
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
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A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 813 reviews with recorded playtime.
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Действительно уникальная игра в своем роде. Вроде симулятор колонии, но не похоже на римворлд или оксиген. Вроде симулятор градостроения, но не похоже на ситиес скайлайнс или фростпанк. Вроде выживач, но не похож на 7 дейс, дст и подобное. В кенши нет нужной цели, по сути ты сам ее себе ставишь. И это как раз круто, потому что твоя цель может быть как и просто уничтожить святую нацию или какого угодно дипстатуса, так и захватить весь мир. Нанять любых существ, натренировать их, провести робофикацию (заменить конечности на протезы, ибо вторые дают баффы), после чего пойти громить каждую попавшуюся территорию. Либо же сделать это все в одиночку, что не раз нам показывал Алластер или Икскримент. Либо же просто создать независимое сильнейшее государство со своими городами и своим центром. А самый сок открывается когда ты заходишь в мастерскую стима, где тебе открываются моды на новое оружие, на новые фракции, на новые территории, на глобал оверхаулы по типу генезиса, да даже огнестрел можно добавить. У этой игры бесконечные возможности на все-про-все. Я крайне советую поиграть в кенши, это будет реально уникальный опыт.
GOOD !
лучшая рпг на планете
Игра легенда
自己玩了两个档还真没有看老菊玩好玩,没遇到几个有故事性的NPC大部分时间都在赶路。
Всё хорошо, кроме воровства, слишком халявно.
自由的穿梭于时空之间,静待时光飞逝。
This is a pretty unusual game. Kenshi translates literally to "Swordsman" and I think that that pretty much encapsulates the game. For the entire early and mid-game, you basically are just a man with a sword/club. You are nobody special, and that is the beauty of it. You aren't born with some mystical power, you're just a dude with aspirations (In fact most early game characters die). Those aspirations can be whatever you wish. You can focus on survival, open a shop, become a thief, build a kingdom, wipe out entire factions. There is no story because that's how life is. You are your story. Maybe you find friends, maybe you are mauled by a skin spider and bleed out alone in the sand, or maybe you change the world.
Плюсы: Отличная и очень интересная игра ! (мне лень перечислять) Минусы: С модами на оптимизацию и доработку игрового движка работает даже на моём рабочем ноуте, а вот без них даже на мощном игровом ноуте может тормозить и лагать временами. Так что если хотите хорошо провести время то играть только с модами !
Braços e pernas são opcionais. Canibais... cuidado com os canibais.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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