
Dive into an exciting, action-packed adventure and relive the incredible scenes from the Hollywood blockbuster “Kick-Ass 2”. Fight countless hordes of enemies! Put on your mask, hone your weapons, and get ready to kick ass!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simplesmente a pior coisa que eu já joguei na vida, isso aqui me deu dores de cabeça, e na alma, e nunca deveria ter existido!
pretty good game if you're helen keller
pas un triple a mais pour les fans pas chiant vont adoré
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10 ебучих вылетов из 10
Pretty fun old school beat'em up.
This is one of the worst games ever made its an awful batman Markham asylum clone with terrible controls, no game play variety and tons of game breaking bugs also when you leave the game it changes your desktop font, just to put the icing on the cake. Complete waste of time 1/10 dont even bother if its free
♥♥♥♥♥♥♥♥♥, i can't even make a good review as a joke, this game ♥♥♥♥♥♥♥ sucks JSJSJSJSJ
I'd say if you memorize the combo's and dont forget them the enemies will be relatively easy to fight
Игра очень схожа с Watchmen: The End is Nigh, такой же трех копеечный Beat ’em up, с той лишь разницей что она игралась лучше, она не лагала, там не пропадали сохранения и из за нее не слетали ♥♥♥♥♥ шрифты. Я понимал что беру откровенный треш, но я не догадывался что треш настолько лютый.
Kick-Ass 2 is a licensed beat-’em-up action game developed by Freedom Factory and published by United Independent Entertainment, designed to translate the anarchic violence and irreverent tone of the Kick-Ass franchise into a playable form. Drawing loosely from the events and characters of the film sequel, the game places players in control of Dave Lizewski as he once again dons the Kick-Ass costume, patrolling crime-ridden streets and warehouses in New York while crossing paths with familiar allies and enemies. On paper, the setup promises a stylish, comic-inspired brawler that captures the brutal humor and scrappy energy of its source material, but the execution ultimately struggles to live up to that potential. At its core, Kick-Ass 2 is built around straightforward third-person beat-’em-up mechanics that emphasize close-quarters combat over finesse or tactical depth. Players engage in waves of enemies using light and heavy attacks, basic combos, dodges, and contextual finishers that are meant to evoke the messy, bone-crunching fights seen in the films. While the early moments feel serviceable enough, the combat system reveals its limitations quickly. Enemy encounters lack meaningful variation, and the move set evolves very little over the course of the game, leading to a repetitive loop that rarely demands adaptation or creativity. Encounters often devolve into crowd control exercises rather than dynamic brawls, with little incentive to experiment once a reliable attack pattern is discovered. Progression systems do little to alleviate this sense of stagnation. Although the game introduces minor upgrades and new techniques as the story unfolds, these additions feel incremental rather than transformative, failing to significantly alter how combat plays. The lack of deeper skill trees or meaningful customization makes long-term engagement difficult, especially when paired with stiff movement and occasionally uncooperative camera angles that can disrupt the flow of action. Instead of feeling agile or improvisational, fights often feel constrained, with players wrestling more against the controls and camera than against the enemies themselves. Visually, Kick-Ass 2 leans heavily into a cel-shaded, comic-book aesthetic that attempts to mirror the exaggerated violence and stylized presentation of the franchise. Bright colors, thick outlines, and splashy effects give the game a distinct look that, at a glance, fits the tone of the property. In isolation, the art direction is one of the title’s more defensible elements, lending it a recognizable identity. However, this visual ambition is undercut by rigid animations and limited environmental detail, which make the world feel static and lifeless despite its colorful presentation. What should feel kinetic and chaotic instead comes across as awkwardly staged. Narratively, the game follows familiar beats from the Kick-Ass universe, but its storytelling lacks the sharp wit and personality that define the films. Dialogue and character interactions feel functional rather than engaging, and the absence of strong voice performances further distances the experience from its cinematic roots. Even when iconic characters appear, they often feel like hollow representations rather than extensions of their on-screen counterparts. As a result, the story becomes little more than a loose framework to justify moving from one combat arena to the next, rather than a compelling reason to keep pushing forward. Audio design reinforces this sense of missed opportunity. While sound effects attempt to sell the impact of punches and weapons, they rarely convey the visceral punch expected from a brutal superhero brawler. Music and ambient sound do their job without standing out, fading into the background rather than enhancing the atmosphere or pacing. Combined with the uneven combat flow, this leaves the overall presentation feeling muted instead of bombastic, which clashes with the outrageous tone the franchise is known for. Reception among players reflects these shortcomings. On Steam, Kick-Ass 2 sits in mixed territory, with many users citing repetitive gameplay, technical frustrations, and shallow mechanics as reasons for disappointment. Even fans of the films often note that familiarity with the license does little to offset the game’s structural weaknesses. While there is some novelty in stepping into the role of Kick-Ass and engaging in over-the-top brawls, that novelty fades quickly as the lack of depth becomes increasingly apparent. Ultimately, Kick-Ass 2 feels like a missed opportunity rather than a successful adaptation. It captures fragments of the franchise’s visual style and surface-level violence but fails to translate its energy, humor, and chaotic charm into satisfying gameplay. For players seeking a robust or inventive beat-’em-up, the experience is likely to feel shallow and repetitive, offering little reason to return once the credits roll. As a curiosity for dedicated fans or a brief diversion at a deep discount, it may hold some limited appeal, but as a standalone action game, it struggles to justify its place among more polished and engaging brawlers on Steam. Rating: 5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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