
Command the skies. Crush the ground. Conquer The Locker. A grand action-adventure where you play as two halves of one legendary pirate — DAVY (Head) and JONES (Body). DAVY commands your flying ship in roguelite sky battles; JONES unleashes visceral first-person combat on the islands.
Modeled estimate, not a reported figure. How we estimate →
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About
In death, the legend of Davy Jones splits in two: the Head that commands, and the Body that fights.
Bound together in a cursed alliance, you must carve your way through The Locker — a pirate underworld shattered into islands floating on an infinite Sea of Clouds.
Fight, fly, and conquer hell itself to reclaim your legend.

Control the powerful, headless body — Jones — and push through everything that stands in your way. Master visceral first-person combat with sword, gun and your own talking skull — Davy — who cracks wise and guides the way.
Explore the shattered islands of The Locker — an open pirate underworld of cursed shores, sunken ruins, and secrets waiting beneath the fog.
Every treasure you claim, every soul you free, and every victory on the ground fuels your might in the skies — because death here is only the beginning.

Command the skies as Davy — the sharp-tongued captain’s skull who never stopped scheming, even after death.
Take the helm of Abby, your colossal living ship — half whale, half war machine — and soar across the infinite Sea of Clouds.
Recruit Officers with unique powers, upgrade your ship, and lead them into evolving roguelite Hunts filled with explosive sky battles and colossal Behemoths.
Strategize, adapt, and abordage enemy vessels as you carve your way to power.
Every victory in the skies strengthens your dominion on the ground — and every defeat only feeds the storm.

Grand Pirate Action-Adventure: A story-driven journey through a surreal underworld that bridges brutal land combat and epic sky battles.
BODY × HEAD: You are both the Muscle and the Brain. Control the headless body on the islands, and command the skies as the captain’s skull aboard your living ship, Abby.
Visceral First-Person Combat: Slash, shoot, and grapple through intense close-quarters encounters using your own skull as a weapon.
Sail Your Living Ship: Gather your crew and command Abby across the endless Sea of Clouds.
Roguelite Hunts: Engage in evolving sky encounters and give Orders to shape each run — tactical choices that empower your crew with unique abilities and upgrades as you climb toward legendary Behemoths like the Kraken.
The Locker: Explore a pirate hell of shattered islands and infinite skies — where death is only the beginning.
Two halves. One purpose.
Grow into power, gather your crew, and conquer The Locker.
Become the legend that hell itself couldn’t drown.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Polish*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Do not let the reviews and discount fool you. The game is abandonned and far from finished. Last news were more than 4 months ago and 0 communication. Nothing here nor in the discord. Bought it at early access release and enven 6 euros feels too much considering what's in there. They suddenly added a roguelite mode even though the main game is not even close to finish. They have no direction and it shows. I will change the review if they update/communicate but right now stay away from it. And I know it is early access but that' s the point. If you want to develop with the community then simply disappear for months it makes no sense.
The hell? I'm looking at the Achievements and everything is glowing gold! Does everyone just but this game and never play it?
I was excited for this game and REALLY wanted to like it but the whole expieriance has been frustrating most of the game has felt like one long tutorial with a lot of bugs that I wouldnt expect such as enemies spawning inside geometry so I would clear an arena and spend ages trying to find an enemy only to have to restart from a save and re do the fight because the enemy was inside a wall or something and unkillable (this has happended numerous times throught my playthough). I have had a few quests bug out leading me to walk around confused for ages only to realise its a bug and restart. Currently I seem to have a bugged quest and am unable to proceed. I have looked up the issue and found this post - https://steamcommunity.com/app/2611170/discussions/0/682988553303540426/ but have been unable to use the advice as I cant remember where the locations they mention are and the map dosnt have the names of the different areas making navigating frustrating and confusing especially with the issues I have had. Im not sure why but all of the youtube playthoughs I have seen cap out at about 3 hours long and dont continue past the part where you get the lure wich I completed a bit ago so im not sure if others have had issues with progression? The gameplay is fun and has clearly been made by tallentaed people but I have found the experience more frustrating than fun and am unable to progress at this point.
It has the heart and loads of potential, but right now this just barely clears the bar for early access jank (I literally fell through the floor mid cutscene lol) Come back in 6-12 months and I'm sure it will be in a better place
not ready yet its still missing too much, this game is going to be super fun once polished
argghh yes it is good, i just wish it was a little more open world
Good idea and potential but wasted due to lack of innovation You are dead, headless and walking through hell or Davey jones locker. You have a sword and 3 pellet shotgun, thats all. The developers have forced the player to melee around and dash and dodge all the time, kinda takes the whole fun out of being a bloodthirsty pirate You have a flying head that is prmarily there for comedic relief, the head doesnt have any attack or abillities. He unlocks doors and gates and pulls treasure chests out fo the ground but thats it realy. No form of attack or weapons or anything, You get a chicken that hints to where you are meant to go by putting up its beak, but the problem is the beak is hard to see and it doesnt stay up long enough. There are real no indications on the map of where to be or go. The map is dark and some lighting issues. How to improve on this game, in my opinion 1. let the head have a gun shooting out of his left eye socket so he can take out flying enemies. 2. Have a indicator of where the quests is, or even have a better placement for the chicken and its beak. 3. Give us more options with weaponry. STOP FORCING MELEE, so annoying. 4. Beter map detail and indication
another great single player potential that was left abandoned since 2025 , .... no one has heard from the devs ever since .
Game play is boring. Story is lackluster. Combat is clunky and unrefined. This game could be cool but it needs an overhaul
I had to put up some support for this fun imaginative Indie Game! My Favorite YouTubers just posted a video review of this early access Banger. https://youtu.be/j3NQgugHs6k?si=vDXFg2N1HYtXjhCb
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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