
Crafting, cloning, and comedy await in this survival-infused metroidvania adventure. Wake up as the last human alive on a wondrous and weird future Earth. Seek out supplies, build machines, platform through mysterious biomes, unceremoniously die, and reclone on your mission to rebuild civilization.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

After a record-breaking nap spanning several millennia, Kent finds himself in the year 10,000 with nothing but a stick and a dry sense of humor. Tired, hungry, and still employed, he will need to explore the unknown to craft the machines that will turn his broken space module into a self-sufficient base of operations. Prepare to craft to survive and automate to thrive.

Discover the wonders and the oddities of a vast, ever-changing world filled to the brim with fascinating flora, fauna, and climate events. Classify every animal, plant, and mineral in order to help you survive the passing seasons. Knowledge is your greatest weapon. But don’t try to use knowledge against certain animals, you WILL get eaten.


Use every material at your disposal to build your base. Start small by turning bone and wood into coal, machine scraps into sheets of metal, and slowly but surely grow your base into a full-blown resource-generating machine that can rival any factory in the world.

Even though Kent will be revived endlessly, that doesn’t change the fact that dying is a major drag. To not bite the dust constantly, you’ll need to gather and hunt for food, find new recipes, and polish your cooking skills. Building your own farms and vivariums is your ticket to a steady source of nourishment.


Expand your home base and create an automated system to allow you to streamline and optimize your productions while you are off exploring.

From vibrant jungles to desolate ruins, traverse post-apocalyptic Earth with your hoverboard, hang glider, grappling hook and more. It is up to you to maneuver with equal parts adventure and efficiency.

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 197reviews | 77% | — | $105.2K |
| $17.99 | 195ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
OBS: As Conquistas (Recuse Imitações) e (Me Alimente, Seymour!) Ficaram Bugadas ,ARRUMEM POR FAVOR Fora Isso Gostei Muito Do Jogo ,Uma Pena Parece Que Não Vendeu Muito ,Então Dificulta Ter Mais Conteudos no Futuro ,Mais Curti Muito o Jogo
Fun short game. Feels well thought out, made me chuckle a few times. Definitely worth picking up if you like the genre.
The 2D base building from the side combined with jump-and-run components really appealed to me, even though I hardly ever play jump-and-run games. What can I say: it grabbed me. Yes, there are a few things that could be improved, such as the tutorials, and you have to run around a lot, but the game is still a lot of fun. A pro tip for anyone struggling in the game because of too few resources or similar issues: at the beginning of the game, you can adjust many game mechanics so that the game is not too boring, but also not too tedious.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America*, French, Italian, German*, Simplified Chinese, Japanese*, Portuguese - Brazil*, Russian*, Spanish - Spain*, Portuguese - Portugal*, Traditional Chinese*languages with full audio support
| $17.99 |
| 41ratings |
| 94% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不是很好玩,因为生产建设方面很累人,打架动作也很难受,怪很恶心,打人很疼,东西掉了去捡还会有损失,不能百分百拿回去。
Highly recommended, one of few games that hooked me deep and kept me playing for days on end. Looking forward to updates, I plan to do another playthrough once enough new content is added. I need to, as I forgot something before the extermination protocol! The fighting feels a bit tough at first, until you learn not to play it like a typical action platformer-- you need to use more evasion than brute force. Once you get the grabber, scooter, and especially the dash ability it becomes almost trivial to get around and defeat things. I love the art style and the creature designs (even if I hate some of them!) I wish all the robots played a bigger role, as I enjoyed their dialogue. There are a lot of things (little and big) that I can think of that I would love, to round out and extend the experience. And a couple bugs (not game breaking) that I hope get fixed. But overall I am incredibly satisfied with my experience with this game as is, and anything beyond now is just a bonus for me.
Jogo muito bom, podem comprar !! Acredito que as últimas análises negativas foi devido a não terem implementado o sistema de irrigação(sprinkler). Mas esse sistema já está disponível nesta última atualização !! Quem ama jogos de automação e metroidvania, esse jogo foi um ótimo investimento !!
Overall, I enjoyet the game. (I was lucky to discover it, when sprinkler had been introduced already) Let's start from good part: It came to my attention as pleasant surprise out of nowhere and I stared to play it right after that. You know, now game usualy pops-up in recommendation, when it's not even in the EA, and then you have to wait for another 2 years, before 1.0 comes. I like automation and survival, this one has really unique combination of genres. Also rare case, when upgrades makes impact and sense, a lot of them. I believe you can beat the game without majority of them, but it will be longer and more challenging. I like, that there is not much talking, though plot is fine, and it has humor in it. I like that there is plenty to discover, like pretty big map with with different bioms and almost everything you face, will drop something useful :) QoL is pretty good, when it comes to survival part. Also you can configure many thing before game starts, so you in control of coziness. Looking forward to co-op mode, so I can play it together with my brother. And there are several things which I would like to see improved (played on normal difficulty with extended lengh of the day to 60 min): 1 I would like to have more space for buildings, like 4 times or so, even if it's just more height. Because I had to rebuild my factory at least 3 times during the game. And it wasn't an optimization, I really uprooted almost all my plants and replaced them kilns, foundries and other machinery. And I ended up feeding them manually, space is really limited and late game components not only require pretty much of materials, but produced much slover. 2 Only 'living products' like animals and plants can have their yeild/speed improved, but what about all other machines? You need tons of smelting, so, I think, that at least: kiln, grinder, foundry and press should have similar upgrades too. 3 Half of automation tools were useless for me. Bots are stupid and feed only one targed until it's full, while others are starving. It takes to much space to split one conveyor into 4. There should be, at least, an alternative horizontal conveyer, which doesn't occupy space as vertical one. And alternative splitter, which has left-right output, or splits into 3 directions. 4 It would be nice to have overflow splitter, because if reciever is full, then object just drops on the ground. 5 It would be nice to have 'horizontal funnel' or grabber, which always grabs things from the ground, even if source-area is occupied with another machine 6 I would like to have an option to move a half of a stack, and not either all or 1. Adventure: 1 Every second combat move is weird, it hits only air, and not something like rock or enemy on the ground. 2 Small spiders are such nuiasance, they spawns, maybe uncontrollabily, and spam their atacks (and they are hard to hit), sometimes it feels too irritating. 3 Venom: last pretty long, and there is no antidote, at least it doesn't kill. Maybe, it's duration should be shorter, or taking potion, should also remove venom status.
Faz muito meu estilo de jogo, ter que explorar e ir criando as coisas e descobrindo a história. Eu não descansei enquanto não zerei o jogo haha Gostei muito da interatividade dele, acho só que alguns itens ou funções não ficaram tão claras a principio o como usar ou onde conseguir, teve um item que eu apanhei bastante pra descobrir, mas no geral vale muito a pena pra quem gosta desse estilo de jogo. Ainda quero desbloquear as conquistas que ficaram faltando.
fun but quick, end game is a little slow
-
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 9K | 78% | $13.49 | |
| $1.6M | 1.5K | 87% | $19.99 | |
| $339K | 726 | 78% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $643.5K | 848 | 69% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $105.2K | 259 | 86% | $15.99 | |
| $105.2K | 399 | 79% | $9.99 | |
| $105.2K | 653 | 92% | $8.99 | |
| $105.2K | 389 | 96% | $19.99 | |
| $105.2K | 197 | 86% | $14.99 | |
| $105.2K | 364 | 93% | $14.99 |