
This game is currently going through a major revision and a public playtest. Please see store description 2-4-2026
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About
The default branch is not the current / correct version.
I want to confirm the game is stable before making the full release official.
If you are interested in testing the new version of the game, please message me on Discord - Link in store description
Wishlist if you prefer to be alerted when the official version is released.
Thank you for being patient while I get this sorted out.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you are a lurker, like I am, then this is the review for you. This game is made by a duo, two people. What has been achieved here is rather impressive with the amount of systems they have in place. From having a reliable Desktop and vr mode, to the humble animation of eating something, there are many things going on under the hood that many may miss. Sure, there are going to be bugs especially since this has just recently released on early access. Early access is meant to be a time to support the development, and to directly help shape the game. This game is no exception, the developers are wonderful human beings, who listen to you and genuinely enjoy spending time with people. One of the most impressive things I've seen these devs do, is on a few occasions, invite those who have negative experiences to the discord to chat about where the problems lie. These devs acknowledge there are problems and acknowledge that feedback is one of the more important tools in their toolbox. I see these devs going a long way with the attitudes I have observed thus far, even before I directly engaged with them. The game its self is extremely fun to play, there are small problems and annoyances, however none of them game breaking. There is in game local area voice chat. The game has quite a few game play loops, get lost? need to find your teammates? Use a flare gun, preferably at night and hope someone saw it. Need loot? Hungry? We better stop by these houses. Out of fuel? Guess we are hoofing it. Out of ammo? Run or break out the knife/axe, don't have either? You got fists don't you? The experiences I have already experienced in the 7 hours I have played, have been nothing but an enjoyment in VR and Desktop modes. I would highly suggest the game is played with friends, and if you have no one to play with, come by the discord. You'll find a link in the news section. Support these devs, they deserve it with how much passion they have for the games they make. EDIT: Grammatical Corrections.
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Languages: English**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Putting a Negative review for now only because Steam has no sideways thumbs. There is definitely potential here, but the potential of this game is being barred by a very concerning lack of design and polish that will require further time in the cooking pot before they can get addressed. This is by no means a negative against the devs. They are supposedly a two-person team working hard to develop this game to achieve the goals they want. I just cannot recommend this title at this stage, but I would say that the potential and the interaction the devs have been making with the community might be justified enough for you to put some money in to fund the development. So what about the game? Currently, the game feels very much like an improved student showcase project done in game school utilizing store assets to create something. Its better than the countless effortless asset flips on steam at least, but there still requires a LOT Of improvements and features for this game to be worth 15 bucks. This might sound harsh, and admittedly I have not played enough of the game to know it very well indepth, but I have spent enough time in game to get a gist of what is going on. The game as it is, exists as two seperate experiences - VR and Desktop. While it is no doubt VR was the target focus of Alien Dawn, the current iteration of VR has very un-intuitive controls. Backpacks and Vests are two seperate item containers, and trying to manage them requires you to fumble with both of them trying to slot your items into pinpoint precise circles, failing which to do so will drop the item and require you to bend over to pick them up. There is an auto pick up and store option, which often fails and there is no cue or understanding as to why. Did I just out of the slots that hold that type of item? How do I tell? Meanwhile, playing on desktop mode (pancake) is a very different set of issues. You can easily tell that this game is made for VR because playing on pancake a lot of things don't work as they should in a traditional game setup. There is a hotbar now and assigned keys, and mouse1 automatically uses items, which is always good, but the game still tries to implement the fiddling of bagpack which was already a problem in VR, and now made even worse in desktop mode. There are a few solutions but I won't discuss them here as this is an impressions review not a feedback thread. As for the general gameplay, its a mixed bag. The concept, the overall high concept, is really good. We don't have enough open world games on VR, much less so coop games with replayability built in mind. The thematics are unique enough. Sure, its still zombies, but when you see the UFO and Grey Martian looking dudes come out at night, it is interesting at least. The sounds and ambience are pretty great actually. At night there is a general sense of fear when you hear the alien sounds and the darkness is so foreboding. However, the world design is quite a letdown. First off, there are no unique landmarks that are important in open world games for pathfinding. In Half Life 2, we see the Citadel as a towering