
Kick Them Out!!! will test your dexterity. Control a customizable cumbrous ball through 40 challenging levels that requires skill, patience and self-control to cope with failure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
OMG, This will frustrate any avid game player. While the graphics, sounds and effects are simple the complexity of the game will have you ripping your hair out... LOL The only thing that frustrated me more then the levels was the fact that you need a certain amount of points to advance to the next section of levels. Given that the game is hard enough and now you have to try and rush every level to get the best possible score and not just pass the levels.. WHAT THE HELL! This is a great find and the development is bang on, just as you will be doing to your head as you play! Have a go, I assure you that you will get great replay value out of Kick Them Out!!!
Gutes Logo
overall alright for in between.
Das Spielprinzip ist einfach, und auch wenn es eine entspannte Atmosphäre vermittelt ist es vom ersten Level an anspruchsvoll und spannend.
Took me 4 hours to complete this puzzle/isometric/ball game. It is very frustrating most of the time, but rewarding in the end because the achievements require effort. If you plan to play to game, I recommend playing it for 1 hour sessions at a time. This prevents computer parts and pheripherials flying through the room and/or windows.
Kick Them Out!!! is a minimalist arcade challenge game that turns a very simple idea into a surprisingly difficult and addictive test of precision and patience. Developed and published by Maximilian Ritters, the game revolves around controlling a rolling ball across floating platforms while knocking green cubes into the void and avoiding deadly black obstacles scattered throughout each stage. What initially appears to be a casual physics-based puzzle game quickly reveals itself as a demanding reflex challenge built around momentum control, careful movement, and repeated trial-and-error learning. The core gameplay is incredibly straightforward. Players guide a heavy ball through compact levels and attempt to push every green cube off the platform to clear the stage. The challenge comes from the increasingly dangerous obstacle layouts and the ball’s deliberately awkward physics. Every movement carries weight, and even small mistakes can send the player crashing into hazards or flying off the map entirely. Because of this, the game constantly forces players to balance caution and aggression while learning how to manage momentum effectively. One of the game’s strongest qualities is how naturally it escalates difficulty over time. Early levels are relatively forgiving and mostly designed to teach movement basics and obstacle awareness. However, later stages become far more demanding, introducing narrow pathways, dangerous trap placements, awkward jumps, and layouts specifically designed to punish impatience. The challenge eventually reaches a point where success depends almost entirely on mastering the movement system and memorizing level hazards through repeated failure. The physics system plays a major role in both the enjoyment and frustration of the experience. The ball feels intentionally heavy and somewhat slippery, which makes movement tense during difficult stages. Pushing cubes around while avoiding hazards often requires extremely careful positioning and precise control. At times the movement can feel clumsy, especially during narrow platform sections, but that lack of smoothness almost becomes part of the game’s personality. Completing difficult levels feels genuinely rewarding because success usually comes after many failed attempts and gradual improvement. One of the more unusual elements of Kick Them Out!!! is its soundtrack. The game uses classical music throughout its stages, creating a strangely relaxing atmosphere that sharply contrasts with the stressful gameplay. Over time, the calm orchestral music becomes oddly humorous because it accompanies constant failure, explosions, and frustration. The contrast between elegant music and punishing gameplay gives the experience a strange sense of personality that makes the frustration feel slightly less serious. Visually, the game is extremely minimalistic. Levels are made up of simple floating platforms, geometric obstacles, and clean environments with very little decorative detail. There are no flashy visual effects or elaborate environments, but the stripped-down presentation helps keep the gameplay readable during more difficult sections. The minimalist style also fits the arcade-focused nature of the game because the entire experience revolves around mechanics and precision rather than visual spectacle. The level structure works surprisingly well despite the simple concept. New hazards and mechanics are introduced gradually, ensuring that the stages continue evolving rather than repeating identical challenges endlessly. Some levels focus more heavily on careful navigation, while others demand faster reactions and riskier movement. Unlockable stages and achievement challenges also provide additional replay value for players interested in mastering the game and improving their completion times. At the same time, the game’s limitations are very noticeable. There is almost no narrative content, no major progression systems, and very little variety outside the central gameplay mechanic. Once players fully understand the structure, the experience depends almost entirely on whether they enjoy difficult reflex-driven arcade games. Players looking for deeper mechanics or broader content variety may eventually lose interest after several hours. The difficulty may also become frustrating for some players because the game often punishes even tiny mistakes harshly. Certain levels rely heavily on memorization and patience rather than pure mechanical skill, which can make failures feel repetitive during extended play sessions. The lack of forgiveness is clearly intentional, but it also limits the game’s accessibility for more casual audiences. Even with those frustrations, Kick Them Out!!! succeeds because it completely commits to its identity as a pure arcade challenge. It does not waste time with unnecessary systems or distractions. Instead, it focuses entirely on precision movement, difficult level design, and the satisfaction of finally overcoming seemingly impossible stages. That straightforward approach gives the game a surprisingly addictive quality despite its simplicity. Kick Them Out!!! ultimately stands as a small but memorable indie arcade game built around momentum-based movement and punishing obstacle design. Its minimalist visuals, demanding physics, and frustratingly satisfying progression create an experience that feels both stressful and rewarding at the same time. While the lack of variety and rough mechanics prevent it from becoming a standout title for everyone, fans of difficult arcade challenges and reflex-focused games will likely find plenty to enjoy in its relentless and strangely charming design. Rating: 6/10
pas ouf et moche
good game I was watching yugi and arky collab with rakai and his chat kept spamming "kick them out", very grateful for their recommendation this was pretty fun! Very cheap too. They also spammed "get them out", i think that's the sequel but I couldn't find that one :(
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