
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.57/day in the week to Aug 27 → 35.57/day in the week after.
About
A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 116.8Kreviews | 96% | — | $83.2M |
| $11.99−60% | 756ratings | 88% | #246 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2700 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BEEP
Крутая игра на пару часов
100 часов за полторы недели, шедевр
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
| $29.99 |
| — |
| 95% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fui escravizado 3 vezes
Life's unfair and it doesn't get any better simulator.
мясо
This game is perfect if you hate yourself and enjoy being treated like filth. 10/10
[h1]Tive que parar minha jogatina só para escrever esta review.[/h1] Amigos e amigas, decidi iniciar o jogo sendo um escravo, com dois personagens chamados [b]Sanka[/b] (humano) e [b]Yermil[/b] (barduíno). Criei a história de que eles eram amigos de infância e acabaram sendo escravizados enquanto mineravam cobre. Após mais de 10 dias treinando para abrir fechaduras sem parar e levando surra dos escravistas, no 13º dia decidimos escapar. Além dos meus dois personagens, outros escravos se juntaram à nossa tentativa de fuga. Um deles estava sem um braço e sem uma perna. Tentei ao máximo levá-lo conosco, porém ele era muito pesado. Consegui carregá-lo até quase o portão de saída, onde estavam os guardas, mas infelizmente tive que deixá-lo para trás para continuar a fuga. Com isso, Sanka, Yermil e mais dois escravos seguiram em frente. Enquanto nossos companheiros ficaram para tentar atrasar os guardas, nós continuamos correndo... mas não fomos longe. Alguns metros depois, Yermil ficou para trás. Ele levou vários golpes na perna esquerda, ficou muito lento e logo desmaiou. Sanka conseguiu avançar alguns metros a mais, porém também acabou sendo nocauteado. Os dois se fingiram de mortos, e os guardas os deixaram no chão. Apenas recolocaram os grilhões neles. Quando os guardas se afastaram, Sanka, que havia caído mais longe, tentou continuar a fuga. Infelizmente, seus ferimentos eram graves demais e, após caminhar apenas alguns metros, desmaiou novamente. Enquanto isso, Yermil acordou. Com a perna completamente destruída, começou a se arrastar até Sanka... e viu seu melhor amigo morrer bem diante de seus olhos. Depois de vê-lo morrer, Yermil continuou sozinho... [b]se rastejando.[/b] Após horas se arrastando e desmaiando constantemente por causa dos ferimentos e da fome, encontrou uma casa. As portas estavam fechadas. Sabendo que, se encontrasse alguém que não quisesse ajudá-lo, morreria ali mesmo, ficou apreensivo. Mesmo com medo, decidiu arriscar e entrar. A casa estava vazia. Começou a vasculhar os móveis. Encontrou comida, encontrou medicamentos e, ao subir ao terraço, encontrou um baú com uma anotação: [quote] [b]Aviso do Esconderijo de Despojo [Único][/b] Se estiver lendo isto, é bem provável que tenha acabado de escapar de Renascer e está quase morrendo. Este esconderijo foi preparado para você descansar e se recuperar. Encontrará também, espero eu, comida, ferramentas para abrir grilhões, camas e roupas básicas. Boa sorte. PS. Se você for apenas um aventureiro de passagem, por favor, não saqueie este lugar ou vamos te caçar e esfolá-lo vivo. PPS. Se você for um soldado da Nação Sagrada, vai se foder e foda-se a sua religião idiota de lavagem cerebral. Desafiaremos vocês até o fim, seus idiotas asquerosos convencidos. — Moll [/quote] [h1]Vai tomar no cu... que jogo fantástico.[/h1] [i]Brasileiros,[/i] estou traduzindo diversos mods de Kenshi. Se quiserem dar uma olhada para ver se algum mod interessa a vocês, é só visitar o meu perfil. E, se tiverem alguma sugestão de mod para traduzir, deixem um comentário. Vou tentar trazer a tradução sempre que possível!
queres un mundo abierto donde no te dicen que hacer y haces lo que tu quiereas descargalo pero es duro despiadado no te sorprenda que antes de los 20m estes en el suelo en coma o muerto
Nice game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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