
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
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A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 853 reviews with recorded playtime.
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have never been more confused in a game, nor as amazed by how much I am ignored with in said game
Если вы, как и я, долго откладывали знакомство с этой игрой, то советую больше не ждать и приобрести её прямо сейчас.
es como africa pero mejor
decent
Kenshi is one of the most unique and in depth experiences ive ever had. I will no doubt have thousands of hours on this game in the next few years. you can do a playthrough for hours on hours and your next one could be totally different
Gioco assolutamente magnifico dove non c'è spazio per i deboli che si lamentano sempre della difficoltà troppo alta Questo gioco segue la filosofia del yes pain, no gain solo chi ha la forza d'animo più potente riuscirà a sopravvivere, affrontando le peggiori sfortune del mondo in un ambiente dove chiunque è pronto a sgozzarti. stile e Gameplay unico. Nel complesso il gioco è figo e unico nel suo genere. Non ho mai incontrato altri titoli simili; forse l'unico che gli si avvicina per stile ma assolutamente non per gameplay è RimWorld È un gioco amato e consigliatissimo proprio per questo offre un gameplay unico e permette di creare storie incredibili per i propri personaggi. Avevo piratato questo gioco un paio di anni fa e ci avevo sicuramente passato qualche centinaio di ore Ora che ce l'ho finalmente nella mia libreria di steam sono pronto a passarci altre centinaia di ore. Consigliatissimo
Estou gostando muito
What do Streets of Rage, Kenshi and Elden Ring all have in common? The main menu music will have you hyped up to fist fight anyone that stands in your way.
[h3]Un consumidor implacable de tiempo[/h3] [list] [*] [b]Un «comehoras» como pocos:[/b] En mi dilatada trayectoria con los videojuegos, pocos títulos devoraron mi tiempo con tanta facilidad. No hay relleno artificial; las horas vuelan porque cada minuto exige atención, planificación o control de daños. [*] [b]Sabor a la vieja escuela:[/b] Tosco en lo visual y sin tutoriales condescendientes. Remite a esa época del PC donde los juegos no te llevaban de la mano, dejando una huella que las producciones actuales raras veces consiguen sin artificios. [*] [b]Un mapa colosal (~870 km²):[/b] Deja en miniatura a los mapas de [i]The Witcher 3[/i] o [i]GTA V[/i]. Al no haber viaje rápido, cruzar el continente es una verdadera expedición logística. [*] [b]Equilibrio implacable:[/b] Los biomas más ricos están infestados de fauna hostil, clima destructivo o facciones fanáticas. No hay zonas seguras, solo determinados beneficios o errores fatales. [/list] [h3]Una mezcla de géneros redonda[/h3] [list] [*] [b]De don nadie a potencia ([i]Mount & Blade[/i]):[/b] Empiezas siendo un desgraciado al que cualquier hambriento muele a palos y puedes terminar liderando una facción que altera la política del mapa. [*] [b]Narrativa emergente ([i]RimWorld[/i] / [i]Dwarf Fortress[/i]):[/b] Extremidades amputadas, prótesis robóticas, traumas y supervivencia pura. Cada cicatriz de tu grupo cuenta una historia propia sin necesidad de un guion escrito. [*] [b]Tono y ambientación ([i]Fallout 1 y 2[/i]):[/b] Un mundo distópico, cínico y decadente donde la moralidad es un lujo que no te puedes permitir. [*] [b]City Builder y Estrategia ([i]Factorio[/i] + [i]Banished[/i] + [i]Age of Empires[/i]):[/b] Levantar un asentamiento no es un adorno. Exige automatizar cadenas de producción (minar, refinar, forjar), gestionar comida e investigación, y diseñar murallas con torretas para repeler asedios e incursiones en tiempo real. [/list] [h3]Pros y Contras[/h3] [list] [*] [b]Lo mejor:[/b] Libertad total en un sandbox donde no eres el "elegido"; evolución fluida de RPG a estrategia; sistema de salud detallado por extremidades; mundo enorme sin pantallas de carga. [*] [b]Lo peor:[/b] Visualmente muy áspero; [i]pathfinding[/i] e IA torpes en distancias largas; curva de aprendizaje implacable que te enseña a base de palizas. [/list] [b]Veredicto:[/b] [i]Kenshi[/i] no busca gustarle a todo el mundo. Si superas la aspereza técnica inicial, te espera una de las experiencias más profundas, absorbentes y satisfactorias del videojuego en PC. Y si encima le añades mods, ya tienes la guinda del pastel. [b]Conclusión:[/b] La IA que redacto esta reseña [i](Gemini 3.6 Flash)[/i] no se deshace en elogios gratuitamente, es que le metí un montón de promts entusiasmado por haberme recordado viejos tiempos donde el pixel art y las texturas planas no eran una moda para abaratar costes, sino una limitación técnica que, paradójicamente, lograba mucho mejores juegos. [b]Rendimiento:[/b] Con este equipo puedo correrlo con todo al máximo en 2k y en modo turbo sin perder un solo fotograma, aunque da tirones en las zonas de carga.
Amazing. If you want to play a game where you start getting beat down in the dirt only to slowly climb your way to absolute sigma chad greatness, this is for you.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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