
KENTUCKY ROUTE ZERO is a magical realist adventure game about a secret highway running through the caves beneath Kentucky, and the mysterious folks who travel it.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.5Kreviews | 80% | — | $2.2M |
| $24.99 | 272ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Didn't love this. Tried twice to get into it but both times I was just confused and bored.
Route Zero has all the ingredients to be a great game, but it's all text based. I don't have the tolerance to get through text only dialog.
great visuals and poetic script, not sure what happened to the old dog though (or did I missed anything?
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Spanish - Latin America, Japanese, Arabic, Korean, Polish, Portuguese - Brazil +5 more
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я рекомендую эту игру.
This world is not my home, I'm just passin' through My treasures and my hopes are placed beyond the blue Many friends and kin have gone on before And I can't feel at home in this world anymore Oh lord you know I have no friend like you If heaven's not my home oh lord what will I do Angels beckon me to heaven's open door And I can't feel at home in this world anymore I have a loving mother up in glory land And I don't expect to stop until I shake her hand She's waitin' now for me in heaven's open door And I can't feel at home in this world anymore Oh lord you know I have no friend like you If heaven's not my home oh lord what will I do Angels beckon me to heaven's open door And I can't feel at home in this world anymore
Absolute theater!
The Great American Novel but is a video game. Hardly a "game", hardly even a "story" this may best be described as a digital art exhibition that rumbles on from stop to stop like the roadtrip that frames it. The atmosphere is nicely dreary and melancholic, the characters are *somehow* likeable and it felt like I got to know them in some dense and intimate moments. Recommendation for artsy types who like Cormac McCarthy and Jim Jarmusch and Kurt Vonnegut.
人生游戏。以五幕剧的形式嵌入大量的文学性文本(《百年孤独》《等待戈多》)和后现代主义漫游(有节奏缓慢的文艺公路片质感),加上超现实和魔幻的美术风格成就的一部兼具孤独、悲伤、绝望和温暖、救赎、故乡的天人之作。山洞中雇工的残影、迷幻药般的森林、被遗忘的仙都、回声河上的长久漂泊与两匹马的葬礼。经历了无数白噪音后的歌是星空下无人聆听的表演,是只在背景中掠过的民谣歌手的影子,是废墟上新的家园。所有人都被自己支离破碎的回忆刺杀与放逐,被社会机器所规训,旧的住宅成为陈列品,老式教堂变成隐形工厂,然而就是有那么几个人一直渴望逃离,逃到一个在自己能进入以前就已经逝去的时空里。于是我们沿着从未存在的零号线奋力前行,穿过无数梦与无数虚幻,抵达我们唯一拥有的最后的真实——只存在于回忆中的,等候被重建的,我们的故乡。
More of a dream story than a game. Multiple paths depending on choices you make. Takes you to an alternate reality
masterpiece
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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