
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
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A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 786 reviews with recorded playtime.
Reviews
Themes across 785 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
amazing game with a wonderful community, it's easy to get into if you watch a couple videos and search a couple of things up but pretty challenging at times. got it on sale and definitely don't regret the purchase will buy kenshi two when it comes out for sure
Hey hey people. I saw a neat review on youtube and thought to try out this game for myself. It is very interesting, can be grindy but also incredibly funny and rewarding when you figure out the automation part of the basebuilding. I highly recommend it for anyone who likes to feel a good game of progression.
Pretty Low-Fi. Tough as steel things, would recomend!!
booooooring
Keep a small inventory of skeleton parts for Beep; he's likely going to lose a limb or two on his journey to be the best swordsman of all time.
Muito bom a jogabilidade, você pode construir clãs, ficar forte e dominar tudo se quiser
gg game (*)
Love this game, found it from my favorite youtuber ambiguosamphibian, now it is a very difficult game but once you learn the mechanics it is so much fun.
[가장 원시적인 엔진, 가장 반인륜적인 최적화, 가장 투박한 그래픽으로 그 아래 숨겨진 매력적인 세계관과 샌드박스 특유의 미친 몰입감을 감추고 있는 게임.]시작은 광산에서 일하는 평범한 노예였다. 동료랑 같이 탈출하기로 약속했지만 번번이 실패했다. 그 와중에 자물쇠 따기를 하도 연습해서 나중엔 내 수갑을 90% 확률로 직접 딸 수 있게 됐다.원래는 내가 어그로를 끌고 총대를 메려고 했는데, 웬걸? 원래 탈출하려던 방향으로 가던 동료가 장교들을 전부 유인해 가버린 덕분에 얼떨결에 탈출에 성공했다. 하지만 배에 칼을 맞아 피가 계속 흘렀고, 만 하루 동안 산길을 달리다가 결국 과다출혈로 어느 도시 문 앞에서 기절했다. 깨어난 뒤에는 가죽을 주워다 팔면서 간신히 밑천을 모아 자리를 잡았다.감옥에서 다져진 은신과 자물쇠 따기 능력이 만렙을 찍으면서 본격적으로 유적 탐험가 생활을 시작했다. 나중에는 능력치를 한계까지 끌어올리려고 피눈물을 흘리며 내 사지를 직접 자르고 의체를 달았다. 그 결과, 은신 상태에서도 시속 50마일로 질주하는 괴물이 됐다. 온갖 유적을 털어 사지를 종결급 명품 의체로 도배한 뒤에는 크로스보우로 사방의 보스들을 저격하고 다녔다.보스들을 납치해 기지로 끌고 와서는 사지를 자르고 샌드백(훈련용 마네킹)으로 만들었다. 내 훈련 요구치에 맞추기 위해 강제로 온갖 의수족을 장착시키기도 했다. 그러다 현상금 4만 캣짜리 식인종 추장도 한 놈 잡아다가 집에 가둬놓고 샌드백으로 썼다.그런데 반전이 일어났다. 이 식인종 추장 놈이 무기도 없는 맨손 상태로 나한테 처맞아가며 무술 스탯을 10에서 무려 90까지 깡으로 올려버린 것이다. 그리고 결국... 그 녀석의 맨주먹에 내가 맞아 죽었다.노예로 태어나, 결국 노예의 손에 죽은 나의 이야기다.
amazing game, the best indie game ever made 10 out of 10.......100% recommended
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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