
Khaldun is a medieval-themed ASCII graphics kingdom management game. Take part in realistic war simulations and decide every detail of your kingdom, from its economy to its demographics! Your decisions will shape the life of a nation. Rise or be lost to history...
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About
What are a ruler’s duties? Managing wars? Meddling in the intrigues among advisors? Deciding production in villages and cities? In this game, you can do all of that and much, much more. Inspired by the work of the great historian Ibn Khaldun, who is regarded as the founder of sociology, this game will teach you how the course of history unfolds.
Let us take a look at some of the game’s core mechanics:

Whether you are raiding a village, laying siege to a city, or engaging an enemy state in open battle, the sword rules all. But without tactical planning, all of it is meaningless! Watch the battle unfold in real time (yes, in ASCII graphics), where terrain, morale, army composition, and tactical decisions can decide whether your army returns victorious or vanishes into history.

Just like in real life, you can talk with your commanders and advisors about state affairs, but remember: every conversation affects your relationship with them. Be careful not to earn their hatred, or they may start plotting behind your back!


The game’s most unique mechanic. You have never seen anything like it in another strategy game, yet in real life it surrounds you at every moment, even if you do not realize it. Asabiyyah is a key concept in Ibn Khaldun’s theory of history and will affect many aspects of your kingdom.
As prosperity rises, luxury increases, but asabiyyah declines; and an empire with weak asabiyyah is destined to collapse.
-Ibn Khaldun

