
Theatre of Doom is an intense and fast top-down action game. Fight your way through the hellish stages against demonic marionette puppets, and ferocious monsters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[h1]All the world's a stage, and all the men and women are merely players.[/h1] [b][i]Synopsis[/i][/b] [list] [*][i]Graphics[/i]: [b]6/10[/b] [*][i]Sound[/i]: [b]9/10[/b] [*][i]Gameplay[/i]: [b]8/10[/b] [*][i]Replayability[/i]: [b]8/10[/b] [*][i]Total time to 100%[/i]: [b]~6.5 Hours[/b] [/list] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [b][u]Graphics[/u][/b] Arguably the weakest aspect of Theatre of Doom. The game itself is far from ugly, but it has the graphical appeal of Path of Exile in its early days. There is much left to be desired, especially after being inundated with well optimized UE4/Unity titles these past couple of years. There's a lot of repetition in monster variety in Theatre of doom, but the levels themselves are somewhat varied and help keep the campaign from feeling too stagnant. Your character also remains visually consistent throughout the entire game, and the only time you will see a switch up is during versus/couch co-op modes(each player is a unique color[red,blue,teal,etc]). [b][u]Sound[/u][/b] Apart from the gameplay, the sound is my favorite part of Theatre of Doom. The main soundtrack seems to have been created/produced by an artist known as [b]Hexenkraft[/b]. It's an excellent throwback to the 80s synth horror genre, and reminded me a bit of the soundtrack to 2014's "It Follows." The difference between the soundtrack of "It Follow's" and the soundtrack of "Theatre of Doom" is intensity and speed, with the latter being more supersonic. [b][u]Gameplay[/u][/b] Gameplay will be hit or miss for a lot of folks. For me, the gameplay was largely a huge [b]hit[/b]. There are times when you'll be frustrated at the controls: target lock-on might not lock-on, even though you swear up and down that you and your target indicater were facing your target while mashing your lock-on bind furiously. There's also moments of aggrivation because the depth perception in the game is somewhat poor; given that one of the central movement mechanics is the ability to use a jetpack to ascend/descend, the isometric camera can make for difficult depth perception which will lead to many failed strikes and shots. But failure and practice are key elements to success. You'll be able to better orient your character after a few hours of zipping around with your jetpack in combat, but your depth perception will never be flawless in this game's environment. [b][u]Replayability[/u][/b] I found this game to be immensely enjoyable, but rather short. At nearly 7 hours game time, I got all trophies and for all intents and purposes am completely done with this title. However, I'm in game writing this review and listening to the soundtrack because it kicks ass. I DO think that this game's replayability would benefit with a character customization system tied to all of the extra Ectoplasm that you get once you cap out your character's power triangle/skills. I've got around 5-600 EP just buring a hole through my coffers, it'd be nice to spend it on skins or camos for my character, or maybe even skins and camos for enemy NPCs. Perhaps a customized HUD(think DOTA2 customization packs), or maybe a cheatcodes menu where we can do cool things to our playthrough or graphics (like Max Payne). ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The game's currently on sale for 7 dollars and in my opinion is an absolute steal. Even though the game is short, the experience is still excellent and the setting itself intensely unique (you're fighting on stage in a marionette show). Excellent job, Artery Games!
Awesome game! It reminds me of devil's daggers for some reason :) It's strange it has so few reviews. Definitely worth buying and playing!
Street Fighter meets Augsburger Puppenkiste. Nettes Klopperspielchen für Zwischendurch. Mal schauen ob die höheren Schwierigkeitsgrade noch reizen. Wertung: 7/10
Bit easy, but pretty fun. I actually prefer Mouse + Keyboard as opposed to Controller for this.
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8/10 Wie Ihr seht, noch nicht viel gespielt, aber steilo geilo, das Theaterstück ist mal was wirklich anderes. ToD ist ein ausgewachsener Top-Down Shooter, der die Ragdolleffekte vollends nutzt: wie Marionetten hängen unser Held und seine Gegner an Schnüren und bekämpfen sich. Der Hauptcharakter kann springen (öfteres drücken ergibt mehr Höhe), schiessen (Twin Stick Action Baby, Yeah!) und Meleeattacken mit Schwert gibts auch. Gegner können per Klick auf den rechten Stick (Controller zwingend erforderlich) per Faden angedockt werden, womit sich die Feuerkraft auf diesen Feind richtet. In hektischen Situationen, davon gibts viele, das Beste. Getötete Gegner hinterlassen Gems, die später zum aufrüsten genutzt werden (gesammelte Punkte sind zum steigern von Feuerkraft, Melee und Geschwindigkeit des Helden gedacht). Steht ein Gegner vorm letzten Hit ist er Doomed - Meleeattacken die dann treffen, verdoppeln die Gems. ToD ist richtich Stylisch, echt was Neues. Die Menuführung ist etwas billig mMn, aber der Rest ist das überraschend Beste, was ich 2017 an Indie gesehen habe, voll die TwinStickTopDownShooterPerle, eine Ragdoll Maguerita. Kaufen, wenn Du gern ballerst und nach was Neuem suchst.
"Theatre of Doom" is yet another of literally hundreds of lazy amateur 2D retro top-down shooter/brawlers infesting Steam and lowering the average quality of all video games everywhere. This one is at least 3D rendered, but badly. "Theatre of Doom" is a badly made game where you're in a single/static arena level, it's a kill all the enemies/wave survival type game with no real plot or anything to do but kill NPCs... this is obviously an incredibly shallow experience. Developers typically only make this type of game because they're lazy or just not interested in adding story/plot/interesting gameplay, or they are just in the business of rushing out a minimum viable product to try gouge some cash from Steam gamers. There's a slew of problems with this game, some of them quite insulting to PC gamers, so let's get into it. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. In a sheer insult to PC gamers, the developer has locked out keyboard and mouse controls on this game for the first player... utterly unacceptable. The developer demands, without compromise, that you must use a console peasant children's toy gamepad to play this garbage game. This is simply unacceptable, developers must never dictate to gamers how a game is to be consumed. The controls and game handling are notably very clunky and unsmooth here. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing. They dropped the ball on this one. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. These technical defects push this game below acceptable standards for any modern PC game. "Theatre of Doom" didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for reaching the first "machinamentum" stage, trivial to get, but less than 23 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? "Theatre of Doom" has the delusional price of $10 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $10 asking price for this game could get you games like "Prey", "Ghostrunner" or "Final Fantasy XIV Online". Quality, professionally made games like those are frequently on sale cheaper than this.
♥♥♥ это самое лучшее что я видел. просто разрыв эпиептиков, всем овету.
鼓励性好评,暂不推荐。chinese need. 202309,fanatical,steam,steam掉卡抵扣,indie gala,daily indie game,t a o宝,支付宝红包,hxxxx,杉果,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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