
Kill The Music is a Rhythm Action Roguelite about defeating hordes of enemies with musical instruments.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b] Kill the Music [/b] is a survivors-type game mixed with the rhythm gameplay from [b] Crypt of the Necrodancer [/b]. It draws heavy inspiration from punk rock imagery and music. This is my first survivors-type game I’ve ever played, and it was a pretty good experience. I haven’t played other games of the genre like [b] Megabonk [/b] or [b] Vampire Survivors [/b], but I feel as though [b] Kill the Music [/b] barely scratches the surface of the genre’s capabilities. [h1] The Story [/h1] The story is light in this game. You play as musical prodigy and enthusiast, Roxie. Roxie has been trapped in Hell to fight Death and his minions countless times using various musical instruments. As you complete higher difficulties, you will learn more about Roxie’s life and how she ended up in her position. [h1] Gameplay [/h1] As mentioned above, [b] Kill the Music [/b] is a survivors-type game, a bullet heaven if you will. The main gameplay loop revolves around clearing rounds of selectable difficulty, receiving an appropriate reward (typically in the form of a stat upgrade), and selecting a new gameplay upgrade to help in the next round. As you obtain more upgrades, Roxie will become stronger. Make the right build, and you won’t even have to worry about taking damage. The main gimmick in this game is its rhythm mechanic. Like [b] Crypt of the Necrodancer [/b], you will have to play along to the beat of the music in this game. While movement is not tied to this mechanic, attacks and dodges are. On each beat hit, the player has the option to attack or dodge. Time this correctly to increase your combo meter and activate some upgrades. If you’re too early and miss... well, you still perform the action, but it decreases your combo meter. When starting a run, you select your starting weapon, which is a musical instrument. There are twelve selectable starting instruments, but all can be classified under Guitars, Basses, Keyboards, or Drums. Guitars are a standard melee weapon, focused on close-range attacks. Basses act as an AoE attack, creating a shockwave around Roxie, which forces enemies back. Keyboards orbit around Roxie; they are uncontrollable by the player and deal damage when they come into contact with an enemy. Drums are projectile based, shooting a projectile on each beat hit. I enjoy all the ideas presented in the game, but I don’t think they’re executed very well. The rhythm mechanic is cool but very basic. I was left wondering what it actually does. I know I have to play along to the beat, but why? My weapons still deal damage if I miss, and I can still dodge when I’m off beat. Is it really just to rack up a combo and activate some upgrades? It isn’t even a guarantee that I will have any of these upgrades in my run. I love the feeling of being incredibly overpowered in games, too, don’t get me wrong, but it was too much in this game. The first few rounds are challenging, having to avoid enemy attacks and carefully select upgrades. But once you have all your weapons and a few decent upgrades, the game becomes too easy. It feels great for the first round or so, but runs can contain up to twenty rounds! I usually ended up being bored out of my mind, melting enemies just trying to rush to the boss stage. [h1] Gamefeel [/h1] Moving forward from gameplay, the artwork and music in this game is great. I grew up in the early 2000’s playing games like [b] Tony Hawk’s Pro Skater 2 [/b]. I love the punk aesthetic and it is done very well in this game. The enemies look like they’re decals straight from a skate shop. The characters look exactly like how I would imagine a stereotypical punk band, complete with spikes, flannels, fishnets, ripped jeans, all the works. Everything is given just the right amount of edge to look like they’re straight from that era. The music fits the game well, too. I don’t think it’s the pinnacle of gaming music, but great backing music for a heavily rhythm-based game. The developers did a great job of having a wide selection of music that plays each round. I was never left getting sick of a certain tune or hearing one too often. [h1] Conclusion [/h1] I have nothing but high praise for the people behind this game. It takes a lot of work to create something like this, and even more work to have it come out as good as it did. For all my complaints, I enjoyed my time with this game. Although, from a personal view, I don’t think I would have enjoyed it as much if it weren’t designed around punk rock. This game is good for a first-ever experience with a survivors-type game. But I got bored far too quickly when I felt like it should have been engaging me more. If you have played any form of bullet heaven or survivors game before, I wouldn’t recommend this game. But if you haven’t, or you like punk music, play this game! It'll be a good experience.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
9/10
I loved the game, I think it's heavily underrated, the upgrade descriptions could be more clear, there could be some balancing done, but by far my biggest gripe is the lack of steam cloud save. Despite that, it's still one of my favorite rogue lites, being very unique with all the rock stuff and nice drawings (also there are hella baddies to chose from when starting runs)
With so many rogue-lites out there, what makes Kill the Music special? Its rhythm elements are smooth and intuitive, play is broken into 1-2 minute chunks to give you a breather, it's got a good soundtrack, there's just enough story there to make each new difficulty worth defeating, and it sits in the 10-hour window. I found it to be an easy game to start, and would recommend trying the demo to see this for yourself! You can get the basic actions down fast, speeding through the early levels and unlocking new characters. It's a testament to the songs' strong beat that I rarely needed UI feedback to tap, letting me focus on the game, and that I switched to double beats for solo very early and never regretted it. As the difficulty ramps up, it becomes important to know how to play each character and choose synergistic updates. I kept learning new things until my last run, and I only had a few tiny issues (the moving circles tend to get stuck in the top right corner, for example). Kill the Music is a fun game to pick up for a run or two whenever you're in the mood for some good music and active gameplay.
очень смешан насчет игры. изначально я хотел ее пройти, ибо мне она по началу очень понравилась, и ее можно пройти за 8 часов +- зависимо от вашего скилла, но на второй половине игры мне стало так уныло что я выдержал только пару новых сложностей и в итоге забил и ушел с разочаровнием в себе. игра не ужасная, я бы в нее вернулся еще пару раз по приколу, ибо и выглядит она классно, и звучит она классно, и 4 часа удовольствия она мне вполне себе доставила, и ритм-составляющая геймплея довольно приятная, но блин... если проходить её до конца, то видно что в целом геймплей с каждым раном идентичен (только в другом порядке апгрейды получаете), и все что вы получите в обмен на свое время это завершение сюжета, который какбы неплох, но нет спасибо.
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good and short
It's very stylish, the music is good the gameplay is very simple and easy. There isn't much various in the game, its the same level and the same handful of enemy types not that etiher of those are bad its just aht there inst a ton of stuff in the game but it does a what it needs to with what it has.
For what the game has to offer, I had a good time overall. I liked the gameplay and that every character had a different play style to make each round unique. The story was alright, the art in the cutscenes definitely helped to keep me engaged. The only thing that I wish was that there was more variety of music. What the game has is nice and rocking, but if each of the difficulties had a unique boss soundtrack, I would be more inclined to play certain levels on repeat and look forward to new difficulties. Overall, I was satisfied. Overall, for the size of the team, great game!
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Where this game's players are, estimated from review languages.
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