
Mutants are flooding the planets! Destroy them all! Improve your technology, upgrade weapons and turn dangerous worlds into safe havens. Every click is a step towards the future of mankind!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The captivating clicker game in which you join space expansion!
Take on the role of an autonomous orbital station in this space adventure! Your goal is to prepare planets for the landing of a team of explorers. There’s just one problem: the planets are inhabited by many hostile creatures who are not very happy about the arrival of uninvited guests...
Destroy the mutants, get coins and buy improvements that will make you even more effective in combat: increase the damage dealt by each shot, slow down enemies when hit or reduce the reloading time.
Game features:
Many progression options: upgrade weapons and abilities to fight more effectively.
Intuitive gameplay: this simple and entertaining clicker doesn’t require you to have masterful skills, but still keeps you on your toes.
Destroying mutants: every click is a step towards victory over alien creatures inhabiting dangerous planets.
Every click brings you closer to getting a planet ready for a successful landing. Use the full potential of the orbital station to clear the planets of any threat! The squad of heroes will not get here soon, but the future of their mission depends on your work.
Genres
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
短時間で終わるけど爽快感もあって値段分は楽しめた
[h1][b]仅需点点点的增量游戏[/b][/h1] 《Kickback Clicker》是一款极简风增量游戏,玩家将穿梭于多个星球对抗如潮水般的变异生物,这个过程中可不断收集资源成长,随着不断提升就可以获得爽快的刷怪体验了。 游戏打造了多个星球,难度依次递升,进入后会看到诸多变异生物在乱跑,而玩家要做的就是用点击来杀敌。 可以看到画面中心有个绿色方框,这便是我们的锁定框了,使用鼠标便可操控,然后对准敌人点即可输出。 由于敌人会乱飞,想要最大化输出效率,最好寻找密集的敌群然后点击。 游戏采用了此类游戏的倒计时设计,最上方的燃料会缓慢降低,耗空后就结束关卡了,玩家则要赶在其归零前消灭所有敌人。 这就需要不断刷刷刷了,游戏提供了一系列成长要素,诸如伤害、装弹间隔、敌人掉落等,此外还可以学习技能吸引敌人聚堆。 本作的画面也走的简洁风,整体观感比较一般,画面上有一层滤镜无法关闭,其余像扫描线、形变效果则可以在设置中调整。 整体还可以的一款增量游戏,玩法非常特别,全程一只手就可以玩,因此体验也非常轻松休闲。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese, Korean, Simplified Chinese
| $3.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прошёл игру за 2,5 часа, ожидал чего-то, но ничего не произошло. Очень расстроился когда она кончилась потому что вроде и не дорого (160 рублей), а вроде мало разнообразия и игры в целом.
The game is OK I guess. By all standards, its pretty so-so, with really nothing all that special going on, in a genre that is no longer so friendly to games of that caliber. On the other hand, the game is dirt cheap compared to its peers, and while the genre of short incrementals has certainly become more competitive over the years, it has also seemingly become more expensive on average as well. It does a fine job as a quick little thing to play when you feel the incremental itch starting up again, but if you are looking for something truly special to play, you should definitely set your sights on some greener pastures. This is very far removed from being the Mona Lisa of short incrementals, and is instead more akin to a small and basic square painting of maybe a sailboat or sheep pasture or something, that you might expect to see hung in some corner of a house somewhere, perhaps at the back of an unimportant set of stairs or hallway. Fortunately for Kickback Clicker, it regularly goes on a massive 70% discount, and considering that it lacks the overall quality for there to be any urgent need or desire for one to pick it up, you can effectively treat that discount as the general price for the game, being around $1.20-ish, maybe a little less if you already own one of the games in its very modest number of bundles. For being dirt cheap, you are getting something that is on the whole, a fair bit more valuable than dirt, and while this game would be blown out of the water by almost any other incremental at its "normal" pricepoint, it actually offers you a pretty decent experience when you pick it up on sale. As for its qualities as an incremental itself, the game is very short, having about the same lifespan as the little bugs that you will be squishing. The gameplay is also very basic, although fun enough for the 80 or so minutes you will spend playing it. The general presentation is also not particularly special either. While there is some decent variety in the little bugs that you squash, the overall pixel aesthetic and art style felt a bit lackluster and barren compared to the general standard of these games, and the sound design likewise didn't feel like anything to right home about. There are also a fair few issues with the balancing. The economy upgrades go a little crazy, with too much of an emphasis on upgrades that give you a passive income while you are playing the round, which goes a little against the spirit of it being a clicker focused incremental. The supplemental upgrades are also quite bad overall. Kickback Clicker unfortunately commits one of the great sins of incremental games, in having upgrades that are actually net negatives. Instead of using a set timer, the game works on a stamina, or in this case "fuel" system, where alongside passively losing a bit over time in the round, every attack also costs a bit of fuel. Unfortunately, this also extends to any other abilities you get later on in the game, and not all of them are useful enough to actually be worth the fuel cost to use them once you get them. In particular, the Sawblade upgrades are basically entirely useless to buy, and detrimental to use in round, and the Gatling upgrade, while fun, doesn't really earn its keep either. This phenomenon should never happen in an incremental, and while I can see what the developer was attempting to go for, the truth of the matter is that adding upgrades with tradeoffs is a risky business, and not all abilities are very compatible with that style of design. It was also a strange choice to make it so that the Nuke ability does not regenerate on its own if you use it and then still fail the round, making you have to recharge it by having to complete another, probably easier, round. The last issue is that there is actually a fair amount of RNG that goes into each round. Between in round events, and special bonus enemies that can spawn, each round can vary by quite a large margin. The difference doesn't matter as much in the early game, but it can make quite a bit of a difference later in the game as you get weaker in comparison to the enemies, while the RNG powerups stay as powerful as ever. It isn't the worst overall, and there is even some amount of skill in trying to properly manipulate things to both control it and make the most out of it, but it is definitely there, and a significant enough factor to be worth mentioning. Ultimately the game is still short enough that this is a relatively small issue in the grand scheme of things though. All in all, Kickback Clicker is far from the worst short incremental out there, and while it IS short and unimpressive, it doesn't overstay its welcome either. For the price that you should be getting it for, I would say it is a pretty reasonable game. It is very easy to fit it into your cart during any seasonal sale, and as is often the case with games like these, the investment in time and money is so negligible that there is next to nothing to actually lose by playing this, provided you actually enjoy playing incremental games. It is also short enough to comfortably be able to refund it if you just REALLY want that $1.20 back, but honestly that probably costs more mental energy than it could be worth, and its always nice to support indie games anyways. The last thing of note is that rather amusingly, the base language of the game is actually Russian, so its very likely you will have to change that when you start it up, although it only takes a minute to do so.
Very good incremental game
short and neat
очень сыро
fun clicker, medium length, played for a couple of days. enjoyed the music, ui, functional tree, and the pace. thank you for the work on your game!
kick back innit
short and sweet
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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