
Kill The Music is a Rhythm Action Roguelite about defeating hordes of enemies with musical instruments.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
CHEER UP!
we need chinese, cloud save. 我们需要中文,云存档。 202606,steam,steam掉卡掉物抵扣,它处自定义包入的本体约15元。 爱人如己,目前就这,看以后追评。
I like the concept and the difficulty curve and it's well enough polished to earn my thumbsup, but with a big warning attached 'cuz if you suffer from sensory overload like I do at times, this game is NOT it (yet, supposedly they want to address this during december). There is no settings for opacity, to tune down saturated background colours, messy glow effects on the irrelevant background, or to make projectiles stand out from it. The colours and the background at times are enough to make everything blur together for me. What is supposed to make me want to listen to beat and music just turns into visual noise that's painful to look at.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR : What an incredible find, this game really is something special. Kill The Music is a roguelite rhythm bullet heaven game, inspired by the likes of Hades rather than Isaac or Noita, this means some elements of permanent progression (through fragments you mainly acquire by winning a run), and a toned down version of the crazyness that some lucky Isaac runs can bring, though I feel like the game does get a quite a bit more hectic than roguelites like Hades (which I think is a great thing!) The game's core concept is fairly simple, similar to Hi-Fi Rush, dodge the bullets and enemies, and click on the beat to do damage. Every beat you time your clicks right, you build up combo, though though the game is kind enough to let you mess up, mistiming a beat only brings down your combo by 1, rather than resetting it entirely. If you're overwhelmed or focused on dodging, simply not hitting the beat at all is okay too, you just won't build up combo. This makes it so that you're never penalized for just focusing on dodging or collecting stuff, you just are heavily rewarded when you do lock in and become one with the music, which is great for less experienced players! (which I am NOT a part of B) ) You got 12 different characters, each with their own instrument that behaves differently and changes how you play the game, and 10 run difficulties that slowly ramp up making everything a lot crazier. Alongside that, you can configure the rhythm aspect of the game to what you feel comfortable with, or just what's more fun for you (double time is SUPER fun and allows you to do some crazy stuff with upgrades!!) Speaking of upgrades, the upgrade system is pretty intuitive, though it's hard to clearly understand what will and won't be very powerful depending on your build. The upgrades also allow you to get multiple instruments at once, letting you use all of their respective attacks, or lock in on one specific instrument with the Solo mechanic (though I won't expend on that) I haven't played a lot yet, but there seems to be quite a fair bit of unlockables, bringing the total amount of upgrades to well over a hundred. Each time you clear a difficulty for the first time, you'll also get a cutscene, stitching the story of the main character together overtime. My biggest issues with the game so far are a general lack of visual clarity, with a ton of objects overlapping each other (though I think that's expected both for bullet heavens and roguelites), alongside some confusion towards the more exotic mechanics at first, though I will note the tutorial didn't work for me (nothing happened after I started following the rhythm), so stuff like double notes, bursts, solos, held notes, etc.. weren't explained until I paused the game and just read the tips given at the bottom. Overall, it's an absolute blast as a fan of both rhythm games and roguelites, I OVERWHELMINGLY recommend this, no questions asked! EDIT : ALSO THE CHARACTER DESIGN IS AWESOME
I haven't gotten super far yet and will update when I do if anything changes, but I gotta just throw it out there that this game oozes so much style that I personally am in love with! I do wish there was more to do with the rhythm than keeping a tempo, but as it is it still feels more satisfying to keep this beat than similar games with more involved inputs. I have to lend that to the music hitting just right. So far the "boring" roguelite upgrades (+% bonuses and such) seem to be relegated to the rewards for selecting a higher difficulty, while there's always something neat going on with the actual stage completion rewards. I did two quick runs and won both without too much issue I think, so there may be an issue of difficulty balancing in the end, will update. I personally pulled this from the rhythm game humble bundle, but I would be happy to get this for the current sale price of $5 for a stylish take on something akin to a more involved vampire survivors. I do have a feeling it might end up being a bit short, but again I will update if that is the case.
brotato'ya benziyor ama müzilkisi oynanış olarak sevdim beli bir ritmi tutdurmaya çalşiyorsunuz ama ne işe yariyor bende bilmiyorum :D ama şardı
Ich fühle mich maximal useless. Also heimisch.
For what the game has to offer, I had a good time overall. I liked the gameplay and that every character had a different play style to make each round unique. The story was alright, the art in the cutscenes definitely helped to keep me engaged. The only thing that I wish was that there was more variety of music. What the game has is nice and rocking, but if each of the difficulties had a unique boss soundtrack, I would be more inclined to play certain levels on repeat and look forward to new difficulties. Overall, I was satisfied. Overall, for the size of the team, great game!
Achei fácil
The game is fine, but often I felt like there was SO MUCH stuff happening on the screen that I never felt like I was doing anything "strategic". I'd mainly just have to avoid lasers in the first few rounds, but then after that I could basically just run around or stand still until I beat the round. The rhythm aspect is also extremely basic. Love the art style though!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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