
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
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A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 786 reviews with recorded playtime.
Reviews
Themes across 785 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sla man
不能补刀真逆天啊,想杀个人还得慢慢等他睡醒,来来回回砍个五六遍,我真吐了,这什么sb设定。 以及我千辛万苦帮助浪忍团拿下圣国后,我就tm拿了个2开币的木碗就跟我敌对了是吧,我就拿个碗tm全城的人吃饱了撑的满大街追杀我,好感直接给我干到负数,这tm能对吗给我气笑了真的
I accidentally started a bar fight, got my ass beat, kicked out of the bar, and instantly sold into slavery. I spent about a week in game trying to escape, when i did, i brought two friends with me, Peace, and Saint. We found a place to build our base, realized we had no materials. I go into town to buy materials, try to steal armor, get sold back into slavery. Peace tries to go save me, loses her arm, and gets brutally mutilated by a group of dust bandits. Saint decides its his responsibility now, he tries to go break me out, he gets put back in a cage, i lose both my legs, and spend about a month in game crawling to freedom, when i finally arrive at the front gate, Saint distracts the guards by engaging in epic battle where he gets defeated. it was worth it though. I managed to crawl my way out, but i was starving. I spent days in game trying to crawl to civilization. It was futile. I end up passing out and dying in the middle of the woods. But at least i spent my final moments a free man. 10/10 would lose my legs again.
Ein interessantes Spiel mit super Mod support der sehr viele Möglichkeiten gibt die Spielerfahrung so anzupassen wie man sie gerne hätte. Interessant in sofern, weil ich nicht weiß ob es etwas vergleichbares auf dem Markt gibt. Im Grunde ein Rts-Rpg-Openworld Surivial Craft, was erstmal nach ner seltsamen Kombination klingt funktioniert überraschend gut. Rts in sofern da du langsam über Zeit eine Gruppe von Leuten um dich versammelst die du auch irgendwie managen musst, sei es für die Arbeit oder den Kampf, man kann viele Dinge automatisieren hat aber dennoch einiges an Micromanagement zu tun um alles gut am laufen und leben zu halten und anstatt Gebäude zu errichten in denen man Einheiten ausbildet rennst du durch die Welt und suchst selbstständig nach Mitgliedern für deine Gruppe, sei es Mensch, Maschine oder Tier, die du dann auch individuell ausbilden musst mit den Dingen die dir zur Verfügung stehen, was mit ganz gut gefällt, weil ich auf diesen Microkram stehe und das mit ner Rpg Erfahrung verbinden kann. Rpg in so weit jeder Charakter hat Stats für alle mögliche die man entsprechend aufleveln kann und muss, weil dich sonst der kleinste gammel mob aus dem Leben tritt, da du sonst einfach keine Ahnung hast wie du dich verteidigen bzw. auch wehren sollst. Bin eig. kein Survivalcraft fan aber in der Kombination wies hier angeboten wird machts schon echt Laune. Einziger negativ Punkt wäre die Technik des Spiels selber, weil man merkt doch an allen Ecken und Enden, dass die Devs sich etwas viel vorgenommen haben, da es doch auch einige Bugs und nicht ganz gut durchdachte Systeme gibt wo man erstmal denkt "hm nicht so dolle" aber viele dieser Dinge lassen sich halt durch Mods beheben / ausbessern und durch den Workshop support ist modden jetzt auch kein riesen Akt bei dem man viel falsch machen kann und wenn man sich nur Re-Kenshi und den Unofficial Patch holt die schon extrem viel für die Performance und die Spielerfahrung machen. Also für 10€ im Angebot kann man das schon mal machen ^^
its good
Endless Challenges. Amazing game.
pour les detraqué
Es el mejor juego ruso de la historia, es perfecto.
muy buen juego
БИП
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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