
KILL KNIGHT is an ultra-responsive arcade-inspired isometric action shooter. Condemned to eternal sufferance, deep within the voids of an eldritch arena, you must wield an arsenal of devastating weaponry to obliterate swarms of otherworldly horrors - and MASTER THE DEMON WITHIN.
Modeled estimate, not a reported figure. How we estimate →
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About

Once a loyal knight, betrayed, and banished to the Abyss. A desecrated corpse inside reanimated armor. You rise to an eternal death. Branded KILL KNIGHT, you have one purpose - KILL THE LAST ANGEL.
FIVE ELDRITCH LAYERS
KILL, OR BE KILLED
Dance with death in the Abyss, and unveil intricate layers of gameplay lurking beneath the surface. Exploit enemy weaknesses, enact brutal executions, weave through your arsenal to tactically manage resources, and unleash destructive wrath blasts to turn the tide. Every encounter is testament to your mastery.
KILL KNIGHT’s polished, minimalist aesthetic, and retro visuals pay homage to the neon-soaked arcades and shooters of the 90’s. Set across five relentless, hand-crafted eldritch arenas, KILL KNIGHT embraces lo-fi brutalism and revels in the dread and dream-like ruins that surround your descent into the Abyss.
Survive the otherworldly onslaught and complete challenges to unlock powerful new equipment for your Knight’s Arsenal, and evolve your unique playstyle. Learn to harness the special abilities and fire-modes of KILL KNIGHT’s array of pistols, heavy weapons, swords, and armor. Take your fight to the global leaderboards against friends and foes alike. Enter if you dare, Knight, and revel in the carnage.

Fast and visceral top-down, push forward combat that rewards aggression and precision
An immersive otherworld dripping in corrosive atmosphere with a retro-inspired aesthetic
Descend through five fatal layers, each more deadly than the last
Choose your challenge, with four distinct difficulty settings to overcome
Survive long enough to raise your Kill Power, increasing speed and damage
Complete challenges to unlock your Knight’s Arsenal, and evolve your playstyle
Dive into Sever Mode, combining all five layers into one extended arena challenge
Ascend the global leaderboards, and compete with friends for high-score supremacy
Join the community on Discord!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is not to say that the game itself is bad. But I feel that even with it being marketed as difficult. It is too top heavy early game for two major reasons that make me go "hate it" after a couple runs. Whoever decided 1 - the difficulty of the tasks in order to unlock early upgrades and 2 - the mechanic of having ONE resource be required for 2 equally important game functions are in my opinion not good at game design balance. And let me be clear for the people in the back - Just because YOU like to punish yourself because you're a masochist, doesn't mean that is fun for most people. And Masochism is not Difficulty Having to choose between gaining damage, speed, and overall power OR refueling the ONLY way to gain Health is just stupid. It's not like in other bullet hell games or games of this nature where health packs naturally come about and you can just survive using skill. There is zero other ability to gain health other than sacrificing your power. The same blood gems raise your kill power - which decreases GREATLY the second you even get touched. Also, let me counter this. "It says difficult" Yes, understood. Which, honestly in this genre isn't a great tell. Because normally moving just two thumb sticks is so boring after five minutes that adding a button makes my brain tingly. That is not what I am getting at. I am not expecting to clear a game the first time through. What I am saying is that after playing TONS of games like this, and having tried every available combination of gear, some of the tasks just seam way too much to handle at what is meant to be the early game - with what i said before about the blood gem mechanic. IF you naturally gained health OR there were in game drops, I think it would STILL be challenging, but a lot more stable early game to actually learn the fine details like your hit box, enemy attack ranges, patterns, etc etc, the things that keep you alive in bullet hells. I also do not think the game is unplayable or anything like that. I just personally would NOT tell someone else to play it. Because I can't see how they'd like it long term unless they really just don't have any other game to focus on. I really just feel like the balance of what you gain with health and blood gems compared to weighing the option of either choice's in-run implications combined with how much health gained/kill power gained from that decision - and then the loss of either or upon taking even a tiny bit of damage just feels unbalanced when you are still in what should be the learning period of the game.
really haven't stratch the surface about this game but it's very hard earning punishing game I think the art the style makes this game so amazing reminds me us ultra kill but more gothic or darker i'd say.
kil nait
fav game. kill and keep killing. one day i will get good at this game lol.
имба
Единственное что здесь есть, так это прикольный визуальный стиль и капельку музла) В игре отсутствует контент. Только над оберткой постарались. Дальше сразу с первого уровня невменяемое требование для прохождения этого уровня. Чтобы пройти его надо много делать одного и того же. Разработчик был озадачен как это продать, а не как в это играть. Этим все сказано. Со стороны игра выглядит то как что-то интересное, но когда начинаешь играть понимаешь что это обычная дешевая халтура где все сделано на тяп ляп и особо не заморачивались, кроме красивой обертки. Я не про оптимизацию, а про игровую составляющую. Начнем с обучения... Вы как бы за 2-3 минуты успеете пройти все обучение и узнаете пару игровых моментов(типо: В игре есть враги с броней ыыыооы, ее надо пробить ооааа ы ы, вот как это делать ыыыы оооо аааа я деб помогите) и это все. За пару минут вы все там узнаете, грубо говоря как делать рывок, стрелять, бить, достать патроны, похилится. Все, вы все в игре знаете. Дальше 5 уровней, но вы сначала первый попробуйте пройти. Меня на старте уже смутило то, что для прохождения дебильные и однообразные задания. Короче надо 5 целей выполнить и нам в примере хватит одной. В первой цели надо 200 врагов убить с пистолетов когда они в своем скилле короче. Была бы нормальная по размеру арена это было бы не сложно, просто долго. Бегать от врагов дэшить и кружить их и стрелять. Но просто скучно и долго. Так там еще места мало. И враги люлей вешают поэтому. И это у нас старт))) И вот на самой первой цели со старта мы наблюдаем лютое беспонтовое однообразное наяривание. Этот дро4 начинается сразу с первого лвл с любой сложности, на легкой тоже. Але я только в игру зашел, а она уже на первой цели надоела. Там еще каких то 4 других цели.. Ага. Я как бы люблю сложность. Местами. Проходил на кошмарах: quake 3 arena(кто помнит, тот лучший), дуумы, панкилер. Sanabi всю на Легендарку Отлегендил! И много чего еще. И я бл не могу пройти здесь первый уровень это на самом легком уровне сложности чеееегоооо?)) Кто-то особо не парился. И когда я это понял, то тоже в итоге особо не стал стараться, нет смысла. Игра на этапе знакомства сразу запрягает тебя отжиматься и приседать. Зачем? Не знаю... Не буду я отжиматься! Отстань от меня! Настолько душное знакомство, что аж напоминает мне мою бывшую... Плюсы - только стиль и музло. Минусы - все остальное.
Insane
♥♥♥♥ так сложно
Un jeu de shoot en arène vraiment énervé, vraiment jouissif!! De la bombe!
j'arrive plus à en sortir
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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