
The most terrifying journey of your life set in the beautiful winter scenery of the Ural Mountains. Uncover the horrific mystery behind the Dyatlov Pass Incident. Narrated by the famous Sean Bean.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.9Kreviews | 66% | — | $2.3M |
| $6.99−65% | 1.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Este junto con el half life 1 y bioshock infinite me causan nauseas. una lastima, porque tampoco voy a recuperar mi dinero jajaja
интересненько, что же там произошло
https://youtube.com/watch?v=0li7tXOgLJk&list=RDSOXsHJOhO7o&index=15&ra=m
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish*, Russian, Spanish - Spain, Czech, Hungarian, Portuguese - Portugal, Italian, Turkish, Japanese +2 more
| $19.99 |
| 279ratings |
| 64% |
| — |
| not modelled |
| $4.99−75% | 117ratings | 70% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Абсолютно пустая игра. Спустя целый час, никакие события не начались. Просто ходишь по тёмным горам до второго пришествия.
Гра чудово передає моторошну атмосферу, натхненну реальною історією перевалу Дятлова. Засніжені гори, густий туман і пронизливий вітер створюють постійне відчуття тривоги, а дослідження місцевості змушує уважно придивлятися до кожної деталі. Історія розкривається поступово, залишаючи простір для власних здогадок і підтримуючи напругу до самого фіналу. Особливо сподобалося, як вдало поєднані елементи психологічного жаху, дослідження та містики. Це чудовий вибір для тих, хто любить атмосферні горори й таємничі історії, засновані на реальних подіях. __________________________________ The game does an excellent job of capturing the eerie atmosphere inspired by the real-life Dyatlov Pass incident. Snow-covered mountains, dense fog, and the relentless sound of the wind create a constant sense of tension, while exploring the environment encourages you to pay attention to every detail. The story unfolds gradually, leaving room for your own theories and maintaining suspense until the very end. I especially enjoyed how psychological horror, exploration, and supernatural elements blend together so naturally. It's a great experience for anyone who enjoys atmospheric horror games and mysterious stories inspired by real events.
Душный шлак с унылым сюжетом и геймплеем.
纯纯的步行模拟器,引导做得很差,很容易就陷入迷失方向的地步,没有游玩的乐趣。
It's really not very good. The premise has a lot of promise, but the implementation falls flat. You wander around a snowy wilderness looking for clues to a disaster and trying to avoid supernatural entities tracking you down to kill you. It's difficult without being particularly rewarding, but it does have a spooky and lonely atmosphere, that when desperately trying to avoid the monsters can be nicely dreadful. Overall though, I don't think it's worth the time playing, and it's certainly not worth the price.
Атмосфера в игре довольно хорошая, снег, метель и ты один во тьме дорисовываешь картину. Игра довольно-таки хардкорная и далеко не для всех. Мне нравятся подобного рода игры, но именно эта не для меня, уж слишком она муторная, игра словно застряла в далеком прошлом (прошлое не значит плохо, если только это не современный продукт). Мне в игре очень сильно не хватило обозначение игрока на карте (хотя это и не такая уж большая проблема, так как по ориентирам на карте можно и догадаться, но это каждый раз немного утомляет, понимаю что это сама механика игры). Во-вторых не хватает быстрого сохранения и загрузки или хотя бы чекпоинтов почаще, потому что персонаж очень долго идет и после каждого промаха приходится тащиться с последнего места находки. И в-третьих механики прыжка, вот очень-очень сильно, так как персонаж не может залезть на маленький камушек, а хочется и из-за этого теряется мобильность и свобода перемещения. Я игру не осилил. Если бы ее сделали линейной, а не хождение взад-вперед, то игра была бы поприятнее. Игру не ругаю, заснеженная мертвая местность такая и должна быть, но игры должны приносить удовольствие.
не
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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