landmark that acts as a compass and a orientation guide. In other games, mountain ranges, unique cliffs, cities often provide visual landmarks that let you know where you are even without using the map given enough knowledge. None of that exists here. Everything is designed on a flat axis plane and sometimes you get a slight depression with structures below, or a river, or a small abode. The entire map is a span of vast empty nothing, just rolling green fields and trees, and then the occasional farmhouse that is recycled throughout the map. You don't know what loot is inside them, because everything is so random nothing is ever a tactical decision. A house can have no food, just machineguns laying around. You might find a grenade launcher, but near it are rifle magazines. And this is because there is really not much variation of structure. Almost every loot spot is a repeat of the same farmhouse/whitehouse or military area you just visited minutes ago. There are fast travel points, and these aren't even attached to any unique feature or structure. Why is a random grass patch beside the road a fast travel point?? Every spot on the map looks exactly the same, except with a slight variation in how things are arranged. Buildings are singular models and many of them cannot even entered, you can even look at the missing windows and see the insides of the building (Unrendered walls). To get around the map, you require vehicles, which are randomly scattered. There is just so much empty space, and repeating patterns, that there is not much reason to choose to explore one area over another. More interesting POIs and better wayfinding would go a long way if a rework is ever possible. Maps need to have more flair, more character. Have distinct areas of the map that offer different playstyles and objectives. Increase height variation and let the player notice these peaks from far away to aid in navigation. Guns feel floaty and too much like toys. Enemies are just unpolished generally. Their attacks are too fast without the animation to match, and melee is quite redundant because you take so much damage just trying to melee in desktop mode. There needs to be more guidance on what to do in game. Now, all this said, its not exactly a bad game. I don't think the devs are trying to make a low effort scam. But as it is, there still needs a lot of work. If anything, the third person desktop mode and the VR mode itself are great areas of potential to work on, and with a redesign of the map, more objectives, better loot distribution and polishing, this game would be pretty decent. I wish the two devs all the best. This review sounds really critical, but they are things a normal player would definitely notice if they are not from the game industry and understanding of development troubles. Buy to support development, but not to play a game yet as it is still very WIP. There is a LOT of potential here, and with enough work, it will be a good VR game.
Edited/Update: I had a lot of fun running with the developers (Christian and Jes) the day after writing this review :D We completed my first (and currently only) escape. I've been playing it daily ever since, determined to stay alive as long as possible before completing a second escape. I've made it a few days. I just wanted to say this is a really unique game and if I may add a suggestion, I would really love to pick up the enemy heads after shooting them off. I've seen numerous basketball courts around the map and it would be a healthy pastime. It'd be better if I could put them in a backpack but I won't push it. I won't push it. You're the best. On Quest 2: I've played this a little and started with the demo. It's a work in progress but leaning way more towards being a complete game. The maps are huge and I can't seem to get past the first night alone. After hosting and searching for sessions, I've found that it's best to host and hope for the best as of right now. It's a nice surprise when new players jump in and for the most part, they're excited to learn all of the Virtual Reality controls or a Non-VR run through. The last map I played was really fun. I found the in-game physical map (which is the first objective and puts into perspective how big this map is) and an ammo station (second objective) where I found an LMG, heals, etc. It was late at night and after stashing everything, an alien beamed down not far from me. Within seconds I was rushed by a bunch of zombies I could barely make out. It was a terrifying virtual experience where I died quickly and wanted nothing more but to play another match. Issues: When the backpack is filled with guns, ammo, hatchets and such, they tend to get in the way of my view while I'm walking around (While sitting). I've found a few ways around it like leaning back a little but, not really sure what to do about that. Also, It's a struggle with driving and flying vehicles. Most vehicles I can't figure out how to get them to work. It doesn't matter if I put gas in, use the wrench, etc. Maybe I just haven't played with it enough but I see the PC play-through and getting into vehicles and taking off looks like cake in them. Some things I liked: The force-pull items to backpacks feature made a big difference. I like not having to bend over every time I see an apple. I also haven't had any issues with the controls whatsoever. Free motion movement and the smooth turning camera are essential in my opinion and the options menu lets you adjust everything. The guns feel fairly realistic and enemies attack rapidly, forcing you to quickly react and at times, end up throwing swings, and it works :) Food is plentiful and stamina is low. It's a challenging and well put together game really. Keep up the good work. I would recommend this to anyone and my hope is that more people will play this.
