
A collection of original and unique first person shooter games with 180+ levels across 14+ playlists. Climb the leaderboards*, watch recorded replays and hunt down secrets in this fresh new Lovely Planet experience.
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About
A simple FPS platformer, Lovely Planet Remix offers a variety of different shooter game experiences, each with its own unique gameplay.
Classic - The original Lovely Planet experience. The Gun-Ballet you know and love!
Jelly - The infamous wobbly "Noodle Gun"!
Tunnels - Quickstep to dodge bullets!
Tactical - No mid-air control, snappy movement and shooting!
Mountains - Double jump to evade fire traps!
Blink (NEW) - 💥👈👉💥
And more!
[*leaderboards are disabled until further notice, sorry!]
Dedicated leaderboards with replays, learn strategies, claim the top spot and show off your skills!
Play through entire playlists with limited lives in Arcade Mode!
Find secrets and unlock achievements
Lovely Planet Remix extends the original game with a variety of drastic variations that impose restrictions like no mid-air control, no jumping, slower movement & bullet drop among others in the vein of older retro shooters with non-standard control schemes, some of which are designed intentionally to be unwieldy, cumbersome and annoying to play by modern standards. Please try the demo to sample the different styles before purchasing the game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Spanish - Spain, French, Italian, German, Simplified Chinese, Czech
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's more Lovely Planet which is already enough to recommend it. However, this time it comes with a bunch of different gameplay styles like no-shooting-when-in-the-air or a noodle gun and all of them do their job - most of them are just fun, jelly mode isn't exactly fun but it does a good job of offering a challenge. Overall, it's the best and most polished (and most difficult) game in the series and for 10$ it's a steal.
This is a frustrating review to write, because at a base level... this is more Lovely Planet. And I love Lovely Planet! But... man. Some of the obnoxious level design quirks that had started to bubble up in LP2 came to a full boil here and kinda ruined large swaths of this game for me. Okay, so, first off, a quick ranking of all the game modes, from worst to best. Jelly: I mean, duh. This mode is intentionally designed to be obnoxious. I don't know why there are three level sets. I don't think it would be too bad if not for how unlikely it is you'll ever be able to accurately judge where your shots end up during jumps, and boy howdy does the game want you to make a bunch of annoying air shots from like the middle of the second playlist onwards. Between the fixed jump arc, the lob shots, and a general lack of clever level design... yeah, not much fun to be had here. Fortress: Jelly is the only all-around awful mode but this one's not... great. The three shot spurts make aiming harder, especially in movement-heavy levels, and the dash doesn't feel great - especially upwards movement, where I often got caught on cliff edges. There's also a lot, a LOT, of gotcha traps here that just feel unfair. The first set felt way harder than the second set, though, and I mildly enjoyed this as a whole. Tunnels: Oogh. I want to like this one but this mode is where all the game's worst level design traits come into play - more on that later - and for whatever reason, this mode also tends to have exceptionally tight time trials mixed with its uber-fast gameplay that make it unquestionably the hardest mode in the game. Like, Tunnels 2-1 for example requires around 50 shots in something like 26-27 seconds? If most enemies didn't take three shots and the gameplay wasn't so aggressively twitch I might've liked this one but this is LP2 Abyss-levels frustrating to me, nearly quit during the second set of levels. Cascade: The newest mode, and probably the most forgiving and slowest-paced of them all. Like, a bit trial and error based but not... suuuper hard (yet). Not particularly fun though but it's inoffesnive. Beach: ...gotta be honest, I always forget this mode exists. It's just not got much going for it. No jumping leads to very basic level design, lob shots are back and as annoying as ever, but at the same time it's not particularly challenging by the game's standards, it's just... there. Tactical: Functionally halfway between Mountains and Jelly, with a faster-pace and faster shots mixed with no air shooting and fixed jump arcs. Generally fine, even gets pretty clever in the third set, but I'd never pick it over Classic or Mountains. Blink: This is a funny gimmick and super fast-paced in a way that doesn't grate because the levels tend to be over so fast. Probably the most unique mode and if I were to pick a mode that needs a second level set it'd be this, but on the other hand... what more -can- you do with it? Classic: Boring to say but obviously the bog-standard lovely planet gameplay is gonna be some of the best. It's not peak lovely planet and there's one reeeeally long level in the second set that should've just been split in half, and it takes until the third set for clever, interesting level design to emerge, but at its core it's... well, solid lovely planet gameplay. Mountains: Probably the least divergent from the "classic" style in that the only changes are faster bullets and a double jump but boy howdy if a third game is made please base it entirely off this one. Faster but not too fast gameplay, harder but not too hard challenge, tight but not too tight time trials, long but not too long levels. I used single levels of this playlist as rewards for clearing other, less fun playlists because of how much I enjoyed it and specifically saved the last level here for the very last level in the game I completed. More, please. ...yeah, so when I only start really