
In KILLING FLOOR 2, players descend into continental Europe after it has been overrun by horrific, murderous clones called Zeds that were created by rogue elements of the Horzine Corporation. 6-player Co-Op & 12-player VS Zed-slaughtering mayhem.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
класс
Fun game
игра очень приятно играеться даже по сей день любителем расчлиненки зайдет
Supreme Fun with friends!! Better than KF3 so far
What do you mean there are classes besides Berserker?
норм игруля на низких 50 фепесов, играется имбово, пострелять зайти можно
112 Hours on the first killing floor, this sequel is overall better in every way, only nitpick for me personally is that the guns don't have the same oomph like in the first game, the melee weapons also suffer the same thing. Besides them, it's a great game for killing time or the floor, too.
Don'[t buy 3.
peam
KA
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian*, Portuguese - Brazil, Japanese*, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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