
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.57/day in the week to Aug 27 → 35.57/day in the week after.
About
A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 116.8Kreviews | 96% | — | $83.2M |
| $11.99−60% | 756ratings | 88% | #246 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2700 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Certainly a unique game, and as much as I love the landscape, the freedom, and everything in the whole package... the main thing that absolutely destroys the experience is combat. It is abysmal as ♥♥♥♥♥♥♥♥. After a while playing, the allure wears off and quite frankly you get tired of being a weak little piece of ♥♥♥♥ that can't defend himself at all. It gets old. You are constantly having to run away from giant groups of bandits that you can't possibly stop from bodying you in seconds. If you don't spend 90%+ of your time near town starting out it is impossible to progress for this reason.
I came, i saw, i took down the holy nations mining camp, then died to a pack of beak things and started all over again. Best game ever, if you like to look how your dude or dudette grows stronger, meaner and makes friends with other creeps and a dude named Beep. Take down cannibals and sell their bones and lims for proffit. Just dont go to the ashy place until you're overpowered. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
| $29.99 |
| — |
| 95% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
И только здесь ты можешь угадить в ана.льное рабство за косой взгляд.
Отличная игра
Right off the bat, I will admit that I purchased this game on two separate occasions and refunded both times because of the frustration of learning the RTS control style while getting pummeled by everything. As an older gamer, WASD is my preference and that's how I want to play my games. That said, I finally decided to "Man Up" and take the time to learn something new (Yes, you can occasionally teach an old dog new tricks)- and I'm so glad that I did. "Third times a charm" (my last stupid cliche) I've been loving the depth that this game has to offer. At first, I just jumped in and started playing like many do. Brutal!!! Vanilla Kenshi was a love/hate experience that caused me to rage quit more than a few times but the game just keeps drawing me back in. This game is so involved and the systems go so much deeper than I expected. It's unlike any RPG I've ever played. After my initial vanilla playthrough for several hours I decided to check out various YT vids on gameplay and lore and I'm glad I did. I'm not as interested in the challenge of Kenshi as much as I am an enjoyable experience. The addition of mods and a personally tailored experience has made the game that much more enjoyable and has extended my interest in continuing deeper into the world of Kenshi. Thanks to the Dev(s) for creating this wonderful world and allowing these talented modders to enhance the adventure.
It's a cool world. Cool concepts. It can be interesting to explore. Not very fun to actually play though. Poor graphics, poor music/audio, poor UI.
[h1]Рассказ, о том как весела и интересна, можно проебать 1000 часов своей жизни.[/h1] В далёком 2018 году, когда был я мал и глуп, я заметил эту игру на всем известном - Ютубе. Жаль, ну, тогда у меня не было своего ПК, а поэтому я только довольствовался просмотром видосов по ней. Но в 2022 году я таки, заимел свой ПКшник и попробовал уже сам поиграть и как итог, я в игре провел около 1000 часов, это не так уж и много, по сравнению с некоторыми игроками. Но мне этого хватило, можно сказать что, я уже заеба... Играть. Кем мои персонажи только не были в Кенши. Ниндзя, похищающими жирных и жадных дворян, паладинами, рассекающими своими тесаками еретиков, бандитами, которые разоряют торговцев из союзных городов, а также, как и у 99% игроков мои персонажи начинали с того, что первые 20-30 дней были просто бичами, получающими пиз***ей, попадающими в рабство и потом ломая оковы с помощью прокаченной - силы, сбегали с каменных лагерей/ферм и предварительно пересажав своих же надзирателей по железным клеткам. Я получил от этой игры всё, что только мог, был всем, сделал всё, что хотел исходя из возможностей самой игры и моей "больной" фантазии.
I have no idea how i missed this absolute gem. Fortunately, the reviews made me buy it and i love it. I dont even know how to describe it, it has a colony sim component but you can easily play it without the colony. So maybe a squad sim, but you can also play it without a squad, just with one char that you can train to god level. Neither choice is good or bad, the game lets you play however you like. I definitely recommend the Slave start, it had the most enjoyable progression i have ever experienced.
好玩,爱玩
游戏的自由度很高啊,虽然建模和画质非常的粗糙(简直跟shi一样,城市长得像垃圾堆),但是内容广度很大,超级无敌耐玩好吧,一两年前买的,刚开始玩不下去(看解说一时上头买了),完全不知道要干啥,一直在地上爬来爬去(因为残废了)。现在再玩才体会到没有主线就是最好的主线,跟我玩骑砍战团时一样上头完了好久,唯一的缺点就是这游戏实在是太粗糙了,好多bug,人物模型总会飞来飞去,人物受击也很奇怪,两个人经常互相背对背猛砍空气,只能说这游戏确实太老了吧,期待一手续作
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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