
Jump, shoot, and throw a lot of barrels in this self-contained FPS boss fight against a massive tornado.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
In this self contained FPS boss fight, players will use a dynamic movement system to navigate the scores of rubble orbiting an enormous tornado. While dodging falling debris, cyclones and lightning strikes, players will hunt down explosives to hurl into the tornado, then blast them with a shotgun to deal massive damage.
With a rough completion time of around 30 minutes, this game is designed to offer a brief and exciting challenge to FPS players new and old alike!
An unprecedented storm has gripped the region. The Weatherman, premier meteorologist for Channel 27 News, returns to his workplace to prepare for the worst. From the west, chaotic winds begin to converge...
Move, jump and ground slam to propel yourself further
Pick up, throw and blow up props, crates and barrels
Wander around a detailed office environment
Simplified control scheme with controller support and full rebinding options
Difficulty settings to welcome FPS newcomers and veterans
Sodas in the break room
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] 2026 Bucketlist [/h2] : Fight a Tornado while B-Hopping around on Floating Rocks -> [b] Check [/b] ✅✅
⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⣀⣤⣤⣤⣤⣤⣤⣤⣤⣀⣀⡀ ⠀⠀⠀⢀⣤⣶⣿⣿⣿⣿⡿⠿⠭⠤⠀⠀⠀⠈⠉⠉⠙⠛⠷⣦ ⠀⠀⠀⣾⣿⣿⠟⠋⠁⠀⠀⠀⠒⠒⠲⠶⠶⢶⣶⣶⣤⣤⣤⣿ ⠀⠀⠀⢻⣿⣾⣿⣿⣿⣿⡿⠶⠶⠤⠤⠀⠀⠀⠀⠉⠛⢿⣿⣿⣿⣦⡀ ⠀⠀⠀⠘⣿⣿⡿⠋⠉⣀⣀⣠⣤⣤⣤⣤⣤⡄⠀⠀⠀⠀⣿⣿⣿⡿⠃ ⠀⠀⠀⠀⢹⣿⣴⣶⡿⠛⠋⠉⣁⣀⣀⣀⣀⣀⣀⣀⣀⠰⣿⠋⠁ ⠀⠀⠀⠀⣾⣿⣿⣏⠀⠀⠀⠀⠈⠉⠉⣉⣉⣿⣿⣿⣿⣿⣿ ⠀⠀⠀⠀⠉⠛⠿⢿⣦⡀⠀⠀⠀⠈⠉⠉⠉⠉⢉⠉⠛⠻⣿⡄ ⠀⠀⠀⠀⠀⠀⠀⠀⢈⣻⣶⣶⡶⠿⠟⠛⠛⠛⠛⠛⠛⠛⢿⣿⣶⣦ ⠀⠀⠀⠀⠀⠀⠀⠘⠛⠛⠻⠿⣦⡀⠀⠀⠀⣀⣀⡀⠠⣤⣸⡟⠋⠉ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣈⣻⣦⣤⣤⣄⣉⣛⣿⣿⣿⣷⣄ ⠀⠀⠀⠀⠀⠀⠀⠀⠂⠈⠉⠉⠉⠉⠙⢿⣍⠛⠛⠻⠿⣿⣿⣿⣿⣷ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠻⣧⠀⠀⠀⢀⣿⣿⣿⣿ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹⣇⠀⢀⣼⠿⠟⠛⠉ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⠀⠚⠃
This is what living in the Midwest is like.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kill the Twister is a small-scale first-person action game developed and published by Jakob Vidal that embraces a wonderfully ridiculous premise and builds an entire experience around it. Instead of fighting monsters, soldiers, or aliens, players are tasked with battling a gigantic tornado. What initially sounds like a joke quickly reveals itself as a clever gameplay concept, delivering a short but memorable experience that understands exactly what it wants to be. Rather than stretching its ideas across a lengthy campaign, the game focuses on a single objective and executes it with surprising confidence. Set during the 1990s, the story follows a television weather forecaster who finds himself facing an unprecedented natural disaster. The game never takes itself too seriously, and that sense of humor becomes one of its greatest strengths. The absurdity of confronting a tornado head-on gives the adventure an immediate sense of charm. The narrative exists mainly as a framework for the action, but it successfully establishes a playful atmosphere that makes the entire experience feel unique compared to conventional shooters. The core gameplay revolves around a large-scale boss encounter against the destructive storm. Players must navigate a chaotic environment filled with flying debris, dangerous obstacles, and environmental hazards while searching for ways to damage the tornado. The battlefield constantly changes as objects are pulled into the storm's path, creating a sense of unpredictability that keeps players alert. Even though the game's premise is simple, the dynamic nature of the encounter prevents it from becoming repetitive. Movement is one of the strongest aspects of the design. Running, jumping, and using ground slams allow players to quickly traverse the environment while reacting to threats from every direction. The controls feel responsive and encourage constant motion, which is essential when facing a force of nature that never stops moving. As players become more comfortable with the movement mechanics, the battle begins to feel increasingly