
Deep in an ancient forest bound by a bitter spell, a tiny fairy wanders. Wielding a spool of thread and a bladeless sword, weave through twisting paths to unearth enchanted trinkets, evading monsters and collecting stars to free their hearts from hatred in this ink-illustrated pacifist bullet-hell.
Modeled estimate, not a reported figure. How we estimate →
About
Use your wits, wiles, and grappling thread to collect the shattered stars of lost monsters, hungry beasts, and forgotten gods, fallen prey to fear and despair.

Wind your way through forgotten forests, coursing rivers, slimy marshlands, dripping caves, and unstable towers, under the endless eyes of what look like stars.

Collect trinkets, discuss riddles, learn secrets, solve dreams, and help the denizens of the forest.

An adventure made just for you! We forged this forest out of blood, and ink, and thought. Come, join us for a while, we are only small, and there is space enough to share.

Dozens of unique monsters
Fast paced, frenetic engagements
Trinkets by the bagful, for you to collect
Whimsy
Hundreds of hand-crafted rooms
People, with hopes and dreams
A litany of not-quite endings, one ending, and one proper ending
Sounds (if you walk softly, you may hear them)
The truth
An ungodly quantity of keys
Pages and pages of hand-drawn art
A sword! (not to be used as a weapon)
No secrets. we promise there are no secrets in the forest...

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peak fairy
I think the moon is mad at me
Neat, fun gameplay loop and delightfully schizophrenic. Bit of a steep pricetag for its length though.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A whimsical, weird, wiggly, wondrous and well-polished adventure. What a hidden gem of a game! The movement (especially with the blade) feels amazing, and I really appreciate the accessibility options for both controls and gameplay.
Key fairy is a incredibly delightful game, with a with soft yet raw artstyle, wonderful dialog, a very Very fun movement system, AND immersive and charming music. It's a simple metroidvania meant to exist by showing something being itself in the game itself being of a self, itself. . . sefl. It's in all around positive experience that should have you enthralled by its sheer whimsy and messaging; not even including the movement which has a lot of applicable moments to let you fly by like a bullet yet need you to just flutter about. Also there are plently of keys to be had, it IS in the title afterall.
I love the creatures and the gameplay
lush and mysterious, deftly dancing with enemies, and full of evocative writing that so efficiently drew me in to the depths of the forest. quiet until it's howling at the moon
I don't usually buy games I randomly happen to see on steam store page. This game was the exception, because of its unique style, music, atmosphere. And I'm so happy I did. It feels nice to play. To zip around the whimsical fairy tale forest. Talking to weird and funny creatures (who sometimes don't even know who they are). It's expensive, yeah. But a unique and interesting experience. I am, however, stuck trying to get the last key ancient key ([spoiler] I gave orb and a stone to crows, but they don't say what else they want, and I feel like I talked to all NPCs 3 times over [/spoiler]), and the game's attempt at help are.. not enough for me to figure it out =(
Key Fairy has been one of my most anicipated Indies to release this year, and the full game is as good as the demos have put it out to be! Key Fairy leans into the maneuverability aspect of bullet hells, letting you defeat enemies through identifying their attack patterns and defeating them through taking 'stars' that they leave behind. This unique gameplay loop makes it a surprisingly bulletless-hell, where the player has to get intimately close to enemies in order to defeat them. Enemies in each zone are often evolved version of past enemies- and each new encounter will kick your ass the first time you visit them. If you are into the dark souls-esque pattern of enountering weirdos with increasingly sporatic attack patterns, then you will find Key Fairy's learning curve satisfying. Speaking of enemy encounters, sometimes you will find two more more enemies teaming up in a room. These rooms are curated so that the enemies dont just come down on you with 2x difficulty, which makes those rooms some of my favourites in the game. The other, non-combat half of Key Fairy is conversing with chracters and absorbing the whimsy of what they say. Some of what characters will say will feel more comprehensible than some other dialogue, which is a consequence of initiating conversation with forest sprites.. One of my favourite encounters involves defeating birds in coats, and then encountering them later on asking for special objects. Fail to provide those items and they will insult you in a way that tickled me. There is no boring dialogue. The game in its entirety is about 6 hours long, give or take how long it takes you to adapt to new encounters, how much you care for some of the esoteric dialogue prompts, and if you want to get all of the achievements (which require multiple playthoughs).
Interested in artistic games that have a very unique identity and, in this case, for which the word "whimsical" really isn't overused? Then get this game and delve into a weird world of vegetation and star-headed cats, and enjoy having nonsensical but charming and funny (and sometimes "kinda deep bro" type) chats with the enemies that you calm down after dodging around like a thread-slinging/flash dashing maniac (sometimes you can talk to doors and trick them into opening instead of finding a necessary item) while listening to battle music that is equally demented as everything else while being amazing.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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