enjoying maybe the last 3-4 of the various gameplay styles, that's already a problem, but aside from the wholly malformed Jelly mode, I think they all have potential. It's just that the level design is... problematic. For one, it's just, on the whole, a lot less clever. There was a tangible evolution of the base gameplay in each world of the original - apples to test your accuracy, homing bullets to test your crowd control, swamp fog to test your speed and reaction time, and the sheer puzzle madness of mountains that made it feel like an entirely different game. The only two playlists that encroach upon the cleverness of LP1 Mountains are Classic 3 and Tactical 3. Something like 20 levels out of a total 200. Apples, also. Are just used in worse ways here. Rarely in the first game would you have to do a long, semi-blind apple shot, and often whenever you did, either the level would be really short or it would be one of the first shots in the level. Dozens of levels in this game require either multiple hard apple shots (Jelly is notorious about this) or place a particularly difficult apple shot right near the end of an already too-long level, which. Level lengths. The longest level in the first game still clocked in at under 30 seconds, and it was a village level. Where, as the game got harder, more demanding, levels generally got shorter, with only a handful of Mountains levels even breaching 20 seconds. 25-30+ second levels are the norm in a lot of playlists here, and with how much denser the levels are with stuff to do they tend to feel even longer than that. Tunnels 2 is the most egregious but it's present in almost every single game mode to some extent. It feels a lot more like what made Abyss so awful in LP2 - an overcorrection to a supposed difficulty problem by just, making the levels have more stuff, instead of designing harder, tighter challenges. A fifteen second level with five hard shots is not half as hard as a thirty second level with ten hard shots, it's about 20%, maybe even 10% as difficult, because you have to keep repeating that same hard first 15 seconds to even get a shot at the second half. There were a few long levels I spent upwards of an hour trying to ace, only for the next, much shorter level to take me a few minutes. There's just no difficulty curve, even within playlists or game modes. Jelly 2-5, the hardest level in the game. Tunnels 2-3, the second hardest. Tunnels 2-1, the third hardest. That one really long Classic 2 level, probably the fourth hardest just on sheer size. There's also, just. A lot more gotcha moments and trial-and-error in general. The lookahead is back but it's not gonna help you with the abundance of moving blobs, it's not gonna let you know when and where apples are going to fire, some apples even hidden in water/lava in tunnels 2 for added effect. You learn levels by grinding through the early parts to get a chance to peek at the second half, which, again, doesn't feel good at all. Oh, and, the secret stars. Uhh. Screw right off with the Arcade mode stars that are 8, 10, /15/ levels deep into the middle playlists. Classic 2-15, has an arcade mode star. That's not cool. That's way too much moderately difficult level to get through all for just one single star. Also some of the hidden stars I have no clue how anyone found. I used a guide for them. Sue me. I will commend the game for having some good ideas and I proooobably enjoyed more levels than I didn't, but the bad ones stick out in my memory way more than the rest. And you're certainly getting your money's worth here - something like 200 levels, double the size of the first game for just over the same price - but, again, the quality isn't there... the game is still being updated fairly regularly even a year later, from what I can tell, the soundtrack's probably the best in the series, fundamentally I see the core of a good game here but the level design just... really lets it down, man, and that's a shame as a long-time fan of the series.
One of the better purchases I have made in a while. Certainly worth the asking price. "Lovely Planet Remix" adds a bit of a spin to the regular "Lovely Planet" experience by adding multiple different game modes which come with changes to the shooting and movement mechanics. Nothing feels out of place though. The entire game screams "Lovely Planet" and it's basically just an upgraded and expanded experience of the original. It carries a very polished feel. I especially am a fan of the in-game leaderboards which got a MASSIVE upgrade by adding a replay system! You can just open the leaderboard and then look at how anybody with a fast time went through the level, easily helping you beat your target time. You might need that help considering some of the modes require a fair bit of practice to get the hang of (looking at you Jelly). But after having played for a bit, I enjoyed the extremes even more than the regular experience (which is already great). If I want to challenge myself I play something a bit harder, but if I want to relax I have that choice as well. It even gives you an incentive of getting good at one particular playstyle, by giving you a leaderboard for entire playlists. Playlists are usually around 12 levels of a particular game mode, with the later playlists being more challenging. The game has a polished feel and offers gameplay mostly for people who like a bit of a challenge. Trying to improve your own times enables almost unlimited replayability to competitive players. But it also offers a nice variety of different playstyles, which could help you with future purchases, after you know what mode you had the most fun with. And for the explorers out there: It got secrets. A lot of them. P.S.: This game has an absolutely fantastic soundtrack. As good as the gameplay is, the soundtrack is probably even better. I really encourage picking this game up. One of my favorites.