Alien Dawn bridges the gap between VR & Desktop players in this sci-fi action multiplayer game. While this game was designed with VR in mind first, VR adoption by a large percentage of people still has a long way to go. That is why it is so important to include a Desktop mode that is just as fun as the VR version along with parity of the VR player features. If you're a VR player looking for a game to enjoy with your friends that have yet to adopt VR, this is it.
[h1]Experienced on the Meta Quest 2[/h1] You can view my initial impressions review & gameplay here: https://youtu.be/QpfVfnOdqbI I bought this during the Steam Survival Fest for only $1.39 USD. I think at that price, this game is a good deal. It definitely has its problems and there is a very good reason it is 90% off. However, you're also not likely to find better VR experiences at this low of a price. This is a dumb, silly, mindless arcade survival FPS. It was made by a 2 person dev team. It's in Early Access and needs lots of polish. However, it can be fun, as long as you can look past the jank. I had fun. If you're expecting 7 Days To Die type quality survival experience, you're going to be greatly disappointed. But if you're happy with the budget, B-movie, arcadey version of 7 Days to Die, then you'll probably enjoy it. Game is running on the Unreal Engine. On my RTX 3080, I was getting steady 90 fps. I did not experience any serious issues or bugs. However, the game was overall very clunky. The inventory system in particular can be frustrating to deal with. The enemy AI is very dumb. You do have full locomotion & smooth turning available. You can play seated or standing. There's lots of weapons & melee as well. It is best played with online coop with friends. [b]90% Off Sale Price Rating 7/10. Normal Price Rating 5/10.[/b] [quote]If you enjoyed my review, please consider joining my Steam Curator Group. You can join here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
“Alien Dawn” on Steam is a PC action sci-fi FPS with elements of a zombie survival game. I’ve enjoyed playing because game-play is satisfying and easy to pick up and it’s super fun to play with other players. I play in VR and character/weapon/gun selection is on point and expansive. If you like selecting cool weapons, Alien Dawn has it's fair share of them. The game feels immersive with various landscapes and really cool caves, highways and mountains. Expect a dark, moody feel especially with ominous music. Be careful, zombies, wolves and aliens with UFO's are out to get you. I feel a sense of accomplishment when we're loading into the rescue chopper for a dramatic escape. The developers are consistently updating and improving the game and I’ve even seen some of my suggestions implemented right away. As a player, there is no better feeling than knowing your input matters.
Love this Game! I have been playing it since the first early access and I am impressed how far it has come so fast. The developers are super responsive to my feedback and fix things that I find. Playing with a bunch of friends is super fun. I love the giant spaceship overhead and the VR controls are smooth. The really cool part is how they are making the game so it will automatically give you cinematic shots. That way when I am recording on my end I don't have to make a bunch of edits and it kind of looks like a post-apocalyptic movie. There are some bugs in that feature still but they seem to be building it out and improving it. It's a steal of a game for $14 and the fact that I can play in VR and my Best friend can play on a PC... Dumb pandemic, he can't get a VR headset due to supply chain right now so playing on desktop with me in VR is cool.
I played about 20 founds. I died every time. Very challenging. So i hosted a server and had some friends in. I died some more. It was fun as hell though. Dying with friends is always more fum. I will win solo. Soon. .Maybe. Fun game check for my server and come on in. RV
Wouldn't buy in its current state if you intend on playing VR. Couldn't get multiplayer to work. My friend would connect and I could hear his voice in game for a second but then he wouldn't be there. Wouldn't show in the player list either. Also when setting a password for online you have to do it from the desktop version then close out and launch from VR, pretty tedious, early access isnt an excuse for leaving out basic UI for VR either IMO. Gunplay is just clunky and horrendous. Needs way more work before asking for people to pay for this game, even as an early access. Desktop might be okay I didn't try that much but VR is a no go.
The game is definitely a work in progress really hard to play on index when my hands dont align to the actual location and the controls become very clunky to make stuff work with index controllers
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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