible keybinds and a plugin ecosystem that could use some work. Anyway, Killing Floor 2 is a pretty impressive Zombie shooter. It builds on the original Killing Floor, which while a little janky (in unfun ways) and sort of a black sheep among games from its time, it was an interesting and fun game, and while it was not the best product, it gave everybody something new to the Zombie genre. Especially at a time where Call of Duty was starting to put its foot in the door. For the effort that came out from such a game, it did pretty good for what it had. The graphics, while not anything crazy were pretty good, even on its lowest settings. The game ran on some crappy hardware, used a really solid engine (for the most part), and it made many improvements over the original. New engine meant less broken mouse movement and jank, and new gameplay potential. Of course, it was not the most perfectly integrated. Loading the game nowadays takes ♥♥♥♥♥♥♥ ages, and the fact that you don't get to interact with its window until it's 90% of the way there is stupid, tone deaf and something that literally every other game up to its point (except maybe a few) have gotten down just fine. So, we're already off to a great start. Looks great, boots like crap. It can't get any worse, can it? Well, it can. But first, I want to bring up something that Killing Floor 2 did really good at improving: guns. The gunplay, in KF2, is ♥♥♥♥♥♥♥ amazing. Guns feel less like stiff toys and more like actual guns, the models look solid, and for the most part, the animations are great! While there are some questionable decisions about how guns are handled, most of them are fine. Some animations are gorgeous, and feel amazing, even if it's just to inspect. That's about where the good thing about the guns end. The guns in this game are so ♥♥♥♥♥♥♥ horrible. They shoot fine, yeah, despite all the camera shake that induces nausea in some. But they are so ♥♥♥♥♥♥♥ inconsistent. Some guns, especially on the bottom end of the rack, are overpriced for packing like a peashooter and basically doing nothing towards stronger opponents. Even some higher ranged weapons are underwhelming, and feel much weaker to guns PRICED VERY SIMILAR TO THEM. Like, there are some guns I wouldn't buy on my dead grave, it is that bad. This is on top of Survival Mode giving you barely any cash in practice, forcing you to look at lit up buy buttons on nothing but these terrible guns, which might as well get you killed early game. It makes the boss every 5 waves a dreaded chore, rather than anything fun to look forward to. Oh, yeah, the modes. They are pretty underwhelming. The generic Survival mode is fine, but everything else kind of just sucks. Survival has poor balancing and pretty much has you barely scraping by enough cash to only buy ♥♥♥♥♥♥ guns on Normal, and weekly is difficulty locked, making it a nightmare for casuals to play. Who the hell wants to be curbstomped for wanting to play the Weekly Challenge? The Binding of Isaac is more forgiving than this. The bosses are a total basket case, too. Some bosses like Dr. Zed and the patriarch are quite fine, and can be brute forced. If you're extra nerdy, you'll pay attention and notice their weaknesses in the tips. But the Matriarch... Holy ♥♥♥♥♥♥♥ ♥♥♥♥, I hate that ♥♥♥♥♥ so much. It's like she's buffed twice as much as everybody else. You might as well rage quit when you get her. I've never in my life ever gotten close to killing her. Outside of bosses, modes and guns, the perks are okay. They're nothing insane, just little buffs that scale the longer you play with them. While they get the job done, none of them really felt like it was that "aha!" one trick pony I wanted. It's more like, this perk has nice health bonuses and this one increases my armour. It's one or the other. I don't like being forced to switch between them, but it's my preference for wanting to set it and forget it. I will also say the studio did pretty good enhancing the gameplay. The pods not shutting down within ten seconds of a zed approaching it is always a big plus over the original, and skipping the trader saves some of my time. The game does have some pretty ♥♥♥♥♥♥ monetization practices, and it's arguably the big reason why this game deserves some flak. But... Ehh, I don't care that much. I'm quite satisfied with my character in its current state, and I don't recall any guns having like, any game breaking skins that are worth pirating, unlike Counter-Strike. They are closer to additives, rather than anything worth shilling money over. It's just color swaps and new characters. Save your money. The only way it could get any worse is if they charge you for basic gameplay features. Which luckily hasn't happened *yet*. So far, sounds like a solid game. Clunky with annoying bosses and caveats with how it loads the game, but sounds awesome! Now I know some friends that got the game for free, we'll all hop on and just have fun together! Right? ...Oh my god, this was one of the worst dealbreakers I have ever, in my LIFE witnessed. The Epic Games support for steam players, was so ♥♥♥♥♥♥♥ cancerous. I think it beats out my opinions of Ubisoft Uno and Far Cry New Dawn, like it is just terrible. It's like they made it horrible to get you to shill more money. You can't directly invite them to your party, because they separated the systems like Payday 2. Unlike payday 2, you cannot add them traditionally, you have to link your two accounts. So you go to link your account, click the link in-game... Nothing. It does ♥♥♥♥♥♥♥ nothing. Searching it up just tells you to go to Epic's page to link it, but you already did years ago. I don't have time to relink over a ♥♥♥♥♥♥ implementation, so why not just make a server with a password instead? Except you ♥♥♥♥♥♥♥ can't, because the game loads for a bit until kicking you out because you 'lost connect' to the Host. A.K.A. Yourself??? And sending an invite is a cherry on the top. You click invite, and... Aha, go ♥♥♥♥ yourself, you invited them through Steam! They don't own the game on Steam, you dense ♥♥♥♥! Just a reminder, this is a game you can BUY. Through EPIC for over twenty dollars, a horrible company with a launcher so terrible, I have pirated any game I got for free through. So to know they also ♥♥♥♥♥♥ up the crossplay was just ♥♥♥♥♥♥♥ insane, considering there are many games that did get it right. I guess they just want to chase the players out for their awful sequel? What a disappointment. Until this is addressed, I cannot recommend buying this. You will guarenteed have issues with Epic players, and it will be a total waste of time. You're lucky if you can refund it before you run out of time. Even Payday 2 did this better.
peak
Juegazo. GOTY.
хорошая игра
Fix servers
Good game~ Very satisfying pew pew
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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