
Become an investigator in Keyword, a narrative thriller where you’ll depend on skills of logical deduction, hacking, and social engineering to solve challenging puzzles as the only means of finding your missing daughter.
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Become an investigator in Keyword, a narrative thriller where you’ll depend on skills of logical deduction, hacking, and social engineering to solve challenging puzzles as the only means of finding your missing daughter. Play as Guo, a father with a complex past, who must use all the tools at his disposal to find his daughter, Sala.
Solve problems as you would in real life, hack into emails and social media, and dive into the dark web to find your daughter’s whereabouts, all the while uncovering secrets within your own home. Use binoculars to spy into the homes of neighbors, discover lurking enemies, and look over the city of Toronto to find important clues and put the pieces together.
Straddle the line between reality and the game as you depend on your natural intuition to guide you to your next step. With no dialogue prompts revealing answers it will be up to you to save Sala. Get lost in time loops as you discover if your past is all an illusion, or if it really is as you remember. Can all be forgiven? Is redemption possible? Or is there truly no way out?
Set in the near-future of 2048 in a city inspired by Toronto, Keyword merges cyberpunk with traditional Chinese aesthetic, creating an eerie and immersive environment.
Utilize binoculars to tap into your investigative side and uncover if people are who they say they are.
Immersive soundtrack that mirrors the emotional tone of the gameplay by Seycara.
Travel through time loops, changing your view on reality and evaluating if forgiveness is always possible.
Reconsider the consequences and impact of sharing your data and information online.
Gripping and thought-provoking narrative written by Future Science Fiction Master award-winning author, Jiangshan.
Three difficulty modes that let you decide the level of challenge you’re willing to take on with a flexible hint system if you get stuck.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Russian, Vietnamese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
硬核开盒模拟器,暴露在社交媒体上的一张照片、一个地址都可能会泄露个人隐私,让人顺着望远镜就能摸到你家门口( 谜题非常老套,属于看一眼开头就知道后续怎么发展,解谜的难点在于拿60倍望远镜在城市把对应的房间找出来,以及根据照片推理房间大致位置,实在找不到还能买份寿司送人然后跟踪无人机开盒(为啥主角的无人机是蓝的别人的都是黄的) 游戏只有1个故事,和这个价格相比有些不合算;剧情走向很老套,人物建模和动画让人看了想笑,不会做可以只放PPT,至少大都市整体画风还挺赛博朋克的
炒鸡好玩
宗教元素比如懿传还多,开发者快去和周迅坐一桌
解谜方面提示比较少,反而很有真实感,卡关有详尽的提示,这方面还不错。后面佛教的演出也还可以吧。给差评主要是剧情方面,真的很难不翻白眼好吧,还是死女人丢女儿结果男人得到心灵洗礼那一套。[spoiler]我害死跟踪欺骗害死人家妈妈,但我是个‘好父亲’,所以我还是应该得到救赎。女儿遭这通罪说到底难道不都是因为男主不敢面对自己做过的事情吗?地狱那段对话看的我我真的白眼翻到天上去,拜托,就算男主害死的不是个拯救众生的所谓罗汉,就是个普普通通的人,难道男主就不罪大恶极了吗?如果不信宗教,男主这不是根本没受到什么应有的惩罚吗?他受个屁18年的罪,他不是给自己催眠都忘了吗??然后结尾居然还是个HE,神经啊 什么时候游戏里能死一回男人让女主角得到心灵升华啊制作组?结局不是女儿打死男主我真的不是很赞同,而且女儿甚至到最后都不知道真相!其实有点像电影网络迷踪,但是网络迷踪人家男主可是个正经好人,而且第二部也是女主角了耶。[/spoiler] 另外太短了,这个定价消费者太亏了 差不多价格的同类游戏都是十个小时左右的游玩时间耶。
喜欢实打实的解密,不喜欢故弄玄虚的东西。
Keyword A Spider Thread is an excellent detective game that is intuitive enough for you to solve on your own but does not leave you frustrated if you get stuck. It has a wonderfully intriguing and emotional story, beautiful environments and is a joy to play, there is also a lot to enjoy here for those who like to dig a little deeper.
I saw this game advertised all over Cyber Manhunt so I thought I would try it out. It actually is somewhat like Cyber Manhunt, but with additional need to find environmental clues, mostly though binoculars over a cityscape (future Toronto!), but you are never just aimlessly scanning as one commenter implies. There is a hint system if you get stuck on one of the puzzles too which I liked.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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