
Kero Kero Cowboy is a cartoony western themed platformer developed for the Game Boy Color! Use your extendable tongue, trusty six-shooter, and wits to conquer the wildest outlaws of the west. Yeehaw!
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Media

About
Kero Kero Cowboy is a brand new western themed platformer developed for the Game Boy Color! You play as Kero Kero, a frog on a journey to wrangle the wild west's most dangerous outlaws & bring peace to the untamed land. Face dastardly foes, perilous platforming challenges, and intense shootouts across deserts, mines, mountains, trains, forests, and beyond!
Kero Kero features an array of techniques and abilities to help him on his quest. He can eat enemies, spit them back out, or even brandish a giant revolver to dispatch far-off foes! But be aware, a 6-shooter only has room for 6 bullets, so use them wisely! He can also swim with ease, ride in a giant cowboy boot to stomp enemies, ride rails in a mine cart, and spit hot fire after eating a spicy jalapeño pepper. How to best utilize his abilities in each scenario is up to you, the player!
25 levels of rootin' tootin' retro platforming action!
5 intense & challenging boss fights!
Special collectibles that unlock extra-challenging bonus levels!
In-game music player to jam out to the Kero Kero Cowboy original soundtrack!
Authentic retro handheld gaming experience! This game runs on a real Game boy Color!
Kero Kero Cowboy was originally designed to be played on the Game Boy Color, but the Steam version supports full Controller & Keyboard support! Controls are as follows:
Character & Cursor Movement
Controller: Directional Pad or Left Joystick
Keyboard: Arrow Keys or WASD Keys
Jump & Menu Selections
Controller: Right Face Button ("O" on Playstation, "B" on Xbox)
Keyboard: "Z" or "J" key
Attack
Controller: Bottom face button ("X" on Playstation, "A" on Xbox)
Keyboard: "Control" or "K" key
Pause
Controller: "Options" button on Playstation, "Start" button on Xbox
Keyboard: "Enter" key
Equip/Unequip Weapon
Controller: Top face Button ("△" on Playstation, "Y" on Xbox)
Keyboard: "Shift" key
Overlay Menu* (for quick reset or volume control)
Controller: "Share" on Playstation, "Back" on Xbox
Keyboard: "Esc" key
*Please note that options in the Overlay Menu can only be selected by using a mouse
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
A very charming and well-executed retro platformer. Music and visual art are great. This game is fun give it a shot.
Youre a frog with a cool cowboy hat and a GUN More I dont need to say
Nice little platformer. It controls nicely, looks and sounds good (love the Mines theme) and has probably the best gameplay of any GB Studio games I have tried out lately. The game starts fairly simple, but things get a little spicier in the last two worlds, especially in the bonus stages (haven't finished the last two) Overall a very pleasing experience, even if the PC version is really just the ROM playing in a emulator with no settings.
An amazing experience! It felt like a genuine retro Game Boy game! I find myself humming tunes from this game all the time now. 10/10 and I hope to see an expanded sequel on the NES some day!
Very well-made GB-style platformer with chiptune music and decent enough movement.
This is an incredibly charming game that mixes mario and kirby together. From the color and cuteness of its characters to the way you interact with the menus, this game is filled with many cute details. Though its not without its flaws, the frame rate seems to drop when more than a few enemies are on screen or in the ice water level, when you get hit you unequip the gun, the crickets have a glitch where they ignore invincibility frames. and 5-2... if this game was popular enough to have difficulty level rankings, this level would always be near the top. too many ghosts combined with the finikey water jump phisics. developers please remove some of the ghosts, if they don't then the best advice i can give you is to lure them away before running away so they despawn off screen. other than that this game is an absolute treat to play would reccomend it to everyone.
I kid you not I wrote a review for this game that would take longer to read than it would for you to *complete this game. I will attempt to summarize without spoiling anything. There are five worlds in this game. I initially wrote my review after finishing the first three worlds thinking there was no way a game could have a drop in quality substantial enough for me to change how I felt at the time. I was wrong. Each level is segmented by a single checkpoint. But don't think of it like a checkpoint in most platformers where the purpose is to reward you by not having to replay the entire level again. No. The game changes drastically between these checkpoints. So much that I'm strongly convinced two separate people made each half of each level without any correspondence. As well as I firmly believe that one of these developers is amazing, while the other one is trying to get people to literally lose their minds. This doesn't kick in fully until World 4. There is one half of one level in World 3 that should have been foreshadowing, but it was the outlier among many other great cohesive levels. I am led to believe they brought this individual on to help finish the game and they only worked on World 4 and World 5, with one exception being they gave him half of one level in World 3 as a test trial. Somehow they either thought he did a great job (impossible) or they loved his plan to trick people into playing a game that will slowly make them lose their minds. Which I agree, sounds absolutely preposterous. That can't be it. My final theory is that the person behind this absolute madness is the same person behind the game's soundtrack. Let me tell you one thing. My review, and any review on here, should START with the music in this game and go from there. If it wasn't for the psychosis and paranoia, I would have done so. When I tell you that the music in this game slaps, I don't mean it sounds goodgreatamazing, no. I mean it SLAPS. It's beautiful. The soundtrack to this game has no business being this utterly incredible. There are "only" a handful of tracks and I'm being ungrateful for saying so. I was blessed with one song and somehow they kept coming. The music in this game changed my life. This game has no right to sound this good, just like half of almost every level in the last two worlds has NO RIGHT to be that chaotic and horribly designed. I know that these events are somehow related, but figuring out how might lead me down a road I'm not prepared for. Recommend.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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