
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.57/day in the week to Aug 27 → 35.57/day in the week after.
About
A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 116.8Kreviews | 96% | — | $83.2M |
| $11.99−60% | 755ratings | 88% | #161 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2700 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I created a midget labor camp
You are nothing in kenshi. A spec among a vast empty land full of dangers and more dangers. Kenshi is a tough game(can be made easier with settings and mods) but its so very rewarding to find a foothold and create your own path to the top. Or if you just want to me a trader, shop owner, tavern owner, mining company etc. Hell you can live your life as a slave if you so choose(or not). I you enjoy a challenge, rpg, exploration etc give it a try and you won't regret it. :) Thank me later.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
| $29.99 |
| — |
| 95% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
мясо
Чуть - чуть поиграл. Не наигрался
I have over 3000 hours on this game, played mostly vanilla. This is one of the best games ever made. It's what happens when a very strong vision is retained throughout the whole development process. There is some jank, but it's the kind of jank that does not harm the experience in a meaningful way. The writing is extremely charming, and the systems are deep and complex. You can sink days into this without even realizing it. Want to play solo adventurer? It's great. Want it to be a colony builder? It's great. Small elite unit combat? Awesome. You can do it all. Modding scene is great too, and if you don't find what you like you can open the editor and mod the game as you like in minutes. Only problems: Notorious ost bug that makes the music become louder and louder if you play for a few hours in a row, requiring a restart. Occasional crash, though not very frequent. Poor performance on many older pc's, due to not stellar optimization. On some graphic cards, most often on linux systems, you need a mod to fix the shaders otherwise terrain will clip into buildings (don't install this without checking you have the problem, or the mod will cause it instead) Never start a new game from inside another game, otherwise the game will import some features of the current game world. Quit the game before starting a new one. I have no bug fixing mods and these are the only issues i encountered in thousands of hours. This game is not hard, it's not unforgiving, it's not unfair. Save on multiple saves and see what happens. Get beat up. Get arrested. Get enslaved. Accept small losses and see how you like the story they create. One of the most enjoyable gaming experiences I have ever had. I will never get tired of it.
Зашёл игру, выбрал сценарий "Гражданин союзных городов", получил пиzды от бомжа, посадили в тюрьму, рабовладельцы нагло взяли меня за жопу, ну и в рабство конечно, ebашил на рудниках пока не смог сбежать, по итогу сожрала клювастая тварь, геймплей 10 шаурмы из 10, уже как 6 лет занимаюсь отборным видом мазохизма играя в этот шедевр.
eu fui brutalmente espancado por bandidos, salvo por guardas, montei minha casa perto da nação santa, fui expulso porque um dos membros da minha equipe não era humano, me isolei apos a extinsão do meu grupo, recuperei meu poder fundei uma mini cidade agora estou montando meu exercito e digo que a nação santa ira virar pó em minhas mãos
if runescape was single player...and also wanted to pry off your kneecaps with a crowbar. its beautiful play it.
симулятор ♥♥♥♥♥ горилл на кровати
Nice game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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