Villages are responsible for food and raw material production, while cities produce specialty goods and art. Reckless conquest can lead you into chaos, because every region has its own area of specialization. You must prepare a conquest plan that suits your strategy.
Khaldun is a very detailed strategy-management game. Even if you do not notice it, the systems behind the game change according to your decisions. There are many more features in the game that I cannot describe here. I tried to create the most realistic experience possible for players, and I hope you enjoy it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, German, Russian
Reviews
I love the game, anyone knows more games like this one? I ve been looking for those for long time, I want more economy focus than war focus.
For the price, it’s a great compact game. Love the vast amount of options I have to operate my realm.
HAHA ! all my "C" charged in your "A" and i won! now your city is mine! 10/10 would plunder again edit: the game is awesome, sadly my hours dont log correctly since i run it on linux now
2 часа изучал документацию, чтобы понять, что есть короткое 5-минутное обучение, которого более чем достаточно, так как игра очень простая. Дальше, что скажу... интерфейс сомнительный, но сложностей не вызвал, привык моментально. Музыка и звуки прекрасны! Игра стоит каждой потраченной копейки! Играл так и победил за 5 часов: Налоговая ставка 30% и налоговый сбор дворян тоже 30% сделал, до конца игры не менял и бед не знал. Шкала «престижа» постоянно росла и быстро стала 100%, так как денег всегда хватало на богатое содержание дворца и роскоши. Шкалы «Асабийя» и «Общественное удовлетворение» держались на среднем уровне, прокачал сразу производство мяса, что давало медленное их повышение, также механика «Посетителей» неплохо поднимала все шкалы, достаточно всем всё одобрить за копейки. В игре есть очень сложная механика дипломатии и взаимоотношений, но как показала практика, нужна всего 1 кнопка: задабриваешь короля чужого государства подарками до посинения, и он почти на всё готов. Ещё хочу сказать, что игре очень сильно не хватает визуальной карты государств, чтобы на ней отображались города и деревни, границы с маркерами отношений между государствами — торговля, война, мир, союз, вассалитет. А сейчас почти невозможно отслеживать даже, кто с кем воюет, видно только отношения с тобой. Как работают отечественные и иностранные торговые гильдии, так и не понял. Я понимаю, что это такое в реальной жизни, но как они влияют на экономику игры, я хрен знаю. Просто держал баланс 50 на 50 и вроде норм. В целом игре очень не хватает контента, но основа-фундамент очень интересная, над балансом тоже надо поработать, многие действия стоят копейки — что позволяет абузить их. Кстати, механика вассалитета показалась бесполезной, у меня было 2 вассала, у которых было по 1 городу, и чёт пользы я от них не заметил, мороки больше, проще сразу додавить их и забрать всё. А ещё не совсем понял, зачем нужно оставлять возможность взаимодействовать с правителями государств, у которых нет городов и деревень, типа по логике это уже уничтоженные государства, но король их всё равно остаётся королём, с которым можно взаимодействовать, что странно. А убить его нельзя, в бой он не идёт, игра пишет, что он прячется от меня, а тратить силу на дипломатию с ним никакого желания нет, типа зачем? Он никто без городов и земель. По поводу войн, у первого врага сначала отвоевал все деревни, что лишило его города снабжения, что привело к голоду, из-за чего он начал распадаться на повстанческие королевства. Вражеский король мне угрожал, но толком ничего мне так и не сделал. Кстати, а почему я не вижу, как на мои земли нападают? Типа нет анимации боёв, как при атаке. Вместо этого просто уведомление, из которого непонятно, чья деревня была завоевана, так как все названия хрен запомнишь. Типа пишет: «Была завоевана такая-то деревня», но хрен его знает, чья и кто её получил, враг или свои. Тупо это не помечается, хорошее или плохое это событие. Что сильно затрудняет отслеживание карты в голове, открывая список всех 22 деревень, я ничего не пойму из этого, куда что было завоевано. Но вроде мне это не помешало по интуиции играть. Ещё я даже не заметил, как моего дворянина посадили в тюрьму, после того как он проиграл где-то свою войну, я это не заметил по вышесказанным причинам. Так как игра явно не говорит, что происходит по окончании хода, просто сухая статистика с незапоминающимися именами неких дворян, деревень и городов — и это всё не помечается, вражеское или дружественное. Из которой ничего не разберешь, если ты не знаешь наизусть всех своих дворян поимённо и все свои деревни с городами. И ещё, слова: («руда» в контексте ресурса) и («Отпустить» в контексте выпустить вражеского дворянина из тюрьмы) - это на русский переведены совсем не правильно и только вводят в замешательство. /// I spent 2 hours studying the documentation only to realize there’s a short 5‑minute tutorial, which is more than enough because the game is very simple. Moving on… the interface is questionable, but it didn’t cause any trouble — I got used to it instantly. The music and sounds are wonderful! The game is worth every penny spent! I played like this and won in 5 hours: Set the tax rate to 30% and the noble tax collection also to 30%, didn’t change them until the end of the game and had no problems. The “Prestige” bar kept growing and quickly hit 100%, because I always had enough money to maintain a lavish palace and luxury. The “Asabiyyah” and “Public Satisfaction” bars stayed at a medium level; I immediately upgraded meat production, which gave a slow increase to both, and the “Visitors” mechanic also raised all the bars quite nicely — just approve everything for everyone for pennies. The game has a very complex diplomacy and relationship mechanic, but as it turned out in practice, you only need one button: shower the foreign king with gifts until he’s blue in the face, and he’ll agree to almost anything. I also want to say that the game desperately lacks a visual map of the realms, where cities and villages would be displayed, along with borders and relationship markers between states — trade, war, peace, alliance, vassalage. As it is, it’s nearly impossible to even track who is at war with whom; you can only see their relationship with you. I never figured out how domestic and foreign trade guilds work. I understand what they are in real life, but I have no damn clue how they affect the game’s economy. I just kept a 50/50 balance and that seemed fine. Overall, the game sorely lacks content, but the core foundation is very interesting. The balance also needs work — many actions cost pennies, which lets you abuse them. By the way, the vassalage mechanic seemed useless. I had two vassals, each with one city, and honestly I didn’t notice any benefit from them; it was more hassle. It’s easier to just crush them and take everything. Also, I didn’t quite understand why you can still interact with rulers of states that have no cities or villages. Logically, those should be destroyed realms, yet their king remains a king you can interact with, which is strange. And you can’t kill him — he doesn’t go into battle, the game says he’s hiding from me, and I have zero desire to spend influence on diplomacy with him. Like, what’s the point? He’s nobody without cities and lands. Regarding wars: with the first enemy, I first took all his villages, which cut off his city’s supplies and caused a famine, leading it to break apart into rebel kingdoms. The enemy king threatened me, but never actually did anything to me. By the way, why can’t I see when my own lands are being attacked? There’s no battle animation like when you attack. Instead, there’s just a notification, and from it you can’t tell whose village was conquered, because it’s impossible to remember all the names. It says something like: “Such‑and‑such village has been conquered,” but hell knows whose it was and who got it — enemy or ally. The event isn’t marked as good or bad. This makes it extremely hard to keep a mental map; if I open the list of all 22 villages, I can’t make any sense of where something was conquered. Still, it didn’t stop me from playing by intuition, I suppose. I didn’t even notice when one of my nobles was thrown into prison after losing a war somewhere, for all the reasons mentioned above. The game clearly doesn’t tell you what happened at the end of a turn — just dry statistics with forgettable names of some nobles, villages, and cities, and none of it is marked as enemy or friendly. You can’t make sense of it unless you know every single one of your nobles by name and all your villages and cities by heart. Also, the concepts of “ore” (as a resource) and “release” (as in letting an enemy noble out of prison) are completely mistranslated in Russian and only cause confusion.
I think this game is a great base for what could end up being an excellent game. I'm not familiar with Warsim or whatever other games people seem to compare this game to in other reviews, but as someone who like civilization simulators, this game is pretty fun. Most of my gripes (mainly just cumbersome menu navigation and somewhat opaque game mechanics) with this game can be explained by the fact that it is a work in progress and not fully released (perhaps make that clearer on the store page). Dev also seems to take direct criticism from players and incorporate that into updates, which is great to see, and has improved the game already in the few days I've played. If you want my two cents, I think this game should be harder. Unless you are completely uninitiated with 4X/civ sim titles, this game can end up being almost impossible to lose on easy and medium difficulties. In scenarios with fewer civs, this problem is exacerbated. Either make resources scarcer, or improve the military strategy side of the ruler AIs so they make coordinated attacks that are actually hard to defend. It's too easy to just build a super army by upgrading units and building artillery really early and just bulldozing smaller states. Diplomatic and war-related actions should have a greater reaction from opposing rulers; I can basically warmonger as much as I want and nobody else ever tries to check my aggression. P.S. Despite being a Windows terminal program, this actually works on Linux thanks to Proton, if anyone was wondering. TLDR, It's a fun WIP that's worth the low price point if you're curious and want to support an independent developer.
Only 4x strategy game which illustrate the importance of a meat-based diet.
Gayet güzel bir oyun hem de çok basit bir oynanış stiliyle terminalden oynuyorsunuz sadece şöyle bir sıkıntı yaşadım oyunda ne yapacağımı çok anlayamadım.
oyun galiba türk oyunu. cmd de açılması bana garip geldi. ama cidden cmd de açılan bir oyun olması yapımcı açısından aşırı ekonomik. grafiklere harcanan zamanın diplomasi entrika yönetim gibi sistemlere ayrılması yapımcı içinde bizim içinde iyi olacaktır. english: I think the game is Turkish. It felt strange that it launched in the Command Prompt, but having a game that runs in the command line is actually extremely cost-effective from a developer's perspective. Instead of spending time and resources on graphics, the developers can focus on systems like diplomacy, intrigue, and management, which is better for both the developers and the players.
Great game for few a hours. After winning once i fell like there is only 1 right way to victory. Still well worth its price.
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