fluid, creating moments where dodging debris and positioning for attacks become genuinely satisfying. Combat is intentionally straightforward but cleverly integrated into the overall challenge. Players collect explosive barrels scattered throughout the environment, launch them toward the tornado, and then use a shotgun to detonate them at the right moment. This creates a simple yet entertaining gameplay loop that blends action, timing, and positioning. The mechanic remains engaging because the tornado itself constantly interferes with plans, forcing players to adapt rather than relying on a predictable routine. One of the most impressive elements of Kill the Twister is its understanding of pacing. Many indie projects attempt to justify their existence through excessive content, but this game chooses a different approach. The experience is designed to be completed in a relatively short amount of time, and that decision works heavily in its favor. The central idea remains fresh throughout the entire adventure because the game concludes before its novelty can wear off. Every mechanic introduced serves the main objective, resulting in an experience that feels focused and efficient. The presentation complements the gameplay well. The office building setting provides a surprisingly entertaining arena for the confrontation, filled with destructible objects and environmental details that reinforce the game's lighthearted personality. Watching furniture, debris, and miscellaneous items get swept into the storm adds visual excitement to the battle and helps sell the destructive power of the tornado. While the graphics are not pushing technical boundaries, they effectively support the game's creative premise and energetic atmosphere. Accessibility is another area where the game succeeds. Difficulty options, controller support, and customizable controls make the experience approachable for a wide audience. Players who simply want to enjoy the spectacle can do so without frustration, while those seeking a more demanding challenge can increase the difficulty and test their skills. This flexibility ensures that the game remains welcoming despite its unusual concept. Of course, the focused scope also creates limitations. Players looking for extensive progression systems, multiple stages, deep customization, or lengthy campaigns may find the game too brief. There is little variety outside of the main tornado encounter, and the experience relies heavily on players appreciating its central gimmick. However, these shortcomings feel less like flaws and more like consequences of the game's deliberate design philosophy. Kill the Twister never pretends to be a massive blockbuster; it aims to deliver one entertaining idea as effectively as possible. What ultimately makes Kill the Twister stand out is its commitment to originality. In an era where many games chase familiar trends, this title finds success by embracing a bizarre concept and developing it into a complete experience. The combination of fast movement, environmental chaos, humorous storytelling, and an unconventional boss battle creates a game that is easy to remember long after it ends. It may be short, but it leaves a stronger impression than many larger projects because of its creativity and confidence. Rating: 8/10
Honestly... one of the best gaming experiences I have ever played. Really just a breathtaking experience. The graphics are top notch, the
i busted a little when the twister said "harder"
Twister II: Revenge of the cows.
10/10, I liked the ending, fighting the tornado, and getting that special weapon at the end, would play again!
Gonna be honest this game was a bit rage inducing but honestly a blast! I really enjoyed the gameplay but God ♥♥♥♥ the whirlwinds as they killed me the most compared to everything else. I didn't expect Satan's twister at the end but even though I got pissed I enjoyed it. Can't wait to see what other ♥♥♥♥♥♥♥♥ (supportingly) the dev makes
Twister? I hardly know her!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.