
In KILLING FLOOR 2, players descend into continental Europe after it has been overrun by horrific, murderous clones called Zeds that were created by rogue elements of the Horzine Corporation. 6-player Co-Op & 12-player VS Zed-slaughtering mayhem.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 26 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 129.4Kreviews | 88% | — | $69.2M |
| $29.99 | 51.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1175 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AWESOME COMMUNIUTY
[h2]総評[/h2] [b]ひたすら撃って、斬って、押し寄せてくる敵を蹴散らす。これだけなのに妙に気持ちいい。[/b] ストーリーや探索よりも、目の前の敵をどう捌くかに全振りしたCo-op FPS。 派手な演出だけで誤魔化している感じではなく、武器の手応えや敵の種類、ウェーブごとの緊張感まで含めて、撃ち合いそのものがしっかり作られています。 [hr] [h2]良かったところ[/h2] [b]・敵の大群を相手にする爽快感[/b] ウェーブが進むほど敵の数も種類も増えていき、気を抜くとあっという間に包囲される。 ただ敵を大量に出しているだけではなく、素早い敵や硬い敵、遠距離から邪魔してくる敵など、それぞれ対処が違うので、ひたすら撃っていればいいわけでもない。 [b]「今こいつを優先しないとまずい」[/b]という判断が常に必要なのが楽しいです。 [b]・武器の気持ちよさがちゃんと違う[/b] ショットガンで吹き飛ばすのも気持ちいいし、ライフルで頭を抜いていくのも気持ちいい。 武器によって敵との距離や狙う部位まで変わるので、クラスを変えると戦い方もかなり変わります。 [b]・Co-opならではのドタバタ感が最高[/b] 一人なら余裕だった場面でも、仲間と一緒に進むと調子に乗って敵を引きつけすぎたり、気づいたら味方が全員瀕死だったりするw 逆に、崩れかけた状況をみんなで立て直してウェーブを切り抜けた時はかなり気持ちいい。 [b]「上手く連携できた」より「なんとか生き残ったw」[/b]みたいな試合も含めて楽しいです。 [b]・敵の動きが意外と怖い[/b] 敵がただの的ではなく、群れで距離を詰めてきたり、死角から回り込んできたりする。 高難易度になるほど雑な立ち回りが通用しなくなるので、武器の強さだけではなく、味方との位置取りや退路まで考えるようになる。 [hr] [h2]気になったところ[/h2] [b]・基本の流れはかなりシンプル[/b] 基本は「ウェーブを生き残る→買い物→次のウェーブ」の繰り返しなので、ストーリーや探索に大きな変化を求める人には物足りないかもしれません。 [b]・後半は敵の物量に少し疲れることもある[/b] 難易度を上げるほど判断量も増えるので、気軽に遊ぶつもりが普通に集中力を持っていかれます。 ただ、このゲームの場合はそれも醍醐味だと思います。 [hr] [h2]まとめ / おすすめできる人[/h2] [b]Co-opで大量の敵を相手に撃ちまくるゲームが好きなら、かなりおすすめ。[/b] ビルドを考えて、武器を使い分けて、仲間とウェーブを乗り切る。 やっていることはシンプルなのに、難易度が上がるほど「ちゃんと考えて戦わないと勝てない」ゲームになっていく。 [b]派手だけど大味ではない。撃つ気持ちよさをひたすら突き詰めたFPSです。[/b] ゾンビの群れに囲まれて、「終わったw」と思ったところからギリギリ生き残る瞬間が一番楽しい。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian*, Portuguese - Brazil, Japanese*, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
| $29.99 |
| 4Kratings |
| 84% |
| — |
| not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Четкая игра
o jogo é bom pq o pyro é o dono do jogo
Сюжет игры как будто про современную Россию: коммунисты отстреливаются от детишек, голосующих за яблоко и либерашек
вечный черный экран, можете исправить
pistoleiro + raiva clt = sucesso de jogo
zombaby
yes
比3好玩又比3便宜
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| — | 9 | 11% | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.1M | 95.7K | 86% | $39.99 | |
| $68.9M | 178.5K | 97% | $29.99 | |
| $69.6M | 58.1K | 80% | $39.99 | |
| $68.6M | 173.3K | 96% | $19.99 | |
| $69.8M | 72.8K | 86% | $29.99 | |
| $70.1M | 390.4K | 99% | $9.99 |