
KENTUCKY ROUTE ZERO is a magical realist adventure game about a secret highway running through the caves beneath Kentucky, and the mysterious folks who travel it.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.5Kreviews | 80% | — | $2.2M |
| $24.99 | 272ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Уточню заранее: игра возможно покажется вовсе неплохой и заслуживающей явно большей оценки для тех, кто не ждёт от неё линчовского вайба вперемешку с роуд муви, которое будет держать в напряжении, загадках и желании раскрыть таковые. Она будет хороша для тех, кто любит бытовые спектакли, театральные постановки и в целом что-то... Даже не знаю, обычное и местами даже жизненное. Почему отрицательный отзыв? Всё просто и частично я уже упомянул выше: сначала игра затягивает своей прекрасной атмосферой сюрреалистичного захолустья и роуд муви путешествия, где мы натыкаемся на любопытных людей со своими скелетами в шкафу, и с которыми вполне себе интересно взаимодействовать. Помимо прочего, мы попадаем в довольно жуткие места и ситуации, которые изначально в целом характеризуют жанр игры как некий психологический хоррор \ мрачную драму, но уже с 3-его акта игра постепенно лишается некогда притягательной атмосферы, потихоньку уходя в примесь бытовых жизненных проблем персонажей, вечных разлогольствований насчёт этого, и откровенного бреда и образов, никак не цепляющих продолжать играть. Ну вот просто на половине игра выдыхается, сворачивает с пути, по которому шла, меняя жанр непонятно на что (и непонятно зачем). Да, можно воспринимать это как проявление артхауса и видение авторов, но я абсолютно не впечатлён в положительном смысле от подобных приёмов, посему и забросил игру на 4-ом акте.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Spanish - Latin America, Japanese, Arabic, Korean, Polish, Portuguese - Brazil +5 more
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fascinating narrative point and click game. A surreal world with interesting characters that bring to mind games like Disco Elysium, Citizen Sleeper and this year's Esoteric Ebb. The narrative is not afraid to take its time and focus on the people that inhabit this world and what makes them tick. I respect the slow pacing but at times it was truly glacial with nothing important being said in certain moments. Despite that occasional frustration and some finnicky movement controls, I thoroughly enjoyed this experience. It will leave me thinking about it and it's themes for some time.
I still haven't finished the game but The more I play it, the more fascinating it becomes, and if you're someone who enjoys reading, I definitely recommend it. this is me writing this just before sleeping so please bear me. From the beginning of the game until now, I think game carries this sense of boringness within it (which, in some ways, I don't necessarily see as a negative). Sometimes it's intentional, sometimes it isn't, but either way, it's beautiful and ok. this work of art does it's job so clean, so many other writers can't reach this level of subtlety and depth and maturity in their literature. The plot is simple. A delivery man has one final job to complete, but he can't find the route he needs to take. But the delivery itself is almost worthless. It won't be where your attention stays. (Even introducing the work like this could be considered a spoiler, so from this point onward, there are major introductory spoilers.) Your focus shifts toward identity, capitalism, art, economics, communities, the forgotten, and everything that, in one way or another, circles back to that very delivery and the road leading to it. The path it reveals from an individual to a system, and then to an entire country is far beyond what we first encounter on the surface, even if we still aren't capable of standing against it. Because we can't say and point to the true antagonist, villain isn't a person or even a corporation, but rather a system, a system that is something closer to cosmic horror... how exactly are you supposed to stand against it? it simply absorbs you. so far it's fascinating even if I'm struggling through parts of it myself?! the writing is captivating and it's in a way that there are moments where you might even lose you grasp on what's rea or true! it's parallel story telling? it's past? it's future? am I shaping the reality, the past and the memories? yet it never becomes so surreal that it's symbols and ideas stop serving their purpose. maybe there's an illusion of choice on the game but perhaps the issue exist beyond the player control, agency or urgency even?! your choices don't necessarily change the story or the cycle, but they change the emotions and identity of yourself behind the narrative. through the text you reshape characters, reality or the past. inside a collective memory?, experience? or subconscious and shared identity. it's a mechanic?! that I've either never experienced it before or have only rarely seen achieve it's purpose this effectively in storytelling and make this kind of incredibly strange feeling that Is very hard to describe. MAYBE choice doesn't actually matter, because you can't change a system simply by picking a better dialogue option and being a better person? but perhaps you can learn to observe it differently. Artistically, the game has been excellent so far. It also feels like, whatever goal the developers had, they managed to achieve it technically as well. From the camera work to the lighting, from the sound design to the silence that slowly becomes music; from environments whose ambience breathes life into the world, to the soundtrack that carries the story forward it doesn't just become important, it becomes almost sacred because of how perfectly and naturally it's used. The art style may be simple, with minimalist, flat-looking visuals, but the way it uses negative space, lighting, environments, and composition creates imagery that never feels like it needs more animation, more polygons, or anything beyond what it already is. It's not a game interested in your agency or your sense of urgency. You simply have to move at its pace. And if you're expecting another Disco Elysium, you'll almost certainly be disappointed. Go into it with absolutely no expectations. I've been listening to one of its tracks for years now. The atmosphere is incredible. It's one of the few works whose surreal, almost magical realism is handled with remarkable subtlety. Politically, it's mature, and it gives genuinely fascinating meanings to so many different ideas. Even some of its weaknesses(I don't count them as one) might become strengths depending on your taste. For example? Its abstract storytelling gives you no character whose job is to explain this alienated world to you. You have to piece everything together yourself, bit by bit. At first, everything is vague and beyond that, even confusing Or the fact that it leaves so many questions unanswered(at least by now). that's not something that would bother me, and I actually like it when done right. Even now, there are still plenty of things I've marked with question marks for myself because I simply don't understand them, or because I'm still trying to figure out exactly what this work has accomplished. But at this point, I don't even think the important question is what this game has achieved for the medium or in general. (Though maybe it challenges even those ideas to some extent. Maybe it questions our interpretation of life, the value we assign to things, our obsession with speed, and the way we slowly lose parts of ourselves beneath the pressure of systems, challenges, and the values we construct for ourselves.) The point isn't just telling a conventional or traditional story. It's about making better use of literature. It's about exploring places, people, and forgotten ordinary lives in a poetic way lives whose colors have faded for many people, where existence has been reduced to a tourist's image of the world, as if America were nothing but Hollywood instead of everything else it contains. anyway, GOOD STUFF and I fixed my grammer with slop-tool so I hope that I don't miscommunicate myself.