Try Tunnels
Great fps with a lot of variation in mechanics. including some stuff I've never seen before. High recommend especially if you've played the other games in the series, this is like an evolution of the same gameplay.
this juice bangin yo
(ベータ版で9時間ほど遊んだので表示されている記録時間より長く遊んでいます) 可愛らしいローポリの世界観が特徴な一方で素早く正確な操作を求められるハードさもある死にゲーのFPSアクションシリーズの内の一作。 敵を全て倒し、ゴールに入ったらクリアのステージクリア型。 最初こそ死にまくるものの、敵や仕掛けの位置・挙動は毎回同じなのでプレイを重ねるごとに上手くなれる。そうしてクリアした時の達成感やスムーズに進めるようになった時の爽快感が魅力的です。 今作ではステージごとに操作性が変わるという新要素があります。その種類は ・こちらの弾が速くなるが空中で操作が効かないTactical ・ジャンプが封印され弾に重力が少しかかるOcean ・[b]空中で操作が効かず自分の動きに合わせて銃口がブンブン曲がる上に弾に重力が大きくかかる[/b]Jelly など癖が強いものが多く、これらの操作をどれだけ上手くできるかもゲーム性の一部になっていて、今までよりもゲーム性のバリエーションが多くなってとても面白いです。 難易度は今作では高めとなってます。特に難易度の上昇ペースがかなり早いのでシリーズ経験者か中~上級者向けかも。(初心者は2を遊ぶことをお勧めします。)ただその分難しめのステージが充実しているのでやり応え十分です。 また、今作から事前にステージを見る機能が無くなった代わりに他の人のリプレイが見られるようになった。タイムアタックやステージ攻略の参考にできてとても便利です。 BGMについては書くことが二点。一つは今回の作曲はシリーズおなじみのCalum Bowen氏ではないこと、もう一つはそれでもBGMのクオリティは高いということ。ゲームの雰囲気に合っているし非常にキャッチーな曲が多いです。 (気になる点) ・操作の癖が強い 今作の変わった操作性は人によっては楽しくないと感じることもあり得ます。これについて開発者は「現代の基準で遊ぶとやりづらく感じるように出来ているので、購入前にデモ版を試してください」と言っています。 ・隠し要素が残念 前作までの隠し要素は特別なオブジェがあったり隠しステージに進んだりしましたが今作は星があるだけなので味気ない。その上かなり理不尽で、しらみつぶしに探さないと見つからないものも多い。わざわざこれを探したいと思う人はほぼいないと思う。 ・変な日本語要素が少ない ゲームプレイには影響はない。でもちょっと寂しい。 総評 過去最多の150ステージでゲーム性も幅が広い良作。シンプル系の死にゲーが好きな人に特におすすめ!1000円に見合うクオリティがあるゲームです。気になったらまずはデモ版で遊んでみましょう。 4/4(非常におすすめ)
Overall Score: 8/10 Solid, cartoon fps game that has a simple requirement of killing all the enemies, and getting to the end. Quite cool how this game expands on the previous games with new modes and mechanics to figure out and optimize. I would recommend this game to pretty much any fps fan, especially for it only being 5 dollars. Keep in mind though that there are a few worlds where execution is quite high like tunnels or jelly, and it might turn casuals off. Also if you care about 100% the secrets are a bit grindy.
Remix is another installment of the lovely planet series, and to me it is the prime example of overcooking something that should've been simple. Gameplay we're back to basics and each level set follows a new set of rules, be it a type of gun firing, physics of the gun, whether the player can jump, the variety in the modes is definitely there, but the lack of a solid tutorial explaining these oddities lets the game down immensely, like i didn't realise there was a dash jump in fortress levels for a decent amount of time and blink was very confusing to udnerstand at first why i had random deaths, the time trial and 100% accuracy requirements work well for this game although the arcade modes feel very sloppy and thrown in without much effort since they're not really required apart from collectables, and that's where this game completely dies, they are absolutely abysmal and some of the worst collectables i have ever seen in a game, they are untracked, hidden, sometimes forced to be collected in arcade mode and just generally awful in every way, it didn't add anything so don't include it; and its a shame because the base game is great but everything else really lets it down and ultimately was enough to sour my entire experience. Graphics wise everything is a major improvement, the effects feel smoother and everything has a better cleaner style to it, pretty neat improvements on the simplistic style it already had maintained for a good while. Music wise is alright, i feel it got too branched out and because of it none of the tracks stood out at all, i miss the days of lovely forest in 1 and 2 being very outstanding tracks, and instead i found myself shutting it off and listening to something else. Also the dev keeps updating the game adding new things that really cross a line and anger me slightly, adding new achievements that remove someone's 100% completion is kind of annoying unless a fully pledged package is coming like isaac or something, also the UI updates are very clunky and didn't need changing, if it aint broke, dont fix it. Overall a solid base game for the return to the base style of lovely planet games but extra oddities were enough for me to feel like the series as a whole wasn't worth it, i honestly thought they were indie classics but i hate to say it, i feel the series as a whole is not upto par quality wise and this game was that tipping point for me.
Bullied developer for feature and he actually added it. 10/10
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