Игра - оголённое чувство сомнамбулической отрешённости и осознания себя в абсурдном мире. Именно сейчас такие проекты вызывают восторг и оказывают какую-то моральную поддержку, что-ли. По вайбу напоминает the silent age и отдалённо диско элизиум. Тоже не совсем игра, не совсем книга, ваще не понятно что. Главное, что задачу свою выполняет на отлично. Если нравится читать что-то без чёткой структуры и с лёгким налётом шизофрении, то однозначно стоит попробовать. Максимально самобытный проект, который надолго останется в памяти и доставит эстетическое удовольствие (полигональная графика здесь как нельзя кстати). Кстати, даже в таких узких рамках в плане геймплея и механик, разработчики сделали всё, что было возможно, и даже чуть больше. Сочетание магического реализма с разнообразием между главами идеальное. Но опять же, управление сводится к тыканию ЛКМ. Много хочется рассказывать про этот гем, но чем меньше знаешь перед прохождением, тем лучше. 10 Н̙̮̭͛̕у̭̝̦̐͗л̤̒̅̄͘е̠͚̽̅̿в̞̒͒̕ͅы͈̖̙̥̐х̛̮̎̇̽ из 10
Вот честно, послевкусие разве что на 6 баллов из 10, но по факту это ПУТЬ, нежели результат. За такой артхаусный проект по итогу всё же лайк поставить можно. Я один из немногих, кто прошёл на все достижения. Сейчас прошёл почти 2 акта в телефоне, а саму игру осилил ещё в 2021 году. Сам со странной травмой ноги уже полгода мучаюсь, поэтому тема страданий близка главгероя. Советую воспринимать как творение Дэвида Линча - Малхолланд Драйв или даже Внутренняя Империя, где процесс и атмосфера важнее сути и результата, который в данном случае скорее невнятный и быстрозабывающийся ПШИК, нежели какая-то кульминация. Лайк с натяжкой )
It's hard to describe Kentucky Route Zero because the tiny details that is shown in every bit of dialouge is what makes it great, but it also makes for a rather tedious and academic description that could get lost in translation. Simply put, the game is phenomenal in terms of the depth of its themes, it holds it on its sleeve comparable to the Wall by Pink Floyd or Francis Coppola's Apocalypse Now. Much of the negative comments and criticisms of the game often regularly go into, 'what was the point of this scene?' or 'I didn't really get it' and then refuse to elaborate what they mean by that. KRZ is a game about the substance of the story rather than its execution, it's confusing, reality-breaking and spellbound in its presentation and its tiny niches of storytelling. If you are impatient and want a heavy action flick, I would not recommend it, because the story is not about solving a great thriller or about enthralling chase sequences. It's about the decaying ways of life, the apathetic debt-driven economy and a hope for a better tomorrow in the nulling isolation you feel in your everyday life. The game demands you to engage with its themes and its patience in telling that story. That would be my number one advice for playing this game, there is really nothing else like it. Otherwise, the game runs great, soundtrack is amazing and the sceneries are fantastic. I do really hate the fact that it's pixelated though, it could be better realised if it didn't go with the 2D retro aesthetics - but that is just a minor nitpick.
Not for me unfortunately. In summary I was never invested in the plot or the characters, so gave up.
虽然不是很懂什么是超现实主义,但是在游玩过程中我好像逐渐理解了一切。在现实背景下出现了许多反自然反现实的疑似幻想的行为和物品但是大家只浅浅震惊了一秒就接受了它的存在,这似乎就是超现实吧。 以一种堪称精巧且非常严丝合缝的戏剧结构展现了整部作品,角色之间的关联性从口口相谈的都市传说链接在一起成为了完整的圆环,看似为无限循环的莫比乌斯环但又在循环往复的过程中碰撞出了全新的可能与未来,一个与死亡衰颓的作品的最终落脚点还是更加美好的what can we do.
This game is definitely a very slow burn and leaves itself open ended, but the buildup of all the dialogue and imagery creates a very beautiful and interconnected story about people, family, and development in southeast America. The art and music is gorgeous, too. I found the OST months ago without even realizing it was for a video game, and decided to buy the game after falling in love with the soundtrack. The amount of research, attention, and love that went into this project is super clear, and I'm very glad I finally picked up the game for myself :)
Like reading a really good book (with a really good soundtrack) and when you finish it you kinda just have to sit there thinking about it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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